[Nouveau] [PATCH 1/4] drm/nv50: align size of buffer object to the right boundaries.

Maarten Maathuis madman2003 at gmail.com
Mon Feb 1 10:34:32 PST 2010


- Depth and stencil buffers are supposed to be large enough in general.

Signed-off-by: Maarten Maathuis <madman2003 at gmail.com>
---
 drivers/gpu/drm/nouveau/nouveau_bo.c |   10 +++++-----
 1 files changed, 5 insertions(+), 5 deletions(-)

diff --git a/drivers/gpu/drm/nouveau/nouveau_bo.c b/drivers/gpu/drm/nouveau/nouveau_bo.c
index db0ed4c..028719f 100644
--- a/drivers/gpu/drm/nouveau/nouveau_bo.c
+++ b/drivers/gpu/drm/nouveau/nouveau_bo.c
@@ -65,8 +65,10 @@ nouveau_bo_fixup_align(struct drm_device *dev,
 
 	/*
 	 * Some of the tile_flags have a periodic structure of N*4096 bytes,
-	 * align to to that as well as the page size. Overallocate memory to
-	 * avoid corruption of other buffer objects.
+	 * align to to that as well as the page size. Align the size to the
+	 * appropriate boundaries. This does imply that sizes are rounded up
+	 * 3-7 pages, so be aware of this and do not waste memory by allocating
+	 * many small buffers.
 	 */
 	if (dev_priv->card_type == NV_50) {
 		uint32_t block_size = nouveau_mem_fb_amount(dev) >> 15;
@@ -77,22 +79,20 @@ nouveau_bo_fixup_align(struct drm_device *dev,
 		case 0x2800:
 		case 0x4800:
 		case 0x7a00:
-			*size = roundup(*size, block_size);
 			if (is_power_of_2(block_size)) {
-				*size += 3 * block_size;
 				for (i = 1; i < 10; i++) {
 					*align = 12 * i * block_size;
 					if (!(*align % 65536))
 						break;
 				}
 			} else {
-				*size += 6 * block_size;
 				for (i = 1; i < 10; i++) {
 					*align = 8 * i * block_size;
 					if (!(*align % 65536))
 						break;
 				}
 			}
+			*size = roundup(*size, *align);
 			break;
 		default:
 			break;
-- 
1.6.6.1



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