[Nouveau] nvfx
Patrice Mandin
mandin.patrice at orange.fr
Tue Jul 27 09:53:05 PDT 2010
Le Sat, 24 Jul 2010 15:34:06 +0200
Luca Barbieri <luca at luca-barbieri.com> a écrit:
> I got busy with other things and then essentially lost interest;
> furthermore, my nv40 is not even working right now.
>
> As for the code, sure, feel free to make it work and merge it :)
> The new temporary code did indeed screw things up, and I think it also
> had other stuff mixed in that I didn't factor out.
> However, the old temporary code is wrong because the temporary is
> per-surface, while it should be attached to the resource, so that
> multiple surfaces, and direct use of the resource itself, works
> properly.
>
> nv40 should support having mismatching color/depth as long as both are
> linear and not swizzled.
> I'm not sure if that is the case on nv30 or if there the restriction
> applies to both cases.
>
> There are also two branches starting with "RFC" in mesa git that add
> correct nv30 ARB_texture_rectangle and correct glsl support, which
> require minor Gallium changes but for which IIRC I never got answers
> back from Gallium maintainers.
>
> There should also be code in other branches to add control flow for
> nv40 fragment programs (and perhaps other features I don't remember
> right now).
Hello Luca,
Happy to get some news from you, and a bit sad you can not continue to
work on it.
Thanks for this report. At last, we know in which state is the work you
left.
--
Patrice Mandin
WWW: http://pmandin.atari.org/
Programmeur Linux, Atari
Spécialité: Développement, jeux
"who writes the code, decides"
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