[Nouveau] [Bug 30172] GL_EXT_framebuffer_blit function required

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Tue Sep 14 00:43:24 PDT 2010


https://bugs.freedesktop.org/show_bug.cgi?id=30172

--- Comment #2 from Alex Buell <alex.buell at munted.org.uk> 2010-09-14 00:43:25 PDT ---
I am getting this:

$ scons
scons: Reading SConscript files ...
scons: done reading SConscript files.
scons: Building targets ...
g++ -o glsl_toon glsl_toon.o build/Shader.o build/ShaderProgram.o build/Timer.o
build/VertexBuffer.o build/Mesh.o build/Light.o build/Texture.o
build/FrameTimer.o build/FrameBuffer.o -lSDL -lSDL_image -lGL -lGLU
build/FrameBuffer.o: In function `FrameBuffer::BlitTo(FrameBuffer*, unsigned
int, unsigned int)':
FrameBuffer.cpp:(.text+0x1373): undefined reference to `glBlitFramebufferEXT'
collect2: ld returned 1 exit status
scons: *** [glsl_toon] Error 1
scons: building terminated because of errors.

Grepping the includes shows that it is definitely defined in the includes so
probably it's not in the libraries.

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