[Nouveau] [PATCH] drm/nouveau: fix __nouveau_fence_wait performance regression
Marcin Slusarz
marcin.slusarz at gmail.com
Wed Mar 9 10:04:01 PST 2011
On Wed, Mar 09, 2011 at 06:34:36PM +0100, Francisco Jerez wrote:
> Marcin Slusarz <marcin.slusarz at gmail.com> writes:
>
> > On Tue, Mar 08, 2011 at 05:22:52PM +0100, Francisco Jerez wrote:
> >> Marcin Slusarz <marcin.slusarz at gmail.com> writes:
> >>
> >> > On Tue, Mar 08, 2011 at 01:58:50AM +0100, Francisco Jerez wrote:
> >> >> Marcin Slusarz <marcin.slusarz at gmail.com> writes:
> >> >>
> >> >> > On Tue, Mar 08, 2011 at 08:24:26AM +1000, Ben Skeggs wrote:
> >> >> >> On Mon, 2011-03-07 at 18:18 +0000, Maarten Maathuis wrote:
> >> >> >> > On Fri, Mar 4, 2011 at 4:49 PM, Marcin Slusarz <marcin.slusarz at gmail.com> wrote:
> >> >> >> > > On Sun, Feb 13, 2011 at 09:38:04PM +0100, Marcin Slusarz wrote:
> >> >> >> > >> Combination of locking and interchannel synchronization changes
> >> >> >> > >> uncovered poor behaviour of nouveau_fence_wait, which on HZ=100
> >> >> >> > >> configuration could waste up to 10 ms per call.
> >> >> >> > >> Depending on application, it lead to 10-30% FPS regression.
> >> >> >> > >> To fix it, shorten thread sleep time to 0.1 ms and ensure
> >> >> >> > >> spinning happens for at least one *full* tick.
> >> >> >> > >>
> >> >> >> > >> Signed-off-by: Marcin Slusarz <marcin.slusarz at gmail.com>
> >> >> >> > >> ---
> >> >> >> > >> drivers/gpu/drm/nouveau/nouveau_fence.c | 10 ++++++++--
> >> >> >> > >> 1 files changed, 8 insertions(+), 2 deletions(-)
> >> >> >> > >>
> >> >> >> > >> diff --git a/drivers/gpu/drm/nouveau/nouveau_fence.c b/drivers/gpu/drm/nouveau/nouveau_fence.c
> >> >> >> > >> index 221b846..75ba5e2 100644
> >> >> >> > >> --- a/drivers/gpu/drm/nouveau/nouveau_fence.c
> >> >> >> > >> +++ b/drivers/gpu/drm/nouveau/nouveau_fence.c
> >> >> >> > >> @@ -27,6 +27,9 @@
> >> >> >> > >> #include "drmP.h"
> >> >> >> > >> #include "drm.h"
> >> >> >> > >>
> >> >> >> > >> +#include <linux/ktime.h>
> >> >> >> > >> +#include <linux/hrtimer.h>
> >> >> >> > >> +
> >> >> >> > >> #include "nouveau_drv.h"
> >> >> >> > >> #include "nouveau_ramht.h"
> >> >> >> > >> #include "nouveau_dma.h"
> >> >> >> > >> @@ -230,9 +233,12 @@ int
> >> >> >> > >> __nouveau_fence_wait(void *sync_obj, void *sync_arg, bool lazy, bool intr)
> >> >> >> > >> {
> >> >> >> > >> unsigned long timeout = jiffies + (3 * DRM_HZ);
> >> >> >> > >> - unsigned long sleep_time = jiffies + 1;
> >> >> >> > >> + unsigned long sleep_time = jiffies + 2;
> >> >> >> > >> + ktime_t t;
> >> >> >> > >> int ret = 0;
> >> >> >> > >>
> >> >> >> > >> + t = ktime_set(0, NSEC_PER_MSEC / 10);
> >> >> >> > >> +
> >> >> >> > >> while (1) {
> >> >> >> > >> if (__nouveau_fence_signalled(sync_obj, sync_arg))
> >> >> >> > >> break;
> >> >> >> > >> @@ -245,7 +251,7 @@ __nouveau_fence_wait(void *sync_obj, void *sync_arg, bool lazy, bool intr)
> >> >> >> > >> __set_current_state(intr ? TASK_INTERRUPTIBLE
> >> >> >> > >> : TASK_UNINTERRUPTIBLE);
> >> >> >> > >> if (lazy && time_after_eq(jiffies, sleep_time))
> >> >> >> > >> - schedule_timeout(1);
> >> >> >> > >> + schedule_hrtimeout(&t, HRTIMER_MODE_REL);
> >> >> >> > >>
> >> >> >> > >> if (intr && signal_pending(current)) {
> >> >> >> > >> ret = -ERESTARTSYS;
> >> >> >> > >> --
> >> >> >> > >> 1.7.4.rc3
> >> >> >> > >>
> >> >> >> > >
> >> >> >> > > ping again
> >> >> >> > > _______________________________________________
> >> >> >> > > Nouveau mailing list
> >> >> >> > > Nouveau at lists.freedesktop.org
> >> >> >> > > http://lists.freedesktop.org/mailman/listinfo/nouveau
> >> >> >> > >
> >> >> >> >
> >> >> >> > This looks ok to me, but I would like to get Ben Skeggs ok on this one
> >> >> >> > as well. So i've CC'ed him, hopefully he'll notice :-)
> >> >> >> Ah sorry, I have actually looked at this quite a while back but came to
> >> >> >> no solid conclusion.
> >> >> >>
> >> >> >> While yes, I did see some minor performance improvement from it, I also
> >> >> >> notice that now we once again get 100% CPU usage while an app is waiting
> >> >> >> for the GPU a lot..
> >> >> >
> >> >> > It's not "minor" performance improvement:
> >> >> >
> >> >> > without this patch (FPS):
> >> >> > nexuiz: 53
> >> >> > wop: 181
> >> >> > tremulous: 157
> >> >> > wsw0.5: 89
> >> >> > glxgears: 730
> >> >> >
> >> >> > with:
> >> >> > nexuiz: 63 (+18%)
> >> >> > wop: 248 (+37%)
> >> >> > tremulous: 156 (-0.6%)
> >> >> > wsw0.5: 91 (+2%)
> >> >> > glxgears: 1054 (+44%)
> >> >> >
> >> >> >
> >> >> > Ok, so you are worried about CPU usage... Let's see what will happen if
> >> >> > I remove spinning added by "drm/nouveau: Spin for a bit in
> >> >> > nouveau_fence_wait() before yielding the CPU".
> >> >> >
> >> >> > reduced version (attached):
> >> >> > nexuiz: 62
> >> >> > wop: 248
> >> >> > trem: 157
> >> >> > wsw0.5: 90
> >> >> > glxgears: 1055
> >> >> >
> >> >> > Good enough?
> >> >>
> >> >> Remember to exercise some software fallbacks as well (e.g. something
> >> >> using core fonts), software fallbacks were the main users of the
> >> >> spinning you've removed.
> >> >
> >> > corefonts are pretty fast (measured "time dmesg"):
> >> >
> >> > without (spinning + timeout 10ms): 0.08s
> >> > with (spinning + hrtimeout 0.1ms): 0.08s
> >> > reduced (no spinning + hrtimeout 0.1ms): 0.25s
> >> > old (no spinning + timeout 10ms): 13s
> >> >
> >> Ah, so it's still trading one performance regression for another, and
> >> you could make everyone happy at the same time.
> >>
> >> > So I think "no spinning + hrtimeout 0.1ms" is a reasonable compromise...
> >> >
> >> What's the CPU usage difference between the spinning and the no-spinning
> >> cases?
> >
> > 1 cpu set to performance mode
> >
> > spinning + hrtimeout 0.1ms:
> > FPS usr sys
> > nexuiz: 63 46.60 + 52.36
> > wop: 248 57.54 + 41.99
> > trem: 156 92.40 + 7.30
> > wsw0.5: 91 52.91 + 46.37
> > glxgears: 1054 10.00 + 90.00
> > corefonts: 42.86 + 54.29 0.08s(time)
> >
> > So it fills the CPU in almost 100%...
> >
> > no spinning + hrtimeout 0.1ms:
> > FPS usr sys
> > nexuiz: 62 49.97 + 8.42
> > wop: 248 58.04 + 22.04
> > trem: 157 92.42 + 6.92
> > wsw0.5: 90 51.69 + 4.58
> > glxgears: 1055 11.45 + 11.05
> > corefonts: 20.52 + 7.82 0.25s
> >
> > OK.
> > So I did some more tests:
> >
> > no spinning + hrtimeout 0.01ms:
> > FPS usr sys
> > nexuiz: 63 49.50 + 14.01
> > wop: 245 57.21 + 24.66
> > trem: 148 89.31 + 10.01
> > wsw0.5: 91 52.92 + 11.10
> > glxgears: 1055 10.61 + 22.34
> > corefonts: 38.24 + 27.45 0.09s
> >
> > tremulous FPS is down, sys CPU usage is down, but not so good as in
> > "no spinning, 0.1ms", corefonts are almost as fast
> >
> > ---
> >
> > no spinning + hrtimeout 0.01ms increasing by factor x2, max at 1ms:
> > nexuiz: 62 48.38 + 8.00
> > wop: 245 56.55 + 19.92
> > trem: 149 90.46 + 8.86
> > wsw0.5: 92 52.10 + 4.56
> > glxgears: 1026 11.68 + 9.87
> > corefonts: 46.60 + 25.24 0.09s
> >
> > almost like "no spinning + 0.01ms", but glxgears FPS is down
> >
> > ---
> >
> > no spinning + hrtimeout 0.001ms:
> > nexuiz: 63 52.04 + 16.13
> > wop: 246 58.94 + 22.59
> > trem: 155 92.73 + 6.38
> > wsw0.5: 91 54.39 + 16.88
> > glxgears: 1055 10.62 + 30.55
> > corefonts: 53.01 + 28.92 0.07s
> >
> > tremulous FPS is back, sys CPU usage is sometimes bigger, sometimes smaller,
> > corefonts are fast, but take a lot of CPU time
> >
> > ---
> >
> > no spinning + hrtimeout 0.001ms increasing by factor x2, max at 1ms
> > nexuiz: 62 49.46 + 6.70
> > wop: 247 58.80 + 17.95
> > trem: 156 92.16 + 7.28
> > wsw0.5: 91 52.79 + 4.03
> > glxgears: 1050 11.44 + 12.54
> > corefonts: 36.05 + 32.56 0.07s
> >
> > glxgears FPS is a bit down, sys CPU times are as good (or better) as in
> > "no spinning, 0.1ms", corefonts are fast
> >
> > this is the best, patch below
> >
> >> It's likely to be negligible for most applications aside from the
> >> ones using queries and fallbacks intensively, and in those two cases I
> >> agree with you that optimizing for low CPU usage doesn't make a huge lot
> >> of sense, getting low latency is already hard enough.
> >>
> >> If I'm wrong and the initial spinning affects the overall CPU usage
> >> negatively, then we have two different use cases with different latency
> >> requirements and the DRM API needs to be fixed (though, there're maybe
> >> other solutions to explore first, like, start with a really small
> >> hrtimeout and increase it exponentially up to some cut-off value).
> >>
> >> > BTW, old behaviour (no spinning + timeout 10ms) affects other workloads too
> >> > nexuiz: 50
> >> > wop: 153
> >> > tremulous: 155
> >> > wsw0.5: 89
> >> > glxgears: 100 (!)
> >> >
> >> >> Anyway, software fallbacks and occlusion queries are the only two places
> >> >> (that I can think of now) where we need the low latency your patch
> >> >> gives, and, as Ben already pointed out, we probably want to keep CPU
> >> >> usage at minimum in every other case. As a middle ground, the "lazy"
> >> >> flag (or rather, a "hog" flag?) could be exposed all the way up to
> >> >> userspace, and those two cases fixed to set the flag differently.
> >> >>
> >> >> What do you think?
> >> >
> >> > I'm not sure. I think optimizing for low CPU usage is not the best what
> >> > we can do right now. 3D performance is still too low behind blob.
> >> > Let's fix 3D perf first and think about CPU usage later.
> >> >
> >>
> >> IMHO, switching to lazy waits was the right choice at this stage, it
> >> doesn't make optimizing for "3D performance" any harder, quite the
> >> opposite, it helps to pinpoint some poorly-pipelining programming
> >> practices by making the already existing performance problem more
> >> obvious.
> >>
> >> >> >
> >> >> > ---
> >> >> > From: Marcin Slusarz <marcin.slusarz at gmail.com>
> >> >> > Subject: [PATCH] drm/nouveau: fix __nouveau_fence_wait performance regression
> >> >> >
> >> >> > Combination of locking and interchannel synchronization changes
> >> >> > uncovered poor behaviour of nouveau_fence_wait, which on HZ=100
> >> >> > configuration could waste up to 10 ms per call.
> >> >> > Depending on application, it lead to 10-30% FPS regression.
> >> >> >
> >> >> > To fix it, shorten thread sleep time to 0.1 ms.
> >> >> >
> >> >> > Additionally, remove spinning (added by "drm/nouveau: Spin for
> >> >> > a bit in nouveau_fence_wait() before yielding the CPU"), because
> >> >> > it's not needed anymore.
> >> >> >
> >> >> > Signed-off-by: Marcin Slusarz <marcin.slusarz at gmail.com>
> >> >> > ---
> >> >> > drivers/gpu/drm/nouveau/nouveau_fence.c | 11 ++++++++---
> >> >> > 1 files changed, 8 insertions(+), 3 deletions(-)
> >> >> >
> >> >> > diff --git a/drivers/gpu/drm/nouveau/nouveau_fence.c b/drivers/gpu/drm/nouveau/nouveau_fence.c
> >> >> > index a244702..010243b 100644
> >> >> > --- a/drivers/gpu/drm/nouveau/nouveau_fence.c
> >> >> > +++ b/drivers/gpu/drm/nouveau/nouveau_fence.c
> >> >> > @@ -27,6 +27,9 @@
> >> >> > #include "drmP.h"
> >> >> > #include "drm.h"
> >> >> >
> >> >> > +#include <linux/ktime.h>
> >> >> > +#include <linux/hrtimer.h>
> >> >> > +
> >> >> > #include "nouveau_drv.h"
> >> >> > #include "nouveau_ramht.h"
> >> >> > #include "nouveau_dma.h"
> >> >> > @@ -229,9 +232,11 @@ int
> >> >> > __nouveau_fence_wait(void *sync_obj, void *sync_arg, bool lazy, bool intr)
> >> >> > {
> >> >> > unsigned long timeout = jiffies + (3 * DRM_HZ);
> >> >> > - unsigned long sleep_time = jiffies + 1;
> >> >> > + ktime_t t;
> >> >> > int ret = 0;
> >> >> >
> >> >> > + t = ktime_set(0, NSEC_PER_MSEC / 10);
> >> >> > +
> >> >> > while (1) {
> >> >> > if (__nouveau_fence_signalled(sync_obj, sync_arg))
> >> >> > break;
> >> >> > @@ -243,8 +248,8 @@ __nouveau_fence_wait(void *sync_obj, void *sync_arg, bool lazy, bool intr)
> >> >> >
> >> >> > __set_current_state(intr ? TASK_INTERRUPTIBLE
> >> >> > : TASK_UNINTERRUPTIBLE);
> >> >> > - if (lazy && time_after_eq(jiffies, sleep_time))
> >> >> > - schedule_timeout(1);
> >> >> > + if (lazy)
> >> >> > + schedule_hrtimeout(&t, HRTIMER_MODE_REL);
> >> >> >
> >> >> > if (intr && signal_pending(current)) {
> >> >> > ret = -ERESTARTSYS;
> >
> >
> >
> > ---
> > From: Marcin Slusarz <marcin.slusarz at gmail.com>
> > Subject: [PATCH] drm/nouveau: fix __nouveau_fence_wait performance
> >
> > Commit fcccab2e4eb8d579837481054cc2cb28eea0baef
> > ("drm/nouveau: Use lazy fence waits when doing software interchannel sync")
> > turned on lazy waits. Unfortunately __nouveau_fence_wait was not optimized
> > for this case and on HZ=100 kernel wasted up to 10 ms per call.
> >
> That patch isn't the culprit of your problem, you're unlikely to be
> hitting the failure path of nouveau_fence_sync(), and that's the only
> thing I changed with that commit. Lazy waits were enabled earlier by
> 21e86c1c8a844bf978f8fc431a59c9f5a578812d.
>
> That aside it looks good, I've pushed it after fixing the commit
> description. Thank you.
I wasn't sure about this commit. Thanks for fixing it.
Marcin
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