[Nouveau] [PATCH 1/1] nv50: improve nv50_pm_clock_get()
Ben Skeggs
skeggsb at gmail.com
Fri Mar 18 05:04:09 PDT 2011
On Fri, 2011-03-18 at 01:15 +0000, Emil Velikov wrote:
> On some cards the memory and/or shader pll can be switched off/disabled
> Check and return the linked/standart clock
>
> Signed-off-by: Emil Velikov <emil.l.velikov at gmail.com>
> ---
> drivers/gpu/drm/nouveau/nv50_pm.c | 13 +++++++++++++
> 1 files changed, 13 insertions(+), 0 deletions(-)
>
> diff --git a/drivers/gpu/drm/nouveau/nv50_pm.c b/drivers/gpu/drm/nouveau/nv50_pm.c
> index 7dbb305..c01a64f 100644
> --- a/drivers/gpu/drm/nouveau/nv50_pm.c
> +++ b/drivers/gpu/drm/nouveau/nv50_pm.c
> @@ -47,6 +47,19 @@ nv50_pm_clock_get(struct drm_device *dev, u32 id)
>
> reg0 = nv_rd32(dev, pll.reg + 0);
> reg1 = nv_rd32(dev, pll.reg + 4);
> +
> + if ((reg0 & 0x80000000) == 0) {
> + if (id == PLL_SHADER) {
> + NV_INFO(dev, "Shader PLL appears to be OFF\n");
> + ret = nv50_pm_clock_get(dev, PLL_CORE);
> + if (ret > 0)
> + return ret*2;
This seems somewhat OK, from what I recall seeing. Have you seen any
definite evidence to suggest that the shaders actually run at double the
core clock if the PLL is "off"?
> + } else if (id == PLL_MEMORY) {
> + NV_INFO(dev, "Memory PLL appears to be OFF\n");
> + return 100*1000;
This, is more dubious. Are you trying to indicate that it's running at
the reference clock? Or always at a fixed 100MHz?
Ben.
> + }
> + }
> +
> P = (reg0 & 0x00070000) >> 16;
> N = (reg1 & 0x0000ff00) >> 8;
> M = (reg1 & 0x000000ff);
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