[Nouveau] [Bug 49142] New: [NV4A] OpengGL content corruption when width >= 2048

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Wed Apr 25 05:59:26 PDT 2012


https://bugs.freedesktop.org/show_bug.cgi?id=49142

             Bug #: 49142
           Summary: [NV4A] OpengGL content corruption when width >= 2048
    Classification: Unclassified
           Product: Mesa
           Version: git
          Platform: Other
        OS/Version: All
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/DRI/nouveau
        AssignedTo: nouveau at lists.freedesktop.org
        ReportedBy: michel.hermier at gmail.com


When a window with opengl content with a width >= 2048 the right part show
random memory. Was easy to discover for me due since I'm using dual head with
kwin opengl rendering. glxdemo produce the same corruption if enlarged enougth.
Thought I was not really able to test if the same kind of problem appends with
expending the height.
Note that this is a regression in nv30 from nvfx.

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