[Nouveau] [Bug 53519] Missing bits of geometry in Unigine tropics
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue Aug 14 18:03:59 PDT 2012
https://bugs.freedesktop.org/show_bug.cgi?id=53519
--- Comment #1 from maximlevitsky at gmail.com 2012-08-15 01:03:59 UTC ---
To reproduce I set the 'export NV50_PROG_OPTIMIZE=1'
because otherwise bugs in nouveau shader compiler cause severe misrenderings
Then you notice that random bits of the scenery appear and disappear randomly.
I bisected this issue to commit
'mesa,vbo: properly detect when vertex arrays need to be recalculated'
However, further commits appear to also break rendering in similar way.
To restore the functionality, I had to revert 6 commits:
fb4a34e60eb4c1bdc7b0fdcd98d1bf3038c354e8
'mesa: set _NEW_VARYING_VP_INPUTS flag only if fixed-func VP is enabled &
valid'
6fc565a94bc0de7ad617c28db7b8b6dfa4102d49
'"vbo: do FLUSH_CURRENT before validating and updating state'
576c8c592a4be7047a00b0c8fe3851b09f10d8d4
'mesa: add _NEW_VARYING_VP_INPUTS for gl_context::varying_vp_inputs'
b0e048f0b955ef79e2de794172de053d27d7d8fa
'mesa: move gl_array_attrib::NewState to gl_array_object::NewArrays'
81afdd20f3f574ce29559d8ad77df5c77652009e
'vbo: don't check twice whether it's valid to render'
784dd51198433e5c299da4a7742c68d21d68d1c1
'mesa,vbo: properly detect when vertex arrays need to be recalculated'
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