[Nouveau] [PATCH] nvfx: fix nv3x fallout from state validation changes

Patrice Mandin mandin.patrice at orange.fr
Thu Jan 26 11:59:42 PST 2012


Le Tue, 24 Jan 2012 09:54:31 +0100
Lucas Stach <dev at lynxeye.de> a écrit:

> From c998f732d42da5e962fe5da294493132c3e8dc5f Mon Sep 17 00:00:00 2001
> From: Lucas Stach <dev at lynxeye.de>
> Date: Tue, 24 Jan 2012 09:46:32 +0100
> Subject: [PATCH] nvfx: fix nv3x fallout from state validation changes
> 
> Apparently nv3x needs some curde hacks to work properly. This
> is clearly not the right fix, but it's the behaviour of the old
> code and fixes regressions seen by users.

Hello,

Sorry Lucas, but I finally found a test case I have forgotten, that
would maybe need reverting your patches.

In mesa-demos/src/demos you'll find fbo_firecube test program that have
the scene misrenderered (the scene part that is rendered and used as
texture on the cube).

As far as I remember now, render temp stuff was used to handle fbo
combinations supported on nv40 but not on nv30, or something like that.

-- 
Patrice Mandin
WWW: http://pmandin.atari.org/
Programmeur Linux, Atari
Spécialité: Développement, jeux

"who writes the code, decides"


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