[Nouveau] [PATCH] drm/nouveau: fix takedown in move_notify
Maarten Lankhorst
maarten.lankhorst at canonical.com
Wed Nov 21 06:13:12 PST 2012
Op 21-11-12 14:15, Maarten Lankhorst schreef:
> With this fix, nouveau_gem_object_close can be safely changed to a noop,
> forcing the vm bindings to be removed when the original object is. This
> is not done in this patch since it may lead to the object staying mapped
> in the vm space until the gem object refcount drops to 0. This shouldn't
> be a big issue however.
>
> If we choose to do so does allow us to use ttm's delayed destruction
> mechanism to unmap vm after object is idle, resulting in ioread32 no
> longer taking up 30% of cpu in Team Fortress 2 if I don't do the vma
> unmap in nouveau_gem_object_close.
And for those crazy enough to try, deliberately in the most hacky form possible:
drm/nouveau: use ttm delayed destroy for unmapping vm
According to perf top, drops ioread32 from taking 30% cpu to 3% cpu..
diff --git a/drivers/gpu/drm/nouveau/nouveau_gem.c b/drivers/gpu/drm/nouveau/nouveau_gem.c
index 5e2f521..bdb99ab 100644
--- a/drivers/gpu/drm/nouveau/nouveau_gem.c
+++ b/drivers/gpu/drm/nouveau/nouveau_gem.c
@@ -111,7 +111,7 @@ nouveau_gem_object_close(struct drm_gem_object *gem, struct drm_file *file_priv)
struct nouveau_vma *vma;
int ret;
- if (!cli->base.vm)
+// if (!cli->base.vm)
return;
ret = ttm_bo_reserve(&nvbo->bo, false, false, false, 0);
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