[Nouveau] [Bug 61854] [nv50]glClipPlane not clipping correctly for glsl
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Thu Mar 7 11:43:17 PST 2013
https://bugs.freedesktop.org/show_bug.cgi?id=61854
Christoph Bumiller <e0425955 at student.tuwien.ac.at> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |NOTOURBUG
--- Comment #3 from Christoph Bumiller <e0425955 at student.tuwien.ac.at> ---
blender's shader says:
"gl_ClipVertex works only on NVIDIA graphic cards so we have to check with
__GLSL_CG_DATA_TYPES"
The GL 2.0 spec says:
"If gl ClipVertex is not written by the vertex shader, its value is undefined,
which implies that the results of clipping to any client-defined clip planes are
also undefined."
I don't know with which driver they tested this (maybe on a gallium driver
before gl_ClipVertex was handled, which came rather late ?), but they can't
expect undefined behaviour to work everywhere.
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