[Nouveau] [Bug 64323] Severe misrendering in Left 4 Dead 2

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Jan 13 01:44:40 PST 2014


https://bugs.freedesktop.org/show_bug.cgi?id=64323

Ilia Mirkin <imirkin at alum.mit.edu> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|REOPENED                    |RESOLVED
         Resolution|---                         |FIXED

--- Comment #32 from Ilia Mirkin <imirkin at alum.mit.edu> ---
The issue is resolved. There are various optimizations that one might attempt,
but the code path in question apparently _has_ to wait for the GPU to stop
writing to that buffer. Any optimization would avoid situations where the GPU
is writing to that buffer. Something like valid ranges would be helpful -- I
understand that r600 has them, perhaps we can copy them. But this would be
strictly an optimization.

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