[Nouveau] [PATCH v2] nouveau: add framebuffer validation callback
Ilia Mirkin
imirkin at alum.mit.edu
Tue Jan 14 16:50:33 PST 2014
Fixes assertions when trying to attach textures to fbs with formats not
supported by the render engines.
See https://bugs.freedesktop.org/show_bug.cgi?id=73459
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
---
Francisco, thanks for the review. Is this more like what you had in mind?
Interesting that nv10/nv20 support different-bitness color/depth -- that
requirement came back for nv30/nv40.
src/mesa/drivers/dri/nouveau/nouveau_context.c | 1 +
src/mesa/drivers/dri/nouveau/nouveau_fbo.c | 52 ++++++++++++++++++++++++++
2 files changed, 53 insertions(+)
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_context.c b/src/mesa/drivers/dri/nouveau/nouveau_context.c
index 181c9d0..ec474d4 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_context.c
+++ b/src/mesa/drivers/dri/nouveau/nouveau_context.c
@@ -187,6 +187,7 @@ nouveau_context_init(struct gl_context *ctx, struct nouveau_screen *screen,
ctx->Extensions.EXT_framebuffer_blit = true;
ctx->Extensions.EXT_texture_filter_anisotropic = true;
ctx->Extensions.NV_texture_env_combine4 = true;
+ ctx->Const.MaxColorAttachments = 1;
return GL_TRUE;
}
diff --git a/src/mesa/drivers/dri/nouveau/nouveau_fbo.c b/src/mesa/drivers/dri/nouveau/nouveau_fbo.c
index 25543e4..427eb00 100644
--- a/src/mesa/drivers/dri/nouveau/nouveau_fbo.c
+++ b/src/mesa/drivers/dri/nouveau/nouveau_fbo.c
@@ -268,6 +268,57 @@ nouveau_finish_render_texture(struct gl_context *ctx,
texture_dirty(rb->TexImage->TexObject);
}
+static int
+validate_format_bpp(gl_format format)
+{
+ switch (format) {
+ case MESA_FORMAT_XRGB8888:
+ case MESA_FORMAT_ARGB8888:
+ case MESA_FORMAT_Z24_S8:
+ return 32;
+ case MESA_FORMAT_RGB565:
+ case MESA_FORMAT_Z16:
+ return 16;
+ default:
+ return 0;
+ }
+}
+
+static void
+nouveau_check_framebuffer_complete(struct gl_context *ctx,
+ struct gl_framebuffer *fb)
+{
+ const struct nouveau_driver *drv = context_drv(ctx);
+ struct gl_renderbuffer_attachment *color =
+ &fb->Attachment[BUFFER_COLOR0];
+ struct gl_renderbuffer_attachment *depth =
+ &fb->Attachment[BUFFER_DEPTH];
+ int color_bpp = 0, zeta_bpp;
+
+ if (color->Type == GL_TEXTURE) {
+ color_bpp = validate_format_bpp(
+ color->Renderbuffer->TexImage->TexFormat);
+ if (!color_bpp)
+ goto err;
+ }
+
+ if (depth->Type == GL_TEXTURE) {
+ zeta_bpp = validate_format_bpp(
+ depth->Renderbuffer->TexImage->TexFormat);
+ if (!zeta_bpp)
+ goto err;
+ /* NV04/NV05 requires same bpp-ness for color/zeta */
+ if (context_chipset(ctx) < 0x10 &&
+ color_bpp && color_bpp != zeta_bpp)
+ goto err;
+ }
+
+ return;
+err:
+ fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
+ return;
+}
+
void
nouveau_fbo_functions_init(struct dd_function_table *functions)
{
@@ -279,4 +330,5 @@ nouveau_fbo_functions_init(struct dd_function_table *functions)
functions->FramebufferRenderbuffer = nouveau_framebuffer_renderbuffer;
functions->RenderTexture = nouveau_render_texture;
functions->FinishRenderTexture = nouveau_finish_render_texture;
+ functions->ValidateFramebuffer = nouveau_check_framebuffer_complete;
}
--
1.8.3.2
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