[Nouveau] [PATCH] nv50, nvc0: fix blit 3d path for 1d array textures
Ilia Mirkin
imirkin at alum.mit.edu
Sat May 10 14:53:06 PDT 2014
Need to adjust coordinates since the shader receives the array index as
depth in z, but the TEX instruction expects it to be the second
coordinate for a 1D array texture. This fixes fbo-generatemipmap-array.
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
Cc: "10.2" <mesa-stable at lists.freedesktop.org>
---
src/gallium/drivers/nouveau/nv50/nv50_surface.c | 6 ++++++
1 file changed, 6 insertions(+)
diff --git a/src/gallium/drivers/nouveau/nv50/nv50_surface.c b/src/gallium/drivers/nouveau/nv50/nv50_surface.c
index 8addefe..23613d8 100644
--- a/src/gallium/drivers/nouveau/nv50/nv50_surface.c
+++ b/src/gallium/drivers/nouveau/nv50/nv50_surface.c
@@ -698,6 +698,12 @@ nv50_blitter_make_fp(struct pipe_context *pipe,
tc = ureg_DECL_fs_input(
ureg, TGSI_SEMANTIC_GENERIC, 0, TGSI_INTERPOLATE_LINEAR);
+ if (ptarg == PIPE_TEXTURE_1D_ARRAY) {
+ /* Adjust coordinates. Depth is in z, but TEX expects it to be in y. */
+ tc = ureg_swizzle(tc, TGSI_SWIZZLE_X, TGSI_SWIZZLE_Z,
+ TGSI_SWIZZLE_Z, TGSI_SWIZZLE_Z);
+ }
+
data = ureg_DECL_temporary(ureg);
if (tex_s) {
--
1.8.5.5
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