[Nouveau] [PATCH] nouveau: fix glCompressedTexImage

Ilia Mirkin imirkin at alum.mit.edu
Sun Sep 14 05:41:54 PDT 2014


On Sun, Sep 14, 2014 at 3:37 AM, Francisco Jerez <currojerez at riseup.net> wrote:
> Ilia Mirkin <imirkin at alum.mit.edu> writes:
>
>> mesa_texstore expects pixel data, not compressed data. For compressed
>> textures, we want to just copy the bits in without any conversion.
>>
>
> Any reason we cannot use _mesa_store_compressed_*image for this instead
> of rolling our own?

Hmmm... no reason that I can think of off-hand -- nor do I see one for
not using the default _mesa_store_*image... Perhaps there was before
the AllocTextureImageBuffer thing existed?

>
>> Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
>> ---
>>  src/mesa/drivers/dri/nouveau/nouveau_texture.c | 65 ++++++++++++++++++++------
>>  1 file changed, 52 insertions(+), 13 deletions(-)
>>
>> diff --git a/src/mesa/drivers/dri/nouveau/nouveau_texture.c b/src/mesa/drivers/dri/nouveau/nouveau_texture.c
>> index 4626cc3..dc5699c 100644
>> --- a/src/mesa/drivers/dri/nouveau/nouveau_texture.c
>> +++ b/src/mesa/drivers/dri/nouveau/nouveau_texture.c
>> @@ -413,6 +413,31 @@ get_teximage_placement(struct gl_texture_image *ti)
>>  }
>>
>>  static void
>> +nouveau_compressed_copy(struct gl_context *ctx, GLint dims,
>> +                     struct gl_texture_image *ti,
>> +                     GLsizei width, GLsizei height, GLsizei depth,
>> +                     const GLvoid *src, GLvoid *dst, int row_stride)
>> +{
>> +     struct compressed_pixelstore store;
>> +     int i;
>> +
>> +     _mesa_compute_compressed_pixelstore(dims, ti->TexFormat,
>> +                                         width, height, depth,
>> +                                         &ctx->Unpack, &store);
>> +
>> +     src += store.SkipBytes;
>> +
>> +     assert(store.CopySlices == 1);
>> +
>> +     /* copy rows of blocks */
>> +     for (i = 0; i < store.CopyRowsPerSlice; i++) {
>> +             memcpy(dst, src, store.CopyBytesPerRow);
>> +             dst += row_stride;
>> +             src += store.TotalBytesPerRow;
>> +     }
>> +}
>> +
>> +static void
>>  nouveau_teximage(struct gl_context *ctx, GLint dims,
>>                struct gl_texture_image *ti,
>>                GLsizei imageSize,
>> @@ -451,13 +476,19 @@ nouveau_teximage(struct gl_context *ctx, GLint dims,
>>                                         GL_MAP_WRITE_BIT,
>>                                         &map, &row_stride);
>>
>> -             ret = _mesa_texstore(ctx, dims, ti->_BaseFormat,
>> -                                  ti->TexFormat,
>> -                                  row_stride,
>> -                                  &map,
>> -                                  ti->Width, ti->Height, depth,
>> -                                  format, type, pixels, packing);
>> -             assert(ret);
>> +             if (compressed) {
>> +                     nouveau_compressed_copy(ctx, dims, ti,
>> +                                             ti->Width, ti->Height, depth,
>> +                                             pixels, map, row_stride);
>> +             } else {
>> +                     ret = _mesa_texstore(ctx, dims, ti->_BaseFormat,
>> +                                          ti->TexFormat,
>> +                                          row_stride,
>> +                                          &map,
>> +                                          ti->Width, ti->Height, depth,
>> +                                          format, type, pixels, packing);
>> +                     assert(ret);
>> +             }
>>
>>               nouveau_unmap_texture_image(ctx, ti, 0);
>>               _mesa_unmap_teximage_pbo(ctx, packing);
>> @@ -502,7 +533,8 @@ static GLboolean
>>  nouveau_teximage_alloc(struct gl_context *ctx, struct gl_texture_image *ti)
>>  {
>>       nouveau_teximage(ctx, 3, ti, 0, 0, 0, NULL,
>> -                      &ctx->DefaultPacking, GL_FALSE);
>> +                      &ctx->DefaultPacking,
>> +                      _mesa_is_format_compressed(ti->TexFormat));
>>       return GL_TRUE;
>>  }
>>
>> @@ -535,11 +567,18 @@ nouveau_texsubimage(struct gl_context *ctx, GLint dims,
>>                                         xoffset, yoffset, width, height,
>>                                         GL_MAP_WRITE_BIT, &map, &row_stride);
>>
>> -             ret = _mesa_texstore(ctx, dims, ti->_BaseFormat, ti->TexFormat,
>> -                                  row_stride, &map,
>> -                                     width, height, depth,
>> -                                  format, type, pixels, packing);
>> -             assert(ret);
>> +             if (compressed) {
>> +                     nouveau_compressed_copy(ctx, dims, ti,
>> +                                             width, height, depth,
>> +                                             pixels, map, row_stride);
>> +             } else {
>> +                     ret = _mesa_texstore(ctx, dims, ti->_BaseFormat,
>> +                                          ti->TexFormat,
>> +                                          row_stride, &map,
>> +                                          width, height, depth,
>> +                                          format, type, pixels, packing);
>> +                     assert(ret);
>> +             }
>>
>>               nouveau_unmap_texture_image(ctx, ti, 0);
>>               _mesa_unmap_teximage_pbo(ctx, packing);
>> --
>> 1.8.5.5


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