[Nouveau] [Bug 91232] Torchlight 1&2 (in Wine): glitchy models when hardware skinning enabled
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Mon Jul 6 03:03:30 PDT 2015
https://bugs.freedesktop.org/show_bug.cgi?id=91232
Henri Verbeet <hverbeet at gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |NOTOURBUG
--- Comment #11 from Henri Verbeet <hverbeet at gmail.com> ---
Yeah, this is our (Wine's) bug. We should be intializing varyings read by the
fragment shader but not written by the vertex shader, pretty much like the
patch on this bug report does, but in wined3d instead of the driver.
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