[Nouveau] [Bug 91247] New: Tomb Raider: Underworld renders lots of artefacts on models and objects
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Mon Jul 6 10:01:59 PDT 2015
https://bugs.freedesktop.org/show_bug.cgi?id=91247
Bug ID: 91247
Summary: Tomb Raider: Underworld renders lots of artefacts on
models and objects
Product: Mesa
Version: git
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/DRI/nouveau
Assignee: nouveau at lists.freedesktop.org
Reporter: gyebro69 at gmail.com
QA Contact: nouveau at lists.freedesktop.org
Created attachment 116980
--> https://bugs.freedesktop.org/attachment.cgi?id=116980&action=edit
screenshot showing the problem
Character models and certain objects in the game have lots of flickering
artefacts.
No artefacts with llvmpipe, the Nvidia binary driver also renders models
correctly.Disabling shader optimization doesn't help.
I see lots of these warnings in the terminal:
>WARNING: out of code space, evicting all shaders.
and
>WARNING: value %505 not uniquely defined
>WARNING: value %440 not uniquely defined
>WARNING: value %503 not uniquely defined
>...
Trace (uncompressed 350 MB):
https://drive.google.com/open?id=0B-tTbLKBl-tOOWhES3ZJaGlHeXc
Fedora 22 32-bit
VGA compatible controller: NVIDIA Corporation G92 [GeForce GTS 250] (rev a2)
(prog-if 00 [VGA controller])
Kernel 4.0.6-300.fc22.i686+PAE
libdrm, nouveau ddx, Mesa from git
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