[Nouveau] [Bug 91051] GT650M and Nouveau - NOUVEAU(0): [drm] failed to set drm interface version.

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Thu Jul 9 15:34:51 PDT 2015


https://bugs.freedesktop.org/show_bug.cgi?id=91051

--- Comment #13 from Stuart Axon <stu.axon at gmail.com> ---
glxgears seems to work, glxspheres showed a black window


glxgears - no prime, works
$ glxgears -info
Running synchronized to the vertical refresh.  The framerate should be
approximately the same as the monitor refresh rate.
GL_RENDERER   = Mesa DRI Intel(R) Ivybridge Mobile 
GL_VERSION    = 3.0 Mesa 10.7.0-devel (git-9565e34 2015-07-04 vivid-oibaf-ppa)
GL_VENDOR     = Intel Open Source Technology Center
GL_EXTENSIONS = GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color
GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture
GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture_object
GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture
GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters
GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters
GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp
GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture
GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays
GL_IBM_texture_mirrored_repeat GL_3DFX_texture_compression_FXT1
GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix
GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays
GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square
GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4
GL_S3_s3tc GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp
GL_ARB_texture_compression GL_EXT_framebuffer_object
GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil
GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query
GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos
GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_depth_clamp
GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ARB_draw_buffers
GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects
GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers
GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_shadow_funcs
GL_EXT_stencil_wrap GL_MESA_pack_invert GL_NV_primitive_restart
GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel
GL_ARB_occlusion_query2 GL_ARB_point_sprite GL_ARB_shading_language_100
GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object
GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate
GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object
GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle
GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_rgtc GL_EXT_texture_rectangle GL_EXT_texture_sRGB
GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object
GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
GL_EXT_packed_depth_stencil GL_APPLE_object_purgeable
GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_EXT_draw_buffers2
GL_EXT_draw_instanced GL_EXT_gpu_program_parameters GL_EXT_texture_array
GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_EXT_timer_query
GL_OES_EGL_image GL_AMD_performance_monitor GL_ARB_copy_buffer
GL_ARB_depth_buffer_float GL_ARB_draw_instanced GL_ARB_half_float_vertex
GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_rg
GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_texture_swizzle
GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_conservative_depth
GL_AMD_draw_buffers_blend GL_AMD_seamless_cubemap_per_texture
GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_debug_output
GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex
GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions
GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects
GL_ARB_seamless_cube_map GL_ARB_shader_texture_lod
GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_multisample
GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_uniform_buffer_object
GL_ARB_vertex_type_2_10_10_10_rev GL_EXT_provoking_vertex GL_EXT_texture_snorm
GL_MESA_texture_signed_rgba GL_ARB_get_program_binary GL_ARB_robustness
GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding
GL_ARB_texture_compression_bptc GL_ARB_timer_query GL_ARB_transform_feedback2
GL_ARB_transform_feedback3 GL_ANGLE_texture_compression_dxt3
GL_ANGLE_texture_compression_dxt5 GL_ARB_compressed_texture_pixel_storage
GL_ARB_conservative_depth GL_ARB_internalformat_query
GL_ARB_map_buffer_alignment GL_ARB_shader_atomic_counters
GL_ARB_shading_language_420pack GL_ARB_shading_language_packing
GL_ARB_texture_storage GL_ARB_transform_feedback_instanced
GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_transform_feedback
GL_AMD_shader_trinary_minmax GL_ARB_ES3_compatibility
GL_ARB_clear_buffer_object GL_ARB_copy_image GL_ARB_explicit_uniform_location
GL_ARB_framebuffer_no_attachments GL_ARB_invalidate_subdata
GL_ARB_program_interface_query GL_ARB_texture_query_levels
GL_ARB_texture_storage_multisample GL_ARB_texture_view
GL_ARB_vertex_attrib_binding GL_KHR_debug GL_ARB_buffer_storage
GL_ARB_clear_texture GL_ARB_multi_bind GL_ARB_seamless_cubemap_per_texture
GL_ARB_texture_mirror_clamp_to_edge GL_ARB_vertex_type_10f_11f_11f_rev
GL_EXT_shader_integer_mix GL_INTEL_performance_query GL_ARB_clip_control
GL_ARB_conditional_render_inverted GL_ARB_derivative_control
GL_ARB_pipeline_statistics_query GL_EXT_polygon_offset_clamp
GL_KHR_context_flush_control 
VisualID 215, 0xd7
XIO:  fatal IO error 11 (Resource temporarily unavailable) on X server ":0"
      after 1337 requests (1337 known processed) with 0 events remaining.



glxgears - prime, works
DRI_PRIME=1 glxgears -info
Running synchronized to the vertical refresh.  The framerate should be
approximately the same as the monitor refresh rate.
GL_RENDERER   = Gallium 0.4 on NVE7
GL_VERSION    = 3.0 Mesa 10.7.0-devel (git-9565e34 2015-07-04 vivid-oibaf-ppa)
GL_VENDOR     = nouveau
GL_EXTENSIONS = GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color
GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture
GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture_object
GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture
GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters
GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters
GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp
GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture
GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays
GL_IBM_texture_mirrored_repeat GL_ARB_texture_cube_map GL_ARB_texture_env_add
GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord
GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add
GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias
GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent
GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_S3_s3tc
GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression
GL_EXT_framebuffer_object GL_EXT_texture_compression_s3tc
GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos
GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture
GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3
GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_EXT_stencil_two_side
GL_EXT_texture_cube_map GL_NV_depth_clamp GL_NV_fog_distance
GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ARB_draw_buffers
GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects
GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers
GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_shadow_funcs
GL_EXT_stencil_wrap GL_MESA_pack_invert GL_NV_primitive_restart
GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel
GL_ARB_occlusion_query2 GL_ARB_point_sprite GL_ARB_shading_language_100
GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object
GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate
GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object
GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle
GL_ATI_texture_compression_3dc GL_EXT_packed_float GL_EXT_pixel_buffer_object
GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc
GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_sRGB
GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object
GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
GL_EXT_packed_depth_stencil GL_ARB_vertex_array_object GL_ATI_separate_stencil
GL_ATI_texture_mirror_once GL_EXT_draw_buffers2 GL_EXT_draw_instanced
GL_EXT_gpu_program_parameters GL_EXT_texture_array
GL_EXT_texture_compression_latc GL_EXT_texture_integer
GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image
GL_AMD_performance_monitor GL_ARB_copy_buffer GL_ARB_depth_buffer_float
GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_instanced_arrays
GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle
GL_ARB_vertex_array_bgra GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra
GL_NV_conditional_render GL_AMD_conservative_depth GL_AMD_draw_buffers_blend
GL_AMD_seamless_cubemap_per_texture GL_ARB_ES2_compatibility
GL_ARB_blend_func_extended GL_ARB_debug_output GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location
GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sample_shading
GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_texture_lod
GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_multisample
GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_uniform_buffer_object
GL_ARB_vertex_type_2_10_10_10_rev GL_EXT_provoking_vertex GL_EXT_texture_snorm
GL_MESA_texture_signed_rgba GL_NV_texture_barrier GL_ARB_get_program_binary
GL_ARB_robustness GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding
GL_ARB_shader_precision GL_ARB_texture_compression_bptc GL_ARB_timer_query
GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_NV_vdpau_interop
GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5
GL_ARB_base_instance GL_ARB_compressed_texture_pixel_storage
GL_ARB_conservative_depth GL_ARB_internalformat_query
GL_ARB_map_buffer_alignment GL_ARB_shading_language_420pack
GL_ARB_shading_language_packing GL_ARB_texture_storage
GL_ARB_transform_feedback_instanced GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_transform_feedback GL_AMD_shader_trinary_minmax GL_ARB_ES3_compatibility
GL_ARB_clear_buffer_object GL_ARB_explicit_uniform_location
GL_ARB_invalidate_subdata GL_ARB_program_interface_query
GL_ARB_stencil_texturing GL_ARB_texture_query_levels
GL_ARB_texture_storage_multisample GL_ARB_texture_view
GL_ARB_vertex_attrib_binding GL_KHR_debug GL_ARB_buffer_storage
GL_ARB_multi_bind GL_ARB_seamless_cubemap_per_texture
GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_stencil8
GL_ARB_vertex_type_10f_11f_11f_rev GL_EXT_shader_integer_mix
GL_ARB_clip_control GL_ARB_conditional_render_inverted
GL_ARB_derivative_control GL_ARB_pipeline_statistics_query
GL_ARB_texture_barrier GL_EXT_polygon_offset_clamp GL_KHR_context_flush_control 
VisualID 215, 0xd7


glxspheres without prime, works:

$ /opt/VirtualGL/bin/glxspheres64 
Polygons in scene: 62464 (61 spheres * 1024 polys/spheres)
Visual ID of window: 0xd7
Context is Direct
OpenGL Renderer: Mesa DRI Intel(R) Ivybridge Mobile 
62.931289 frames/sec - 70.231319 Mpixels/sec
59.957172 frames/sec - 66.912204 Mpixels/sec
59.935004 frames/sec - 66.887464 Mpixels/sec
60.527296 frames/sec - 67.548463 Mpixels/sec
59.995838 frames/sec - 66.955355 Mpixels/sec
60.004534 frames/sec - 66.965059 Mpixels/sec


glxspheres with prime, has black window:

$ DRI_PRIME=1 /opt/VirtualGL/bin/glxspheres64 
Polygons in scene: 62464 (61 spheres * 1024 polys/spheres)
Visual ID of window: 0xd7
Context is Direct
OpenGL Renderer: Gallium 0.4 on NVE7
591.549318 frames/sec - 660.169039 Mpixels/sec
590.910468 frames/sec - 659.456083 Mpixels/sec
590.470718 frames/sec - 658.965321 Mpixels/sec
591.435418 frames/sec - 660.041926 Mpixels/sec
591.123774 frames/sec - 659.694132 Mpixels/sec
590.733668 frames/sec - 659.258773 Mpixels/sec
590.989291 frames/sec - 659.544049 Mpixels/sec
591.200122 frames/sec - 659.779336 Mpixels/sec

-- 
You are receiving this mail because:
You are the QA Contact for the bug.
You are the assignee for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.freedesktop.org/archives/nouveau/attachments/20150709/ae271fb6/attachment-0001.html>


More information about the Nouveau mailing list