[Nouveau] [Bug 90347] New: [NVE0+] Failure to insert texbar under some circumstances (causing bad colors in Terasology)
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Wed May 6 11:38:07 PDT 2015
https://bugs.freedesktop.org/show_bug.cgi?id=90347
Bug ID: 90347
Summary: [NVE0+] Failure to insert texbar under some
circumstances (causing bad colors in Terasology)
Product: Mesa
Version: git
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/DRI/nouveau
Assignee: nouveau at lists.freedesktop.org
Reporter: imirkin at alum.mit.edu
QA Contact: nouveau at lists.freedesktop.org
Created attachment 115602
--> https://bugs.freedesktop.org/attachment.cgi?id=115602&action=edit
terasology.tgsi
The problem is that the attached shader compiles to:
...
34: mov u32 $r0 $r3 (8)
35: mov u32 $r1 $r5 (8)
36: tex 2D $r0 $s0 f32 $r0t $r0d (8)
37: join mov u32 $r7 $r1 (8)
BB:3 (4 instructions) - idom = BB:0, df = { BB:4 }
-> BB:4 (forward)
38: mov u32 $r0 $r3 (8)
39: mov u32 $r1 $r5 (8)
40: tex 2D $r1 $s0 f32 $r0t $r0d (8)
41: join mov u32 $r7 $r1 (8)
...
And there is no texbar before the mov happens. This causes funky rendering in
Terasology.
Somehow things get merged during RA s.t. the findFirstUses logic decides that
the tex itself is a use (it isn't!) and so it never picks up on the actual use
in that BB (since there's a check to make sure that we only pick the earliest
use in a BB). This much shorter shader reproduces a similar issue as well:
FRAG
DCL IN[0], COLOR, COLOR
DCL OUT[0], COLOR
DCL OUT[1], COLOR[1]
DCL SAMP[0]
DCL SAMP[1]
DCL TEMP[0..4], LOCAL
IMM[0] FLT32 { 0.0010, 1.0000, 0.0000, 2.5000}
5: MOV TEMP[0].xy, IN[0].xyxx
7: FSLT TEMP[2].x, IMM[0].yyyy, IN[0].xxxx
10: UIF TEMP[2].xxxx :0
30: TEX TEMP[1], TEMP[0], SAMP[0], 2D
32: ELSE :0
34: TEX TEMP[1], TEMP[0], SAMP[1], 2D
36: ENDIF
47: UIF TEMP[2].xxxx :0
50: MUL TEMP[1], TEMP[1], IMM[0].xyyy
54: ENDIF
84: MOV TEMP[0].xyz, TEMP[1].xyzx
93: MOV TEMP[1].xyz, TEMP[0].wwww
94: MOV OUT[0], TEMP[0]
95: MOV OUT[1], TEMP[1]
97: END
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