[Nouveau] [Bug 93934] DRI_PRIME=1: DeadIsland crash
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Thu May 19 04:41:11 UTC 2016
https://bugs.freedesktop.org/show_bug.cgi?id=93934
--- Comment #5 from Marcos Souza <marcos.souza.org at gmail.com> ---
New information, using GDB it shows the crash:
#0 0xf703fe16 in __strchr_sse2_bsf () from /lib/libc.so.6
#1 0x09e20afc in ExtractDescriptions(ttl::string_base<char> const&) ()
#2 0x09e23724 in Renderer::RCreateShaderHwResources(_RSeparateShaderObject*&,
_RCompiledByteCode*, EShaderProfile::TYPE) ()
#3 0x09dff13a in CPShader::CPShader(ClassReaderResolve*) ()
#4 0x09dff8a8 in ConstructMaterial(void*, unsigned int, unsigned int, void*)
()
#5 0x09e9862d in ClassReader::Resolve(bool (*)(void*, unsigned int, unsigned
int, void*), void*) ()
#6 0x09a9db47 in
CRLRPlatformLinux::RegisterMaterialResource(CResourceDataPack*,
RDPLogicalResourceEntryHeader*) ()
#7 0x09d0b2de in
CResourceLoadingRuntimeCommons::RegisterResources(CResourceDataPack*, EResType,
void (CResourceLoadingRuntimeCommons::*)(CResourceDataPack*,
RDPLogicalResourceEntryHeader*)) ()
#8 0x09a9dd30 in CRLRPlatformLinux::OnLoadComplete(CResourceDataPack*) ()
#9 0x09aaf90c in CResourceDataPack::LoadDataTasks(ttl::vectorm<(EMem::TYPE)40,
CResourceDataPack::LoadTask>&, bool) ()
#10 0x09aafa88 in CResourceDataPack::LoadData(bool) ()
#11 0x09a99f51 in CResourceLoadingRuntime::LoadPack(char const*,
CResourceDataPack**, unsigned int) ()
#12 0x0985a9db in CLevel::CLevel(ILevel*) ()
#13 0x097d97b6 in CFactory::CreateObject(CRTTI const*, CGSObject*, bool,
unsigned char, unsigned long long, bool) ()
#14 0x09bd0ea1 in CSerializableObject::ChunkLoadGSObject(fs::ifile&, long, int,
CGSObject*, CRTTI const*) ()
#15 0x097cda11 in CGame::LoadChunk(fs::ifile&, unsigned short, long) ()
#16 0x09bd14f7 in CSerializableObject::BaseLoad(fs::ifile&, long) ()
#17 0x09bd1611 in CSerializableObject::Load(fs::ifile&, long) ()
#18 0x097d1353 in CGame::SafeLoad(char const*, fs::ifile&, long) ()
#19 0x097d5140 in CGame::LoadGameModuleInternal(char const*, CGSObject*,
IProgressIndicator*) ()
#20 0x097dda1d in IGame::LoadModule(ttl::string_base<char> const&, IGSObject*,
IProgressIndicator*) ()
#21 0x08ac4014 in SessionDI::LoadLevel() ()
#22 0x08aa4267 in SessionCooperative::LoadLevel() ()
#23 0x08ac9b21 in SessionDI::ChangeActiveLevel() ()
#24 0x097d1d48 in CGame::CallFrameEndHandlers() ()
#25 0x097d244a in CGame::Frame(bool, bool) ()
#26 0x097cdeae in CGame::OnPaint() ()
#27 0x097cd473 in CGame::DoSdlLoop() ()
#28 0x088f4712 in main ()
The output is the same on Haswell and nouveau, this is isn't related to mesa?
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