[Nouveau] [Bug 96274] New: [NVC0] Failure when compiling compute shader: Assertion `bb->getFirst()->serial <= bb->getExit()->serial' failed

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon May 30 04:06:06 UTC 2016


https://bugs.freedesktop.org/show_bug.cgi?id=96274

            Bug ID: 96274
           Summary: [NVC0] Failure when compiling compute shader:
                    Assertion `bb->getFirst()->serial <=
                    bb->getExit()->serial' failed
           Product: Mesa
           Version: git
          Hardware: Other
                OS: All
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/DRI/nouveau
          Assignee: nouveau at lists.freedesktop.org
          Reporter: imirkin at alum.mit.edu
        QA Contact: nouveau at lists.freedesktop.org

Created attachment 124171
  --> https://bugs.freedesktop.org/attachment.cgi?id=124171&action=edit
failing tgsi shader

This happens in GRID Autosport, when selecting one of the advanced graphics
options (global illumination or the one right next to it). The issue appears to
be squarely in nouveau's optimizations.

It looks like we end up deciding that the first while loop can be removed? Or
somehow lose track of those BBs? Unclear. This in turn leads to BB:11 being
completely lost.

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