[Nouveau] [Bug 96274] New: [NVC0] Failure when compiling compute shader: Assertion `bb->getFirst()->serial <= bb->getExit()->serial' failed
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Mon May 30 04:06:06 UTC 2016
https://bugs.freedesktop.org/show_bug.cgi?id=96274
Bug ID: 96274
Summary: [NVC0] Failure when compiling compute shader:
Assertion `bb->getFirst()->serial <=
bb->getExit()->serial' failed
Product: Mesa
Version: git
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/DRI/nouveau
Assignee: nouveau at lists.freedesktop.org
Reporter: imirkin at alum.mit.edu
QA Contact: nouveau at lists.freedesktop.org
Created attachment 124171
--> https://bugs.freedesktop.org/attachment.cgi?id=124171&action=edit
failing tgsi shader
This happens in GRID Autosport, when selecting one of the advanced graphics
options (global illumination or the one right next to it). The issue appears to
be squarely in nouveau's optimizations.
It looks like we end up deciding that the first while loop can be removed? Or
somehow lose track of those BBs? Unclear. This in turn leads to BB:11 being
completely lost.
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