[Nouveau] [Bug 99532] Compute shader doesn't give right result under some circumstances
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue Feb 14 02:14:11 UTC 2017
https://bugs.freedesktop.org/show_bug.cgi?id=99532
Boyan Ding <stu_dby at 126.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |FIXED
--- Comment #19 from Boyan Ding <stu_dby at 126.com> ---
commit 956556b3c30ce3d38d0af795f9383df3bc2cf8a2
Author: Ilia Mirkin <imirkin at alum.mit.edu>
Date: Mon Feb 13 11:14:51 2017 -0500
nvc0: disable linked tsc mode in compute launch descriptor
Empirically, this makes things work. Presumably this was originally
copied from the blob, which does make use of linked tsc mode.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99532
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
Cc: mesa-stable at lists.freedesktop.org
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