[Nouveau] [Bug 99532] Compute shader doesn't give right result under some circumstances

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Tue Feb 14 02:14:11 UTC 2017


https://bugs.freedesktop.org/show_bug.cgi?id=99532

Boyan Ding <stu_dby at 126.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |RESOLVED
         Resolution|---                         |FIXED

--- Comment #19 from Boyan Ding <stu_dby at 126.com> ---
commit 956556b3c30ce3d38d0af795f9383df3bc2cf8a2
Author: Ilia Mirkin <imirkin at alum.mit.edu>
Date:   Mon Feb 13 11:14:51 2017 -0500

    nvc0: disable linked tsc mode in compute launch descriptor

    Empirically, this makes things work. Presumably this was originally
    copied from the blob, which does make use of linked tsc mode.

    Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99532
    Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
    Reviewed-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
    Cc: mesa-stable at lists.freedesktop.org

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