[Nouveau] [Bug 99464] New: openmw - Segfault with the nouveau ddx + DRI3
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Thu Jan 19 23:45:53 UTC 2017
https://bugs.freedesktop.org/show_bug.cgi?id=99464
Bug ID: 99464
Summary: openmw - Segfault with the nouveau ddx + DRI3
Product: Mesa
Version: git
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/DRI/nouveau
Assignee: nouveau at lists.freedesktop.org
Reporter: ovariegata at yahoo.com
QA Contact: nouveau at lists.freedesktop.org
Created attachment 129055
--> https://bugs.freedesktop.org/attachment.cgi?id=129055&action=edit
Apitrace.
When starting openmw which is the free engine re-implementation of the game
morrowind it will segfault. This may be a mesa core bug, but it will only
happen with the nouveau DDX + DRI3. It will not crash with modesetting + DRI3,
DRI2 or the llvmpipe.
Here is a backtrace.
http://pastebin.com/HMdv4iWb
Apitrace log.
http://pastebin.com/FzZVyGqW
Here is a workaround as reported to the the mesa mailing list by Tobias
Klausmann. It successfully hides the crash, but potentially breaking the
hardware cursor used by openmw which works correctly with DRI2, modesetting or
the llvmpipe. It also was not intended as a real fix.
"OpenMW tries to upload a new surface (mouse pointer) which fails in the now
guarded update_framebuffer_size() as the surface is NULL.
This is not inteded as a real "fix", as it would just hide the immediate crash.
So if somebody could take a look at this...
Reported-by: <ovariegata at yahoo.com>
Signed-off-by: Tobias Klausmann <tobias.johannes.klausmann at mni.thm.de>
---
src/mesa/state_tracker/st_atom_framebuffer.c | 6 ++++--
1 file changed, 4 insertions(+), 2 deletions(-)
diff --git a/src/mesa/state_tracker/st_atom_framebuffer.c
b/src/mesa/state_tracker/st_atom_framebuffer.c
index ea41d9d..3ee4ea5 100644
--- a/src/mesa/state_tracker/st_atom_framebuffer.c
+++ b/src/mesa/state_tracker/st_atom_framebuffer.c
@@ -177,8 +177,10 @@ update_framebuffer_state( struct st_context *st )
/* rendering to a GL texture, may have to update surface */
st_update_renderbuffer_surface(st, strb);
}
- pipe_surface_reference(&framebuffer->zsbuf, strb->surface);
- update_framebuffer_size(framebuffer, strb->surface);
+ if (strb->surface) {
+ pipe_surface_reference(&framebuffer->zsbuf, strb->surface);
+ update_framebuffer_size(framebuffer, strb->surface);
+ }
}
else {
strb = st_renderbuffer(fb->Attachment[BUFFER_STENCIL].Renderbuffer);
--
2.9.2"
--
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