[Nouveau] nouveau 30bpp / deep color status
Ilia Mirkin
imirkin at alum.mit.edu
Fri Feb 9 00:34:11 UTC 2018
On Wed, Feb 7, 2018 at 12:01 PM, Ville Syrjälä
<ville.syrjala at linux.intel.com> wrote:
> On Wed, Feb 07, 2018 at 06:28:42PM +0200, Ville Syrjälä wrote:
>> On Sun, Feb 04, 2018 at 06:50:45PM -0500, Ilia Mirkin wrote:
>> > In case anyone's curious about 30bpp framebuffer support, here's the
>> > current status:
>> >
>> > Kernel:
>> >
>> > Ben and I have switched the code to using a 256-based LUT for Kepler+,
>> > and I've also written a patch to cause the addfb ioctl to use the
>> > proper format. You can pick this up at:
>> >
>> > https://github.com/skeggsb/linux/commits/linux-4.16 (note the branch!)
>> > https://patchwork.freedesktop.org/patch/202322/
>> >
>> > With these two, you should be able to use "X -depth 30" again on any
>> > G80+ GPU to bring up a screen (as you could in kernel 4.9 and
>> > earlier). However this still has some deficiencies, some of which I've
>> > addressed:
>> >
>> > xf86-video-nouveau:
>> >
>> > DRI3 was broken, and Xv was broken. Patches available at:
>> >
>> > https://github.com/imirkin/xf86-video-nouveau/commits/master
>> >
>> > mesa:
>> >
>> > The NVIDIA hardware (pre-Kepler) can only do XBGR scanout. Further the
>> > nouveau KMS doesn't add XRGB scanout for Kepler+ (although it could).
>> > Mesa was only enabled for XRGB, so I've piped XBGR through all the
>> > same places:
>> >
>> > https://github.com/imirkin/mesa/commits/30bpp
>> >
>> > libdrm:
>> >
>> > For testing, I added a modetest gradient pattern split horizontally.
>> > Top half is 10bpc, bottom half is 8bpc. This is useful for seeing
>> > whether you're really getting 10bpc, or if things are getting
>> > truncated along the way. Definitely hacky, but ... wasn't intending on
>> > upstreaming it anyways:
>> >
>> > https://github.com/imirkin/drm/commit/9b8776f58448b5745675c3a7f5eb2735e3989441
>> >
>> > -------------------------------------
>> >
>> > Results with the patches (tested on a GK208B and a "deep color" TV over HDMI):
>> > - modetest with a 10bpc gradient shows up smoother than an 8bpc
>> > gradient. However it's still dithered to 8bpc, not "real" 10bpc.
>> > - things generally work in X -- dri2 and dri3, xv, and obviously
>> > regular X rendering / acceleration
>> > - lots of X software can't handle 30bpp modes (mplayer hates it for
>> > xv and x11 rendering, aterm bails on shading the root pixmap, probably
>> > others)
>> >
>> > I'm also told that with DP, it should actually send the higher-bpc
>> > data over the wire. With HDMI, we're still stuck at 24bpp for now
>> > (although the hardware can do 36bpp as well). This is why my gradient
>> > result above was still dithered.
>> >
>> > Things to do - mostly nouveau specific, but probably some general
>> > infra needed too:
>> > - Figure out how to properly expose the 1024-sized LUT
>>
>> We have the properties in the kernel. Not sure if x11 could expose it
>> to clients somehow, or would we just have to interpolate the missing
>> bits in the ddx?
>
> Oh, and I think we're going to have to come up with a fancier uapi for
> this stuff because in the future the input points may not be evenly
> spaced (for HDR stuff). Also the hardware may provide various different
> modes for the gamma LUTs with different tradeoffs. So we may even want
> to somehow try to enumerate the different modes and let userspace pick
> the mode that best suits its needs.
That's already the case -- NVIDIA actually has like 5 different LUT
modes on recent chips.
https://github.com/envytools/envytools/blob/master/rnndb/display/nv_evo.xml#L25
<value value="0x4" name="INTERPOLATE_1025_UNITY_RANGE" variants="GF119-"/>
<value value="0x5" name="INTERPOLATE_1025_XRBIAS_RANGE" variants="GF119-"/>
<value value="0x6" name="INTERPOLATE_1025_XVYCC_RANGE" variants="GF119-"/>
<value value="0x7" name="INTERPOLATE_257_UNITY_RANGE" variants="GF119-"/>
<value value="0x8" name="INTERPOLATE_257_LEGACY_RANGE" variants="GF119-"/>
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