[Nouveau] [Bug 100177] [GM206] Misrendering in XCOM Ennemy Within
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Mon Jul 30 16:23:10 UTC 2018
https://bugs.freedesktop.org/show_bug.cgi?id=100177
Rhys Perry <pendingchaos02+fdobugzilla at gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Resolution|--- |FIXED
Status|NEW |RESOLVED
--- Comment #6 from Rhys Perry <pendingchaos02+fdobugzilla at gmail.com> ---
Fixed by:
commit f310e86a4200d8ecc74f9ae682386b6ecd1d09d2
Author: Rhys Perry <pendingchaos02 at gmail.com>
Date: Sun Jul 15 23:14:41 2018 +0100
nvc0: serialize before updating some constant buffer bindings on Maxwell+
To avoid serializing, this has the user constant buffer always be 65536
bytes and enabled unless it's required that something else is used for
constant buffer 0.
Fixes artifacts with at least XCOM: Enemy Within, 0 A.D. and Unigine
Valley, Heaven and Superposition.
v2: changed uniform_buffer_bound to be bool instead of a uint32_t
v3: remove magic constants
v3: remove pointless code in nvc0_validate_driverconst
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=100177
Signed-off-by: Rhys Perry <pendingchaos02 at gmail.com>
Reviewed-by: Ilia Mirkin <imirkin at alum.mit.edu>
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