[PATCH 1/5] drm/sched: Fix teardown leaks with waitqueue

Philipp Stanner pstanner at redhat.com
Thu Apr 17 07:49:34 UTC 2025


On Mon, 2025-04-07 at 17:22 +0200, Philipp Stanner wrote:
> From: Philipp Stanner <pstanner at redhat.com>
> 
> The GPU scheduler currently does not ensure that its pending_list is
> empty before performing various other teardown tasks in
> drm_sched_fini().
> 
> If there are still jobs in the pending_list, this is problematic
> because
> after scheduler teardown, no one will call backend_ops.free_job()
> anymore. This would, consequently, result in memory leaks.
> 
> One way to solve this is to implement a waitqueue that
> drm_sched_fini()
> blocks on until the pending_list has become empty.
> 
> Add a waitqueue to struct drm_gpu_scheduler. Wake up waiters once the
> pending_list becomes empty. Wait in drm_sched_fini() for that to
> happen.
> 
> Signed-off-by: Philipp Stanner <pstanner at redhat.com>
> ---
>  drivers/gpu/drm/scheduler/sched_main.c | 84 ++++++++++++++++++++----
> --
>  include/drm/gpu_scheduler.h            |  8 +++
>  2 files changed, 75 insertions(+), 17 deletions(-)
> 
> diff --git a/drivers/gpu/drm/scheduler/sched_main.c
> b/drivers/gpu/drm/scheduler/sched_main.c
> index 829579c41c6b..a6a4deeda72b 100644
> --- a/drivers/gpu/drm/scheduler/sched_main.c
> +++ b/drivers/gpu/drm/scheduler/sched_main.c
> @@ -367,7 +367,7 @@ static void drm_sched_run_job_queue(struct
> drm_gpu_scheduler *sched)
>   */
>  static void __drm_sched_run_free_queue(struct drm_gpu_scheduler
> *sched)
>  {
> -	if (!READ_ONCE(sched->pause_submit))
> +	if (!READ_ONCE(sched->pause_free))
>  		queue_work(sched->submit_wq, &sched->work_free_job);
>  }
>  
> @@ -556,6 +556,7 @@ static void drm_sched_job_timedout(struct
> work_struct *work)
>  		 * is parked at which point it's safe.
>  		 */
>  		list_del_init(&job->list);
> +
>  		spin_unlock(&sched->job_list_lock);
>  
>  		status = job->sched->ops->timedout_job(job);
> @@ -572,8 +573,10 @@ static void drm_sched_job_timedout(struct
> work_struct *work)
>  		spin_unlock(&sched->job_list_lock);
>  	}
>  
> -	if (status != DRM_GPU_SCHED_STAT_ENODEV)
> -		drm_sched_start_timeout_unlocked(sched);
> +	if (status != DRM_GPU_SCHED_STAT_ENODEV) {
> +		if (!READ_ONCE(sched->cancel_timeout))

Another thing I want to investigate is whether all those booleans we
read with READ_ONCE are actually necessary?

Because I suspect they are not. The cancel_work_sync() functions should
do the trick, and if they're too late we'd just wait one cycle longer.

@Christian, Tvrtko, could be helpful if you can take a look.

> +			drm_sched_start_timeout_unlocked(sched);
> +	}
>  }
>  
>  /**
> @@ -1119,12 +1122,22 @@ drm_sched_get_finished_job(struct
> drm_gpu_scheduler *sched)
>  		/* remove job from pending_list */
>  		list_del_init(&job->list);
>  
> +		/*
> +		 * Inform tasks blocking in drm_sched_fini() that
> it's now safe to proceed.
> +		 */
> +		if (list_empty(&sched->pending_list))
> +			wake_up(&sched->pending_list_waitque);
> +
>  		/* cancel this job's TO timer */
>  		cancel_delayed_work(&sched->work_tdr);
>  		/* make the scheduled timestamp more accurate */
>  		next = list_first_entry_or_null(&sched-
> >pending_list,
>  						typeof(*next),
> list);
>  
> +		// TODO RFC: above we wake up the waitque which
> relies on the fact
> +		// that timeouts have been deactivated. The below
> should never
> +		// reactivate them since the list was empty above.
> Still, should
> +		// we document that?

Regarding this, I re-read the code a few times and conclude that this
is not a problem.


P.

>  		if (next) {
>  			if (test_bit(DMA_FENCE_FLAG_TIMESTAMP_BIT,
>  				     &next->s_fence-
> >scheduled.flags))
> @@ -1324,6 +1337,7 @@ int drm_sched_init(struct drm_gpu_scheduler
> *sched, const struct drm_sched_init_
>  	init_waitqueue_head(&sched->job_scheduled);
>  	INIT_LIST_HEAD(&sched->pending_list);
>  	spin_lock_init(&sched->job_list_lock);
> +	init_waitqueue_head(&sched->pending_list_waitque);
>  	atomic_set(&sched->credit_count, 0);
>  	INIT_DELAYED_WORK(&sched->work_tdr, drm_sched_job_timedout);
>  	INIT_WORK(&sched->work_run_job, drm_sched_run_job_work);
> @@ -1331,6 +1345,8 @@ int drm_sched_init(struct drm_gpu_scheduler
> *sched, const struct drm_sched_init_
>  	atomic_set(&sched->_score, 0);
>  	atomic64_set(&sched->job_id_count, 0);
>  	sched->pause_submit = false;
> +	sched->pause_free = false;
> +	sched->cancel_timeout = false;
>  
>  	sched->ready = true;
>  	return 0;
> @@ -1348,6 +1364,40 @@ int drm_sched_init(struct drm_gpu_scheduler
> *sched, const struct drm_sched_init_
>  }
>  EXPORT_SYMBOL(drm_sched_init);
>  
> +/**
> + * drm_sched_submission_and_timeout_stop - stop everything except
> for free_job()
> + * @sched: scheduler instance
> + *
> + * Only needed to cleanly tear down the scheduler in
> drm_sched_fini().
> + */
> +static inline void
> +drm_sched_submission_and_timeout_stop(struct drm_gpu_scheduler
> *sched)
> +{
> +	WRITE_ONCE(sched->pause_submit, true);
> +	WRITE_ONCE(sched->cancel_timeout, true);
> +	cancel_work_sync(&sched->work_run_job);
> +	cancel_delayed_work_sync(&sched->work_tdr);
> +}
> +
> +static inline void
> +drm_sched_free_stop(struct drm_gpu_scheduler *sched)
> +{
> +	WRITE_ONCE(sched->pause_free, true);
> +	cancel_work_sync(&sched->work_free_job);
> +}
> +
> +static inline bool
> +drm_sched_no_jobs_pending(struct drm_gpu_scheduler *sched)
> +{
> +	bool empty;
> +
> +	spin_lock(&sched->job_list_lock);
> +	empty = list_empty(&sched->pending_list);
> +	spin_unlock(&sched->job_list_lock);
> +
> +	return empty;
> +}
> +
>  /**
>   * drm_sched_fini - Destroy a gpu scheduler
>   *
> @@ -1355,26 +1405,24 @@ EXPORT_SYMBOL(drm_sched_init);
>   *
>   * Tears down and cleans up the scheduler.
>   *
> - * This stops submission of new jobs to the hardware through
> - * drm_sched_backend_ops.run_job(). Consequently,
> drm_sched_backend_ops.free_job()
> - * will not be called for all jobs still in
> drm_gpu_scheduler.pending_list.
> - * There is no solution for this currently. Thus, it is up to the
> driver to make
> - * sure that:
> - *
> - *  a) drm_sched_fini() is only called after for all submitted jobs
> - *     drm_sched_backend_ops.free_job() has been called or that
> - *  b) the jobs for which drm_sched_backend_ops.free_job() has not
> been called
> - *     after drm_sched_fini() ran are freed manually.
> - *
> - * FIXME: Take care of the above problem and prevent this function
> from leaking
> - * the jobs in drm_gpu_scheduler.pending_list under any
> circumstances.
> + * Note that this function blocks until all the fences returned by
> + * &struct drm_sched_backend_ops.run_job have been signalled.
>   */
>  void drm_sched_fini(struct drm_gpu_scheduler *sched)
>  {
>  	struct drm_sched_entity *s_entity;
>  	int i;
>  
> -	drm_sched_wqueue_stop(sched);
> +	/*
> +	 * Jobs that have neither been scheduled or which have timed
> out are
> +	 * gone by now, but jobs that have been submitted through
> +	 * backend_ops.run_job() and have not yet terminated are
> still pending.
> +	 *
> +	 * Wait for the pending_list to become empty to avoid
> leaking those jobs.
> +	 */
> +	drm_sched_submission_and_timeout_stop(sched);
> +	wait_event(sched->pending_list_waitque,
> drm_sched_no_jobs_pending(sched));
> +	drm_sched_free_stop(sched);
>  
>  	for (i = DRM_SCHED_PRIORITY_KERNEL; i < sched->num_rqs; i++)
> {
>  		struct drm_sched_rq *rq = sched->sched_rq[i];
> @@ -1471,6 +1519,7 @@ EXPORT_SYMBOL(drm_sched_wqueue_ready);
>  void drm_sched_wqueue_stop(struct drm_gpu_scheduler *sched)
>  {
>  	WRITE_ONCE(sched->pause_submit, true);
> +	WRITE_ONCE(sched->pause_free, true);
>  	cancel_work_sync(&sched->work_run_job);
>  	cancel_work_sync(&sched->work_free_job);
>  }
> @@ -1488,6 +1537,7 @@ EXPORT_SYMBOL(drm_sched_wqueue_stop);
>  void drm_sched_wqueue_start(struct drm_gpu_scheduler *sched)
>  {
>  	WRITE_ONCE(sched->pause_submit, false);
> +	WRITE_ONCE(sched->pause_free, false);
>  	queue_work(sched->submit_wq, &sched->work_run_job);
>  	queue_work(sched->submit_wq, &sched->work_free_job);
>  }
> diff --git a/include/drm/gpu_scheduler.h
> b/include/drm/gpu_scheduler.h
> index 1a7e377d4cbb..badcf9ea4501 100644
> --- a/include/drm/gpu_scheduler.h
> +++ b/include/drm/gpu_scheduler.h
> @@ -29,6 +29,7 @@
>  #include <linux/completion.h>
>  #include <linux/xarray.h>
>  #include <linux/workqueue.h>
> +#include <linux/wait.h>
>  
>  #define MAX_WAIT_SCHED_ENTITY_Q_EMPTY msecs_to_jiffies(1000)
>  
> @@ -533,6 +534,8 @@ struct drm_sched_backend_ops {
>   *            timeout interval is over.
>   * @pending_list: the list of jobs which are currently in the job
> queue.
>   * @job_list_lock: lock to protect the pending_list.
> + * @pending_list_waitque: a waitqueue for drm_sched_fini() to block
> on until all
> + *		          pending jobs have been finished.
>   * @hang_limit: once the hangs by a job crosses this limit then it
> is marked
>   *              guilty and it will no longer be considered for
> scheduling.
>   * @score: score to help loadbalancer pick a idle sched
> @@ -540,6 +543,8 @@ struct drm_sched_backend_ops {
>   * @ready: marks if the underlying HW is ready to work
>   * @free_guilty: A hit to time out handler to free the guilty job.
>   * @pause_submit: pause queuing of @work_run_job on @submit_wq
> + * @pause_free: pause queuing of @work_free_job on @submit_wq
> + * @cancel_timeout: pause queuing of @work_tdr on @submit_wq
>   * @own_submit_wq: scheduler owns allocation of @submit_wq
>   * @dev: system &struct device
>   *
> @@ -562,12 +567,15 @@ struct drm_gpu_scheduler {
>  	struct delayed_work		work_tdr;
>  	struct list_head		pending_list;
>  	spinlock_t			job_list_lock;
> +	wait_queue_head_t		pending_list_waitque;
>  	int				hang_limit;
>  	atomic_t                        *score;
>  	atomic_t                        _score;
>  	bool				ready;
>  	bool				free_guilty;
>  	bool				pause_submit;
> +	bool				pause_free;
> +	bool				cancel_timeout;
>  	bool				own_submit_wq;
>  	struct device			*dev;
>  };



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