[PATCH v3 02/25] drm/dumb-buffers: Provide helper to set pitch and size
Tomi Valkeinen
tomi.valkeinen at ideasonboard.com
Thu Feb 20 10:53:03 UTC 2025
Hi,
On 20/02/2025 12:05, Thomas Zimmermann wrote:
> Hi
>
> Am 20.02.25 um 10:18 schrieb Tomi Valkeinen:
> [...]
>>> + * Color modes of 10, 12, 15, 30 and 64 are only supported for use by
>>> + * legacy user space. Please don't use them in new code. Other modes
>>> + * are not support.
>>> + *
>>> + * Do not attempt to allocate anything but linear framebuffer memory
>>> + * with single-plane RGB data. Allocation of other framebuffer
>>> + * layouts requires dedicated ioctls in the respective DRM driver.
>>
>> According to this, every driver that supports, say, NV12, should
>> implement their own custom ioctl to do the exact same thing? And, of
>> course, every userspace app that uses, say, NV12, should then add code
>> for all these platforms to call the custom ioctls?
>
> Yes, that's exactly the current status.
>
> There has been discussion about a new dumb-create ioctl that takes a DRM
> format as parameter. I'm all for it, but it's out of the scope for this
> series.
>
>>
>> As libdrm's modetest currently supports YUV formats with dumb buffers,
>> should we remove that code, as it's not correct and I'm sure people
>> use libdrm code as a reference?
>
> Of course not.
>
>>
>> Well, I'm not serious above, but I think all my points from the
>> earlier version are still valid. I don't like this. It changes the
>> parameters of the ioctl (bpp used to be bits-per-pixel, not it's
>> "color mode"), and the behavior of the ioctl, behavior that we've had
>> for a very long time, and we have no idea how many users there are
>> that will break (could be none, of course). And the documentation
>> changes make the current behavior and uses wrong or legacy.
>
> Before I go into details about this statement, what use case exactly are
> you referring to when you say that behavior changes?
For every dumb_buffer allocation with bpp that is not divisible by 8,
the result is different, i.e. instead of DIV_ROUND_UP(width * bpp, 8),
we now have width * DIV_ROUND_UP(bpp, 8). This, of course, depends on
the driver implementation. Some already do the latter.
This change also first calls the drm_driver_color_mode_format(), which
could change the behavior even more, but afaics at the moment does not.
Although, maybe some platform does width * DIV_ROUND_UP(bpp, 8) even for
bpp < 8, and then this series changes it for 1, 2 and 4 bpps (but not
for 3, 5, 6, 7, if I'm not mistaken).
However, as the bpp is getting rounded up, this probably won't break any
user. But it _is_ a change in the behavior of a uapi, and every time we
change a uapi that's been out there for a long time, I'm getting
slightly uncomfortable.
So, as a summary, I have a feeling that nothing will break, but I can't
say for sure. And as I'm having trouble seeing the benefit of this
change for the user, I get even more uncomfortable.
Tomi
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