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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - NV46 (G72) Full screen artifacts in Freespace 2 SW OT mod"
href="https://bugs.freedesktop.org/show_bug.cgi?id=95095#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - NV46 (G72) Full screen artifacts in Freespace 2 SW OT mod"
href="https://bugs.freedesktop.org/show_bug.cgi?id=95095">bug 95095</a>
from <span class="vcard"><a class="email" href="mailto:imirkin@alum.mit.edu" title="Ilia Mirkin <imirkin@alum.mit.edu>"> <span class="fn">Ilia Mirkin</span></a>
</span></b>
<pre>By the way, it appears that the game makes use of GLSL 1.20 features but
doesn't set a #version 120 on its shaders. You can "fix" this by running it
with
force_glsl_version=120
in the environment. I didn't see any visual changes in the trace replay though.
(But I didn't necessarily know where to look.)</pre>
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