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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Tomb Raider with PostProcessing enable and Depth of Field set to Ultra has white stuff in the foreground"
href="https://bugs.freedesktop.org/show_bug.cgi?id=95190#c3">Comment # 3</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Tomb Raider with PostProcessing enable and Depth of Field set to Ultra has white stuff in the foreground"
href="https://bugs.freedesktop.org/show_bug.cgi?id=95190">bug 95190</a>
from <span class="vcard"><a class="email" href="mailto:samuel.pitoiset@gmail.com" title="Samuel Pitoiset <samuel.pitoiset@gmail.com>"> <span class="fn">Samuel Pitoiset</span></a>
</span></b>
<pre>Yes, it's a bug in the GLSL compiler.</pre>
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