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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - system hang on video playback via vdpau"
href="https://bugs.freedesktop.org/show_bug.cgi?id=95282#c5">Comment # 5</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - system hang on video playback via vdpau"
href="https://bugs.freedesktop.org/show_bug.cgi?id=95282">bug 95282</a>
from <span class="vcard"><a class="email" href="mailto:imirkin@alum.mit.edu" title="Ilia Mirkin <imirkin@alum.mit.edu>"> <span class="fn">Ilia Mirkin</span></a>
</span></b>
<pre>Interesting. Looks like we messed up and somehow the a rendertarget was not
mapped into vram, and then the bsp/vp engines hung (and I never figured out how
to reset them).
Does xine use GL + VDPAU in separate threads? If so, that could definitely be
the cause. I know kodi does that, and I think mpv does as well. mplayer is what
I developed VP2 support with, and was pretty reliable.</pre>
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