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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - NV46 (G72) Full screen artifacts in Freespace 2 SW OT mod"
href="https://bugs.freedesktop.org/show_bug.cgi?id=95095#c6">Comment # 6</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - NV46 (G72) Full screen artifacts in Freespace 2 SW OT mod"
href="https://bugs.freedesktop.org/show_bug.cgi?id=95095">bug 95095</a>
from <span class="vcard"><a class="email" href="mailto:imirkin@alum.mit.edu" title="Ilia Mirkin <imirkin@alum.mit.edu>"> <span class="fn">Ilia Mirkin</span></a>
</span></b>
<pre>I think you went in the wrong direction with it.
The issue is that the shaders in the game are missing a "#version 120" header,
yet use GLSL 1.20 features. When there is no #version specified, Mesa assumes
that it's GLSL 1.10. You need to change the game to stick an appropriate
#version header whenever it uses features that were introduced in later GLSL
versions.</pre>
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