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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Payday: The Heist has rendering issues when anti-aliasing enabled"
href="https://bugs.freedesktop.org/show_bug.cgi?id=96391#c1">Comment # 1</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Payday: The Heist has rendering issues when anti-aliasing enabled"
href="https://bugs.freedesktop.org/show_bug.cgi?id=96391">bug 96391</a>
from <span class="vcard"><a class="email" href="mailto:imirkin@alum.mit.edu" title="Ilia Mirkin <imirkin@alum.mit.edu>"> <span class="fn">Ilia Mirkin</span></a>
</span></b>
<pre>Reproduces on GT215 but not GK208. Kinda looks like one of those control flow
fail situations, or potentially one of the "loop stopped running" situations
that I never figured out. NV50_PROG_OPTIMIZE=0 had no effect, which it usually
would in those situations (not to fix it, but just to alter how things look).
Interesting.
I *am* aware of an issue in using glReadPixels()/glDrawPixels() with a MSAA
winsys framebuffer, but ... let's hope they don't do that. And those issues
would be the same on the GK208.</pre>
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