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<b><a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - Performance: extra&costly SSBO validation even when SSBO aren't used"
href="https://bugs.freedesktop.org/show_bug.cgi?id=96355#c13">Comment # 13</a>
on <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - Performance: extra&costly SSBO validation even when SSBO aren't used"
href="https://bugs.freedesktop.org/show_bug.cgi?id=96355">bug 96355</a>
from <span class="vcard"><a class="email" href="mailto:freedesktop@karolherbst.de" title="Karol Herbst <freedesktop@karolherbst.de>"> <span class="fn">Karol Herbst</span></a>
</span></b>
<pre>(In reply to Gediminas Jakutis from <a href="show_bug.cgi?id=96355#c8">comment #8</a>)
<span class="quote">> I don't know about the reporter's case, but I have ran some benchmarks and
> tests with f018456901ee291181ecce74c30b19c9f6731f06 (latest revision before
> those four patches) and fd6bbc2ee205ed02f66a8d8ef5b2adf4005d588c (the latest
> revision, with the four patches) on my GTX 770 + FX-8320 @ 4.1GHz, focusing
> on CPU-bound cases.
>
> The results are all to the better - on most games I tested I see 4-10%
> performance boost. Am only going to list a pair of highlights:
>
> · Age of Wonders III, my own severely CPU limited testcase: 21 fps -> 26
> fps, a jump by a whooping 23.8% (still CPU-bound, though).
> · Payday 2, well, this game has no [reproducable] way to benchmark it, but
> the gameplay used to be nightmare filled with severe rubber-banding, running
> just some 18-22 fps in many situations, all while painfully CPU-bound. Now,
> most of rubber-banding is either gone or is a lot less noticeable. The
> framerate in these aforementioned situations went up to 25-60; dipping below
> 30 very rarely, while mostly maintaining over 2x performance boost.
> Basically, these four patches made the game *playable* on nouveau. (The game
> is still very painfully CPU-bound, though.)
>
> So, at least here, I can see clear performance benefits.
> Will leave to be marked as RESOLVED by the reporter; don't want to hijack
> his issue.</span >
I saw the same thing with PAYDAY 2, but I couldn't restore the low perf so I
guess they just reworked their engine while they added the SMAA and SSAO thing,
so I doubt those patches had anything to do with that :/</pre>
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