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<body><span class="vcard"><a class="email" href="mailto:imirkin@alum.mit.edu" title="Ilia Mirkin <imirkin@alum.mit.edu>"> <span class="fn">Ilia Mirkin</span></a>
</span> changed
<a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED NOTOURBUG - Rogue Legacy 4th area with corrupted textures"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97508">bug 97508</a>
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<th>What</th>
<th>Removed</th>
<th>Added</th>
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<td style="text-align:right;">Resolution</td>
<td>---
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<td>NOTOURBUG
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<td style="text-align:right;">Status</td>
<td>NEW
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<td>RESOLVED
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<b><a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED NOTOURBUG - Rogue Legacy 4th area with corrupted textures"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97508#c5">Comment # 5</a>
on <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED NOTOURBUG - Rogue Legacy 4th area with corrupted textures"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97508">bug 97508</a>
from <span class="vcard"><a class="email" href="mailto:imirkin@alum.mit.edu" title="Ilia Mirkin <imirkin@alum.mit.edu>"> <span class="fn">Ilia Mirkin</span></a>
</span></b>
<pre>After some investigation, this appears to be a game bug. It creates a texture
with BGRA4 format, attaches it to a fb, and then tries to render to it. This is
not always going to work in GL - you first have to check if a fb is complete. A
FB might be incomplete for just about any reason, but format support is a big
one.
G80+ hardware supports BGRA4 for texturing but not for rendering. If this
support is disabled, the state tracker will instead create a BGRA8 texture to
back the BGRA4 GL texture, and rendering to that will obviously be supported.
However the issue is in the application.</pre>
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