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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - nvc0 occasionally crashes in glDrawArrays in a multi-threaded app"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97537#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - nvc0 occasionally crashes in glDrawArrays in a multi-threaded app"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97537">bug 97537</a>
from <span class="vcard"><a class="email" href="mailto:shinji.suzuki@gmail.com" title="shinji.suzuki@gmail.com">shinji.suzuki@gmail.com</a>
</span></b>
<pre>Yes, each thread writes to its own context without any explicit synchronization
other than GL-fences to synchronize access on shared resources (texture and
PBO) with.
Thank you for the info. I'll examine the branch and wet my feet in building
mesa myself.</pre>
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