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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - nvc0 occasionally crashes in glDrawArrays in a multi-threaded app"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97537#c1">Comment # 1</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - nvc0 occasionally crashes in glDrawArrays in a multi-threaded app"
href="https://bugs.freedesktop.org/show_bug.cgi?id=97537">bug 97537</a>
from <span class="vcard"><a class="email" href="mailto:imirkin@alum.mit.edu" title="Ilia Mirkin <imirkin@alum.mit.edu>"> <span class="fn">Ilia Mirkin</span></a>
</span></b>
<pre>Does the app ever draw from multiple threads at once (into separate contexts)?
If so, it's a known isse. You can use this branch, it may help:
<a href="https://github.com/imirkin/mesa/commits/locking">https://github.com/imirkin/mesa/commits/locking</a></pre>
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