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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Bad color and glitches on PPC64"
href="https://bugs.freedesktop.org/show_bug.cgi?id=98630#c5">Comment # 5</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Bad color and glitches on PPC64"
href="https://bugs.freedesktop.org/show_bug.cgi?id=98630">bug 98630</a>
from <span class="vcard"><a class="email" href="mailto:jeffbai@aosc.xyz" title="Mingcong Bai <jeffbai@aosc.xyz>"> <span class="fn">Mingcong Bai</span></a>
</span></b>
<pre>(In reply to Ilia Mirkin from <a href="show_bug.cgi?id=98630#c4">comment #4</a>)
<span class="quote">> Probably RGB vs BGR confusion. Can you create an apitrace of the problem?
> I'll need to give this a whirl on my G5 ...</span >
Is it an application related issue then?
The specific line where Linthesia maps its textures onto GL could be found
here:
<a href="https://github.com/linthesia/linthesia/blob/master/src/Tga.cpp#L217">https://github.com/linthesia/linthesia/blob/master/src/Tga.cpp#L217</a>
I tried changing it from RGBA to BGRA today, which did change the color output,
but still in incorrect colors like yellow and brown (or maybe I have completely
butchered my RGB translation "knowledge").
<span class="quote">> ... (hm, if I can - I have a GeForce FX 5200 in mine). I should try to track
> down a PCI nv4x that I can plug in.</span >
Is it a Quad? I believe they are pretty cheap these days...</pre>
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