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<b><a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - Tomb Raider: Underworld renders lots of artefacts on models and objects"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91247#c8">Comment # 8</a>
on <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - Tomb Raider: Underworld renders lots of artefacts on models and objects"
href="https://bugs.freedesktop.org/show_bug.cgi?id=91247">bug 91247</a>
from <span class="vcard"><a class="email" href="mailto:imirkin@alum.mit.edu" title="Ilia Mirkin <imirkin@alum.mit.edu>"> <span class="fn">Ilia Mirkin</span></a>
</span></b>
<pre>OK, I did the bisect. It was commit
commit b04ef3c08a288a5857349c9e582ee2718fa562f7
Author: Kenneth Graunke <<a href="mailto:kenneth@whitecape.org">kenneth@whitecape.org</a>>
Date: Fri May 30 23:52:22 2014 -0700
glsl: Immediately inline built-ins rather than generating calls.
that fixed it. That means that this was some kind of nv50/ir compiler bug which
has gotten hidden away. Urgh :(</pre>
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