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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Compute shader doesn't give right result under some circumstances"
href="https://bugs.freedesktop.org/show_bug.cgi?id=99532#c7">Comment # 7</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Compute shader doesn't give right result under some circumstances"
href="https://bugs.freedesktop.org/show_bug.cgi?id=99532">bug 99532</a>
from <span class="vcard"><a class="email" href="mailto:stu_dby@126.com" title="Boyan Ding <stu_dby@126.com>"> <span class="fn">Boyan Ding</span></a>
</span></b>
<pre>(In reply to Ilia Mirkin from <a href="show_bug.cgi?id=99532#c6">comment #6</a>)
<span class="quote">> Oh wait - while there are 2 compute shaders, you only use one of them (the
> one with all the shared atomics). Also need to double-check that it's not an
> earlier draw messing things up (e.g. that the compute shader is getting the
> proper inputs). But my bet is on an issue in the compute shader.</span >
I agree with you, since the same compute shader input was also used in
subsequent rendering. If that were wrong, the following render would also be
incorrect.</pre>
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