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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Compute shader doesn't give right result under some circumstances"
href="https://bugs.freedesktop.org/show_bug.cgi?id=99532#c6">Comment # 6</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Compute shader doesn't give right result under some circumstances"
href="https://bugs.freedesktop.org/show_bug.cgi?id=99532">bug 99532</a>
from <span class="vcard"><a class="email" href="mailto:imirkin@alum.mit.edu" title="Ilia Mirkin <imirkin@alum.mit.edu>"> <span class="fn">Ilia Mirkin</span></a>
</span></b>
<pre>Oh wait - while there are 2 compute shaders, you only use one of them (the one
with all the shared atomics). Also need to double-check that it's not an
earlier draw messing things up (e.g. that the compute shader is getting the
proper inputs). But my bet is on an issue in the compute shader.</pre>
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