<html>
<head>
<base href="https://bugs.freedesktop.org/">
</head>
<body>
<p>
<div>
<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Dirt showdown very low fps (~3fps) after update mesa"
href="https://bugs.freedesktop.org/show_bug.cgi?id=99995#c5">Comment # 5</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Dirt showdown very low fps (~3fps) after update mesa"
href="https://bugs.freedesktop.org/show_bug.cgi?id=99995">bug 99995</a>
from <span class="vcard"><a class="email" href="mailto:kevin01010@gmail.com" title="Kevin Puertas <kevin01010@gmail.com>"> <span class="fn">Kevin Puertas</span></a>
</span></b>
<pre>(In reply to Ilia Mirkin from <a href="show_bug.cgi?id=99995#c4">comment #4</a>)
<span class="quote">> The speed improvement on Maxwell is expected - Mesa 17.0 starts to add
> proper shader instruction scheduling information. In various tests it has
> improved overall perf ~2x (varies a lot based on how
> shader-computation-limited the software is, vs memory bandwidth-limited).</span >
I know :)
But I dont know why I have to "workaround" mesa this way to play, maybe there
are lot of people that not know this too and it are with mesa 17..</pre>
</div>
</p>
<hr>
<span>You are receiving this mail because:</span>
<ul>
<li>You are the assignee for the bug.</li>
<li>You are the QA Contact for the bug.</li>
</ul>
</body>
</html>