<html>
<head>
<base href="https://bugs.freedesktop.org/">
</head>
<body>
<p>
<div>
<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Civilization VI makes nouveau crash on register allocation"
href="https://bugs.freedesktop.org/show_bug.cgi?id=99799#c6">Comment # 6</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Civilization VI makes nouveau crash on register allocation"
href="https://bugs.freedesktop.org/show_bug.cgi?id=99799">bug 99799</a>
from <span class="vcard"><a class="email" href="mailto:rhyskidd@gmail.com" title="Rhys Kidd <rhyskidd@gmail.com>"> <span class="fn">Rhys Kidd</span></a>
</span></b>
<pre>As an update, the latest Civ6 (v1.0.0.167) doesn't experience a crash in game
with either of the two following graphics stack combinations on GP107M for me:
Mesa 17.2.2 / libdrm 2.4.83 / Kernel 4.15-rc1
Mesa 17.4.0-devel (git-546633dce2) / libdrm 2.4.83 / Kernel 4.15-rc1
I ran both the benchmark mode and also the 'Play Now' option.
Note: Visual corruptions remain - a number of blocks of blue colour and
incorrectly clipped visual elements.</pre>
</div>
</p>
<hr>
<span>You are receiving this mail because:</span>
<ul>
<li>You are the assignee for the bug.</li>
<li>You are the QA Contact for the bug.</li>
</ul>
</body>
</html>