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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Crash when creating a depth buffer on GeForce 320M"
href="https://bugs.freedesktop.org/show_bug.cgi?id=108500#c4">Comment # 4</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Crash when creating a depth buffer on GeForce 320M"
href="https://bugs.freedesktop.org/show_bug.cgi?id=108500">bug 108500</a>
from <span class="vcard"><a class="email" href="mailto:timo.wiren@gmail.com" title="Timo Wiren <timo.wiren@gmail.com>"> <span class="fn">Timo Wiren</span></a>
</span></b>
<pre>(In reply to Ilia Mirkin from <a href="show_bug.cgi?id=108500#c3">comment #3</a>)
<span class="quote">> Hrmph. Well, nothing in there. So ... what's different about your
> environment?
>
> I'm on Xorg 1.19, windowmaker, no compositor of any sort. glxgears works
> fine.
>
> Tell me about your setup.</span >
Nothing custom, just the freshly installed Lubuntu 18.10 64-bit, English
localization, laptop's internal display, no encrypted disks, no compositor
AFAIK.
But I just found a workaround! I downloaded mesa 18.2.3, edited nv50_miptree.c
and disabled compression in nv50_mt_choose_storage_type() for
PIPE_FORMAT_Z24_X8_UNORM. That is, I put "compressed = false;" after tile_flags
= 0x128 + ms;, compiled mesa and ran glxgears with my compiled version and it
didn't crash. I don't know if it's a proper workaround. The issue seems to be
with depth compression, I guess.</pre>
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