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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Crash when creating a depth buffer on GeForce 320M"
href="https://bugs.freedesktop.org/show_bug.cgi?id=108500#c8">Comment # 8</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Crash when creating a depth buffer on GeForce 320M"
href="https://bugs.freedesktop.org/show_bug.cgi?id=108500">bug 108500</a>
from <span class="vcard"><a class="email" href="mailto:imirkin@alum.mit.edu" title="Ilia Mirkin <imirkin@alum.mit.edu>"> <span class="fn">Ilia Mirkin</span></a>
</span></b>
<pre>Could you edit
drivers/gpu/drm/nouveau/nvkm/subdev/mmu/vmmnv50.c:nv50_vmm_valid, and change it
to set aper = 0 in the if (ram->stolen) case (so aper=0 in both of the VRAM
cases). Let me know if you need me to make you a proper patch.
Then see if ... stuff works. At least glxgears, but would be good to test more
complex things too which make extensive use of depth as well as compressible
color formats (something like xonotic would be more than sufficient).
Unfortunately we're not sure if this works on MCP89 or not.</pre>
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