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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Adding a uniform-dependent if-statement in shader renders a different image"
href="https://bugs.freedesktop.org/show_bug.cgi?id=111006#c3">Comment # 3</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Adding a uniform-dependent if-statement in shader renders a different image"
href="https://bugs.freedesktop.org/show_bug.cgi?id=111006">bug 111006</a>
from <span class="vcard"><a class="email" href="mailto:karolherbst@gmail.com" title="Karol Herbst <karolherbst@gmail.com>"> <span class="fn">Karol Herbst</span></a>
</span></b>
<pre>this is caused by a "call/return stack" overflow. We know of another shader
causing this issue in a game, so it's something we probably want to fix.</pre>
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