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<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW - compilation of vdpau shaders crashes in handleCVT_CVT"
href="https://bugs.freedesktop.org/show_bug.cgi?id=111217">111217</a>
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<th>Summary</th>
<td>compilation of vdpau shaders crashes in handleCVT_CVT
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<th>Product</th>
<td>Mesa
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<th>Version</th>
<td>unspecified
</td>
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<th>Hardware</th>
<td>Other
</td>
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<th>OS</th>
<td>All
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<th>Status</th>
<td>NEW
</td>
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<th>Severity</th>
<td>normal
</td>
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<th>Priority</th>
<td>medium
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<th>Component</th>
<td>Drivers/DRI/nouveau
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<th>Assignee</th>
<td>nouveau@lists.freedesktop.org
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<th>Reporter</th>
<td>imirkin@alum.mit.edu
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<th>QA Contact</th>
<td>nouveau@lists.freedesktop.org
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<pre>Thread 1 "mplayer" received signal SIGSEGV, Segmentation fault.
nv50_ir::AlgebraicOpt::handleCVT_CVT(nv50_ir::Instruction*) ()
at ../src/gallium/drivers/nouveau/codegen/nv50_ir_peephole.cpp:2085
2085 if (insn->saturate ||
I don't have the shader because someone decided that DEBUG setting and
optimization level must be linked. And to turn it off by default. Sigh.</pre>
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