[ooo-build-commit] .: patches/dev300
Fridrich Strba
fridrich at kemper.freedesktop.org
Tue Sep 14 02:50:25 PDT 2010
patches/dev300/apply | 7
patches/dev300/internal-mesa-headers-config_office.diff | 55
patches/dev300/internal-mesa-headers-mesa.diff |14215 ----------------
3 files changed, 1 insertion(+), 14276 deletions(-)
New commits:
commit d269918fb570e2c57df2ac61b3fe007879771ed1
Author: Fridrich Å trba <fridrich.strba at bluewin.ch>
Date: Tue Sep 14 11:49:45 2010 +0200
Migrate the InternalMesaHeaders section to git.
diff --git a/patches/dev300/apply b/patches/dev300/apply
index e673908..9248d29 100644
--- a/patches/dev300/apply
+++ b/patches/dev300/apply
@@ -17,7 +17,7 @@ Common : PreprocessPatches, BuildBits, TemporaryHacks, FixesNotForUpstream, \
Layout, VBABits, VBAObjects, CalcErrors, CJK, GCJ, Lwp, \
OOXML, OOXMLExportDevel, OOXMLExport, FrameworkFeature, UnitTesting, \
PopupRemoval, InternalCairo, \
- FedoraCommonFixes, InternalMesaHeaders, LayoutDialogs, Fuzz, \
+ FedoraCommonFixes, LayoutDialogs, Fuzz, \
CalcRowLimit, Gcc44, Gcc45, BuildFix, WriterDocComparison, \
Toolbars, MySQL, BorderTypes, WriterNavigation
@@ -2615,11 +2615,6 @@ lockfile-dont-do-dns-lookup.diff, n#389257, jholesov
# TODO file up-stream
lockfile-less-symbols.diff, jholesov
-[ InternalMesaHeaders ]
-internal-mesa-headers-config_office.diff, fridrich
-internal-mesa-headers-mesa.diff, fridrich
-
-
[ InternalCairo ]
cairo-pixman-makefile-mk.diff
cairo-cairo-makefile-mk.diff
diff --git a/patches/dev300/internal-mesa-headers-config_office.diff b/patches/dev300/internal-mesa-headers-config_office.diff
deleted file mode 100644
index a844f57..0000000
--- a/patches/dev300/internal-mesa-headers-config_office.diff
+++ /dev/null
@@ -1,55 +0,0 @@
----
- configure.in | 17 +++++++++++++++++
- set_soenv.in | 1 +
- 2 files changed, 18 insertions(+), 0 deletions(-)
-
-diff --git configure.in configure.in
-index 6bcf3f0..411e922 100644
---- configure.in
-+++ configure.in
-@@ -525,6 +525,9 @@ AC_ARG_WITH(system-sane,
- AC_ARG_WITH(system-xrender,
- [ --with-system-xrender-headers Use XRender headers already on system
- ],,)
-+AC_ARG_WITH(system-mesa-headers,
-+[ --with-system-mesa-headers Use Mesa headers already on system
-+],,)
- AC_ARG_WITH(system-curl,
- [ --with-system-curl Use curl already on system
- ],,)
-@@ -5133,6 +5136,20 @@ AC_SUBST(XRANDR_LIBS)
- AC_SUBST(ENABLE_RANDR)
-
- dnl ===================================================================
-+dnl Check for system Mesa
-+dnl ===================================================================
-+AC_MSG_CHECKING([which Mesa headers to use])
-+if test "$with_system_mesa_headers" == "no"; then
-+ AC_MSG_RESULT([internal])
-+ SYSTEM_MESA_HEADERS=NO
-+ BUILD_TYPE="$BUILD_TYPE MESA"
-+else
-+ AC_MSG_RESULT([external])
-+ SYSTEM_MESA_HEADERS=YES
-+fi
-+AC_SUBST(SYSTEM_MESA_HEADERS)
-+
-+dnl ===================================================================
- dnl Check for building neon
- dnl ===================================================================
- AC_MSG_CHECKING([whether to use neon])
-diff --git set_soenv.in set_soenv.in
-index 6790259..8824c8b 100644
---- set_soenv.in
-+++ set_soenv.in
-@@ -1916,6 +1916,7 @@ ToFile( "LIBXSLT_CFLAGS", "@LIBXSLT_CFLAGS@", "e" );
- ToFile( "LIBXSLT_LIBS", "@LIBXSLT_LIBS@", "e" );
- ToFile( "SYSTEM_SANE_HEADER","@SYSTEM_SANE_HEADER@","e" );
- ToFile( "SYSTEM_XRENDER_HEADERS","@SYSTEM_XRENDER_HEADERS@","e" );
-+ToFile( "SYSTEM_MESA_HEADERS","@SYSTEM_MESA_HEADERS@","e" );
- ToFile( "SYSTEM_CURL", "@SYSTEM_CURL@", "e" );
- ToFile( "CURL_CFLAGS", "@CURL_CFLAGS@", "e" );
- ToFile( "CURL_LIBS", "@CURL_LIBS@", "e" );
---
-1.7.0.1
-
diff --git a/patches/dev300/internal-mesa-headers-mesa.diff b/patches/dev300/internal-mesa-headers-mesa.diff
deleted file mode 100644
index 8e2bdf0..0000000
--- a/patches/dev300/internal-mesa-headers-mesa.diff
+++ /dev/null
@@ -1,14215 +0,0 @@
----
- Mesa/inc/gl.h | 2252 +++++++++++++++
- Mesa/inc/gl_mangle.h | 1568 +++++++++++
- Mesa/inc/glext.h | 7271 +++++++++++++++++++++++++++++++++++++++++++++++++
- Mesa/inc/glu.h | 348 +++
- Mesa/inc/glu_mangle.h | 86 +
- Mesa/inc/glx.h | 500 ++++
- Mesa/inc/glx_mangle.h | 81 +
- Mesa/inc/glxext.h | 785 ++++++
- Mesa/inc/vms_x_fix.h | 1224 +++++++++
- Mesa/prj/build.lst | 3 +
- Mesa/prj/d.lst | 3 +
- 11 files changed, 14121 insertions(+), 0 deletions(-)
- create mode 100644 Mesa/inc/gl.h
- create mode 100644 Mesa/inc/gl_mangle.h
- create mode 100644 Mesa/inc/glext.h
- create mode 100644 Mesa/inc/glu.h
- create mode 100644 Mesa/inc/glu_mangle.h
- create mode 100644 Mesa/inc/glx.h
- create mode 100644 Mesa/inc/glx_mangle.h
- create mode 100644 Mesa/inc/glxext.h
- create mode 100644 Mesa/inc/vms_x_fix.h
- create mode 100644 Mesa/prj/build.lst
- create mode 100644 Mesa/prj/d.lst
-
-diff --git Mesa/inc/gl.h Mesa/inc/gl.h
-new file mode 100644
-index 0000000..4380a15
---- /dev/null
-+++ Mesa/inc/gl.h
-@@ -0,0 +1,2252 @@
-+/*
-+ * Mesa 3-D graphics library
-+ * Version: 7.0
-+ *
-+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
-+ *
-+ * Permission is hereby granted, free of charge, to any person obtaining a
-+ * copy of this software and associated documentation files (the "Software"),
-+ * to deal in the Software without restriction, including without limitation
-+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
-+ * and/or sell copies of the Software, and to permit persons to whom the
-+ * Software is furnished to do so, subject to the following conditions:
-+ *
-+ * The above copyright notice and this permission notice shall be included
-+ * in all copies or substantial portions of the Software.
-+ *
-+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
-+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
-+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
-+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
-+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-+ */
-+
-+
-+#ifndef __gl_h_
-+#define __gl_h_
-+
-+#if defined(USE_MGL_NAMESPACE)
-+#include "gl_mangle.h"
-+#endif
-+
-+
-+/**********************************************************************
-+ * Begin system-specific stuff. Do not do any of this when building
-+ * for SciTech SNAP, as this is all done before this header file is
-+ * included.
-+ */
-+#if !defined(__SCITECH_SNAP__)
-+
-+#if defined(__BEOS__)
-+#include <stdlib.h> /* to get some BeOS-isms */
-+#endif
-+
-+#if !defined(OPENSTEP) && (defined(NeXT) || defined(NeXT_PDO))
-+#define OPENSTEP
-+#endif
-+
-+#if defined(_WIN32) && !defined(__WIN32__) && !defined(__CYGWIN__)
-+#define __WIN32__
-+#endif
-+
-+#if !defined(OPENSTEP) && (defined(__WIN32__) && !defined(__CYGWIN__))
-+# if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */
-+# define GLAPI __declspec(dllexport)
-+# elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL) /* tag specifying we're building for DLL runtime support */
-+# define GLAPI __declspec(dllimport)
-+# else /* for use with static link lib build of Win32 edition only */
-+# define GLAPI extern
-+# endif /* _STATIC_MESA support */
-+# define GLAPIENTRY __stdcall
-+#elif defined(__CYGWIN__) && defined(USE_OPENGL32) /* use native windows opengl32 */
-+# define GLAPI extern
-+# define GLAPIENTRY __stdcall
-+#elif defined(__GNUC__) && (__GNUC__ * 100 + __GNUC_MINOR__) >= 303
-+# define GLAPI __attribute__((visibility("default")))
-+# define GLAPIENTRY
-+#endif /* WIN32 && !CYGWIN */
-+
-+#if (defined(__BEOS__) && defined(__POWERPC__)) || defined(__QUICKDRAW__)
-+# define PRAGMA_EXPORT_SUPPORTED 1
-+#endif
-+
-+/*
-+ * WINDOWS: Include windows.h here to define APIENTRY.
-+ * It is also useful when applications include this file by
-+ * including only glut.h, since glut.h depends on windows.h.
-+ * Applications needing to include windows.h with parms other
-+ * than "WIN32_LEAN_AND_MEAN" may include windows.h before
-+ * glut.h or gl.h.
-+ */
-+#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__)
-+#define WIN32_LEAN_AND_MEAN 1
-+#include <windows.h>
-+#endif
-+
-+#if defined(_WIN32) && !defined(_WINGDI_) && !defined(_GNU_H_WINDOWS32_DEFINES) \
-+ && !defined(OPENSTEP) && !defined(__CYGWIN__) || defined(__MINGW32__)
-+#include <GL/mesa_wgl.h>
-+#endif
-+
-+#if defined(macintosh) && PRAGMA_IMPORT_SUPPORTED
-+#pragma import on
-+#endif
-+
-+#ifndef GLAPI
-+#define GLAPI extern
-+#endif
-+
-+#ifndef GLAPIENTRY
-+#define GLAPIENTRY
-+#endif
-+
-+#ifndef APIENTRY
-+#define APIENTRY GLAPIENTRY
-+#endif
-+
-+/* "P" suffix to be used for a pointer to a function */
-+#ifndef APIENTRYP
-+#define APIENTRYP APIENTRY *
-+#endif
-+
-+#ifndef GLAPIENTRYP
-+#define GLAPIENTRYP GLAPIENTRY *
-+#endif
-+
-+#ifdef CENTERLINE_CLPP
-+#define signed
-+#endif
-+
-+#if defined(PRAGMA_EXPORT_SUPPORTED)
-+#pragma export on
-+#endif
-+
-+#endif /* !__SCITECH_SNAP__ */
-+/*
-+ * End system-specific stuff.
-+ **********************************************************************/
-+
-+
-+
-+#ifdef __cplusplus
-+extern "C" {
-+#endif
-+
-+
-+
-+#define GL_VERSION_1_1 1
-+#define GL_VERSION_1_2 1
-+#define GL_VERSION_1_3 1
-+#define GL_ARB_imaging 1
-+
-+
-+/*
-+ * Datatypes
-+ */
-+typedef unsigned int GLenum;
-+typedef unsigned char GLboolean;
-+typedef unsigned int GLbitfield;
-+typedef void GLvoid;
-+typedef signed char GLbyte; /* 1-byte signed */
-+typedef short GLshort; /* 2-byte signed */
-+typedef int GLint; /* 4-byte signed */
-+typedef unsigned char GLubyte; /* 1-byte unsigned */
-+typedef unsigned short GLushort; /* 2-byte unsigned */
-+typedef unsigned int GLuint; /* 4-byte unsigned */
-+typedef int GLsizei; /* 4-byte signed */
-+typedef float GLfloat; /* single precision float */
-+typedef float GLclampf; /* single precision float in [0,1] */
-+typedef double GLdouble; /* double precision float */
-+typedef double GLclampd; /* double precision float in [0,1] */
-+
-+
-+
-+/*
-+ * Constants
-+ */
-+
-+/* Boolean values */
-+#define GL_FALSE 0x0
-+#define GL_TRUE 0x1
-+
-+/* Data types */
-+#define GL_BYTE 0x1400
-+#define GL_UNSIGNED_BYTE 0x1401
-+#define GL_SHORT 0x1402
-+#define GL_UNSIGNED_SHORT 0x1403
-+#define GL_INT 0x1404
-+#define GL_UNSIGNED_INT 0x1405
-+#define GL_FLOAT 0x1406
-+#define GL_2_BYTES 0x1407
-+#define GL_3_BYTES 0x1408
-+#define GL_4_BYTES 0x1409
-+#define GL_DOUBLE 0x140A
-+
-+/* Primitives */
-+#define GL_POINTS 0x0000
-+#define GL_LINES 0x0001
-+#define GL_LINE_LOOP 0x0002
-+#define GL_LINE_STRIP 0x0003
-+#define GL_TRIANGLES 0x0004
-+#define GL_TRIANGLE_STRIP 0x0005
-+#define GL_TRIANGLE_FAN 0x0006
-+#define GL_QUADS 0x0007
-+#define GL_QUAD_STRIP 0x0008
-+#define GL_POLYGON 0x0009
-+
-+/* Vertex Arrays */
-+#define GL_VERTEX_ARRAY 0x8074
-+#define GL_NORMAL_ARRAY 0x8075
-+#define GL_COLOR_ARRAY 0x8076
-+#define GL_INDEX_ARRAY 0x8077
-+#define GL_TEXTURE_COORD_ARRAY 0x8078
-+#define GL_EDGE_FLAG_ARRAY 0x8079
-+#define GL_VERTEX_ARRAY_SIZE 0x807A
-+#define GL_VERTEX_ARRAY_TYPE 0x807B
-+#define GL_VERTEX_ARRAY_STRIDE 0x807C
-+#define GL_NORMAL_ARRAY_TYPE 0x807E
-+#define GL_NORMAL_ARRAY_STRIDE 0x807F
-+#define GL_COLOR_ARRAY_SIZE 0x8081
-+#define GL_COLOR_ARRAY_TYPE 0x8082
-+#define GL_COLOR_ARRAY_STRIDE 0x8083
-+#define GL_INDEX_ARRAY_TYPE 0x8085
-+#define GL_INDEX_ARRAY_STRIDE 0x8086
-+#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
-+#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
-+#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
-+#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
-+#define GL_VERTEX_ARRAY_POINTER 0x808E
-+#define GL_NORMAL_ARRAY_POINTER 0x808F
-+#define GL_COLOR_ARRAY_POINTER 0x8090
-+#define GL_INDEX_ARRAY_POINTER 0x8091
-+#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
-+#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
-+#define GL_V2F 0x2A20
-+#define GL_V3F 0x2A21
-+#define GL_C4UB_V2F 0x2A22
-+#define GL_C4UB_V3F 0x2A23
-+#define GL_C3F_V3F 0x2A24
-+#define GL_N3F_V3F 0x2A25
-+#define GL_C4F_N3F_V3F 0x2A26
-+#define GL_T2F_V3F 0x2A27
-+#define GL_T4F_V4F 0x2A28
-+#define GL_T2F_C4UB_V3F 0x2A29
-+#define GL_T2F_C3F_V3F 0x2A2A
-+#define GL_T2F_N3F_V3F 0x2A2B
-+#define GL_T2F_C4F_N3F_V3F 0x2A2C
-+#define GL_T4F_C4F_N3F_V4F 0x2A2D
-+
-+/* Matrix Mode */
-+#define GL_MATRIX_MODE 0x0BA0
-+#define GL_MODELVIEW 0x1700
-+#define GL_PROJECTION 0x1701
-+#define GL_TEXTURE 0x1702
-+
-+/* Points */
-+#define GL_POINT_SMOOTH 0x0B10
-+#define GL_POINT_SIZE 0x0B11
-+#define GL_POINT_SIZE_GRANULARITY 0x0B13
-+#define GL_POINT_SIZE_RANGE 0x0B12
-+
-+/* Lines */
-+#define GL_LINE_SMOOTH 0x0B20
-+#define GL_LINE_STIPPLE 0x0B24
-+#define GL_LINE_STIPPLE_PATTERN 0x0B25
-+#define GL_LINE_STIPPLE_REPEAT 0x0B26
-+#define GL_LINE_WIDTH 0x0B21
-+#define GL_LINE_WIDTH_GRANULARITY 0x0B23
-+#define GL_LINE_WIDTH_RANGE 0x0B22
-+
-+/* Polygons */
-+#define GL_POINT 0x1B00
-+#define GL_LINE 0x1B01
-+#define GL_FILL 0x1B02
-+#define GL_CW 0x0900
-+#define GL_CCW 0x0901
-+#define GL_FRONT 0x0404
-+#define GL_BACK 0x0405
-+#define GL_POLYGON_MODE 0x0B40
-+#define GL_POLYGON_SMOOTH 0x0B41
-+#define GL_POLYGON_STIPPLE 0x0B42
-+#define GL_EDGE_FLAG 0x0B43
-+#define GL_CULL_FACE 0x0B44
-+#define GL_CULL_FACE_MODE 0x0B45
-+#define GL_FRONT_FACE 0x0B46
-+#define GL_POLYGON_OFFSET_FACTOR 0x8038
-+#define GL_POLYGON_OFFSET_UNITS 0x2A00
-+#define GL_POLYGON_OFFSET_POINT 0x2A01
-+#define GL_POLYGON_OFFSET_LINE 0x2A02
-+#define GL_POLYGON_OFFSET_FILL 0x8037
-+
-+/* Display Lists */
-+#define GL_COMPILE 0x1300
-+#define GL_COMPILE_AND_EXECUTE 0x1301
-+#define GL_LIST_BASE 0x0B32
-+#define GL_LIST_INDEX 0x0B33
-+#define GL_LIST_MODE 0x0B30
-+
-+/* Depth buffer */
-+#define GL_NEVER 0x0200
-+#define GL_LESS 0x0201
-+#define GL_EQUAL 0x0202
-+#define GL_LEQUAL 0x0203
-+#define GL_GREATER 0x0204
-+#define GL_NOTEQUAL 0x0205
-+#define GL_GEQUAL 0x0206
-+#define GL_ALWAYS 0x0207
-+#define GL_DEPTH_TEST 0x0B71
-+#define GL_DEPTH_BITS 0x0D56
-+#define GL_DEPTH_CLEAR_VALUE 0x0B73
-+#define GL_DEPTH_FUNC 0x0B74
-+#define GL_DEPTH_RANGE 0x0B70
-+#define GL_DEPTH_WRITEMASK 0x0B72
-+#define GL_DEPTH_COMPONENT 0x1902
-+
-+/* Lighting */
-+#define GL_LIGHTING 0x0B50
-+#define GL_LIGHT0 0x4000
-+#define GL_LIGHT1 0x4001
-+#define GL_LIGHT2 0x4002
-+#define GL_LIGHT3 0x4003
-+#define GL_LIGHT4 0x4004
-+#define GL_LIGHT5 0x4005
-+#define GL_LIGHT6 0x4006
-+#define GL_LIGHT7 0x4007
-+#define GL_SPOT_EXPONENT 0x1205
-+#define GL_SPOT_CUTOFF 0x1206
-+#define GL_CONSTANT_ATTENUATION 0x1207
-+#define GL_LINEAR_ATTENUATION 0x1208
-+#define GL_QUADRATIC_ATTENUATION 0x1209
-+#define GL_AMBIENT 0x1200
-+#define GL_DIFFUSE 0x1201
-+#define GL_SPECULAR 0x1202
-+#define GL_SHININESS 0x1601
-+#define GL_EMISSION 0x1600
-+#define GL_POSITION 0x1203
-+#define GL_SPOT_DIRECTION 0x1204
-+#define GL_AMBIENT_AND_DIFFUSE 0x1602
-+#define GL_COLOR_INDEXES 0x1603
-+#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
-+#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
-+#define GL_LIGHT_MODEL_AMBIENT 0x0B53
-+#define GL_FRONT_AND_BACK 0x0408
-+#define GL_SHADE_MODEL 0x0B54
-+#define GL_FLAT 0x1D00
-+#define GL_SMOOTH 0x1D01
-+#define GL_COLOR_MATERIAL 0x0B57
-+#define GL_COLOR_MATERIAL_FACE 0x0B55
-+#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
-+#define GL_NORMALIZE 0x0BA1
-+
-+/* User clipping planes */
-+#define GL_CLIP_PLANE0 0x3000
-+#define GL_CLIP_PLANE1 0x3001
-+#define GL_CLIP_PLANE2 0x3002
-+#define GL_CLIP_PLANE3 0x3003
-+#define GL_CLIP_PLANE4 0x3004
-+#define GL_CLIP_PLANE5 0x3005
-+
-+/* Accumulation buffer */
-+#define GL_ACCUM_RED_BITS 0x0D58
-+#define GL_ACCUM_GREEN_BITS 0x0D59
-+#define GL_ACCUM_BLUE_BITS 0x0D5A
-+#define GL_ACCUM_ALPHA_BITS 0x0D5B
-+#define GL_ACCUM_CLEAR_VALUE 0x0B80
-+#define GL_ACCUM 0x0100
-+#define GL_ADD 0x0104
-+#define GL_LOAD 0x0101
-+#define GL_MULT 0x0103
-+#define GL_RETURN 0x0102
-+
-+/* Alpha testing */
-+#define GL_ALPHA_TEST 0x0BC0
-+#define GL_ALPHA_TEST_REF 0x0BC2
-+#define GL_ALPHA_TEST_FUNC 0x0BC1
-+
-+/* Blending */
-+#define GL_BLEND 0x0BE2
-+#define GL_BLEND_SRC 0x0BE1
-+#define GL_BLEND_DST 0x0BE0
-+#define GL_ZERO 0x0
-+#define GL_ONE 0x1
-+#define GL_SRC_COLOR 0x0300
-+#define GL_ONE_MINUS_SRC_COLOR 0x0301
-+#define GL_SRC_ALPHA 0x0302
-+#define GL_ONE_MINUS_SRC_ALPHA 0x0303
-+#define GL_DST_ALPHA 0x0304
-+#define GL_ONE_MINUS_DST_ALPHA 0x0305
-+#define GL_DST_COLOR 0x0306
-+#define GL_ONE_MINUS_DST_COLOR 0x0307
-+#define GL_SRC_ALPHA_SATURATE 0x0308
-+
-+/* Render Mode */
-+#define GL_FEEDBACK 0x1C01
-+#define GL_RENDER 0x1C00
-+#define GL_SELECT 0x1C02
-+
-+/* Feedback */
-+#define GL_2D 0x0600
-+#define GL_3D 0x0601
-+#define GL_3D_COLOR 0x0602
-+#define GL_3D_COLOR_TEXTURE 0x0603
-+#define GL_4D_COLOR_TEXTURE 0x0604
-+#define GL_POINT_TOKEN 0x0701
-+#define GL_LINE_TOKEN 0x0702
-+#define GL_LINE_RESET_TOKEN 0x0707
-+#define GL_POLYGON_TOKEN 0x0703
-+#define GL_BITMAP_TOKEN 0x0704
-+#define GL_DRAW_PIXEL_TOKEN 0x0705
-+#define GL_COPY_PIXEL_TOKEN 0x0706
-+#define GL_PASS_THROUGH_TOKEN 0x0700
-+#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
-+#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
-+#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
-+
-+/* Selection */
-+#define GL_SELECTION_BUFFER_POINTER 0x0DF3
-+#define GL_SELECTION_BUFFER_SIZE 0x0DF4
-+
-+/* Fog */
-+#define GL_FOG 0x0B60
-+#define GL_FOG_MODE 0x0B65
-+#define GL_FOG_DENSITY 0x0B62
-+#define GL_FOG_COLOR 0x0B66
-+#define GL_FOG_INDEX 0x0B61
-+#define GL_FOG_START 0x0B63
-+#define GL_FOG_END 0x0B64
-+#define GL_LINEAR 0x2601
-+#define GL_EXP 0x0800
-+#define GL_EXP2 0x0801
-+
-+/* Logic Ops */
-+#define GL_LOGIC_OP 0x0BF1
-+#define GL_INDEX_LOGIC_OP 0x0BF1
-+#define GL_COLOR_LOGIC_OP 0x0BF2
-+#define GL_LOGIC_OP_MODE 0x0BF0
-+#define GL_CLEAR 0x1500
-+#define GL_SET 0x150F
-+#define GL_COPY 0x1503
-+#define GL_COPY_INVERTED 0x150C
-+#define GL_NOOP 0x1505
-+#define GL_INVERT 0x150A
-+#define GL_AND 0x1501
-+#define GL_NAND 0x150E
-+#define GL_OR 0x1507
-+#define GL_NOR 0x1508
-+#define GL_XOR 0x1506
-+#define GL_EQUIV 0x1509
-+#define GL_AND_REVERSE 0x1502
-+#define GL_AND_INVERTED 0x1504
-+#define GL_OR_REVERSE 0x150B
-+#define GL_OR_INVERTED 0x150D
-+
-+/* Stencil */
-+#define GL_STENCIL_BITS 0x0D57
-+#define GL_STENCIL_TEST 0x0B90
-+#define GL_STENCIL_CLEAR_VALUE 0x0B91
-+#define GL_STENCIL_FUNC 0x0B92
-+#define GL_STENCIL_VALUE_MASK 0x0B93
-+#define GL_STENCIL_FAIL 0x0B94
-+#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
-+#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
-+#define GL_STENCIL_REF 0x0B97
-+#define GL_STENCIL_WRITEMASK 0x0B98
-+#define GL_STENCIL_INDEX 0x1901
-+#define GL_KEEP 0x1E00
-+#define GL_REPLACE 0x1E01
-+#define GL_INCR 0x1E02
-+#define GL_DECR 0x1E03
-+
-+/* Buffers, Pixel Drawing/Reading */
-+#define GL_NONE 0x0
-+#define GL_LEFT 0x0406
-+#define GL_RIGHT 0x0407
-+/*GL_FRONT 0x0404 */
-+/*GL_BACK 0x0405 */
-+/*GL_FRONT_AND_BACK 0x0408 */
-+#define GL_FRONT_LEFT 0x0400
-+#define GL_FRONT_RIGHT 0x0401
-+#define GL_BACK_LEFT 0x0402
-+#define GL_BACK_RIGHT 0x0403
-+#define GL_AUX0 0x0409
-+#define GL_AUX1 0x040A
-+#define GL_AUX2 0x040B
-+#define GL_AUX3 0x040C
-+#define GL_COLOR_INDEX 0x1900
-+#define GL_RED 0x1903
-+#define GL_GREEN 0x1904
-+#define GL_BLUE 0x1905
-+#define GL_ALPHA 0x1906
-+#define GL_LUMINANCE 0x1909
-+#define GL_LUMINANCE_ALPHA 0x190A
-+#define GL_ALPHA_BITS 0x0D55
-+#define GL_RED_BITS 0x0D52
-+#define GL_GREEN_BITS 0x0D53
-+#define GL_BLUE_BITS 0x0D54
-+#define GL_INDEX_BITS 0x0D51
-+#define GL_SUBPIXEL_BITS 0x0D50
-+#define GL_AUX_BUFFERS 0x0C00
-+#define GL_READ_BUFFER 0x0C02
-+#define GL_DRAW_BUFFER 0x0C01
-+#define GL_DOUBLEBUFFER 0x0C32
-+#define GL_STEREO 0x0C33
-+#define GL_BITMAP 0x1A00
-+#define GL_COLOR 0x1800
-+#define GL_DEPTH 0x1801
-+#define GL_STENCIL 0x1802
-+#define GL_DITHER 0x0BD0
-+#define GL_RGB 0x1907
-+#define GL_RGBA 0x1908
-+
-+/* Implementation limits */
-+#define GL_MAX_LIST_NESTING 0x0B31
-+#define GL_MAX_EVAL_ORDER 0x0D30
-+#define GL_MAX_LIGHTS 0x0D31
-+#define GL_MAX_CLIP_PLANES 0x0D32
-+#define GL_MAX_TEXTURE_SIZE 0x0D33
-+#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
-+#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
-+#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
-+#define GL_MAX_NAME_STACK_DEPTH 0x0D37
-+#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
-+#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
-+#define GL_MAX_VIEWPORT_DIMS 0x0D3A
-+#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
-+
-+/* Gets */
-+#define GL_ATTRIB_STACK_DEPTH 0x0BB0
-+#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
-+#define GL_COLOR_CLEAR_VALUE 0x0C22
-+#define GL_COLOR_WRITEMASK 0x0C23
-+#define GL_CURRENT_INDEX 0x0B01
-+#define GL_CURRENT_COLOR 0x0B00
-+#define GL_CURRENT_NORMAL 0x0B02
-+#define GL_CURRENT_RASTER_COLOR 0x0B04
-+#define GL_CURRENT_RASTER_DISTANCE 0x0B09
-+#define GL_CURRENT_RASTER_INDEX 0x0B05
-+#define GL_CURRENT_RASTER_POSITION 0x0B07
-+#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
-+#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
-+#define GL_CURRENT_TEXTURE_COORDS 0x0B03
-+#define GL_INDEX_CLEAR_VALUE 0x0C20
-+#define GL_INDEX_MODE 0x0C30
-+#define GL_INDEX_WRITEMASK 0x0C21
-+#define GL_MODELVIEW_MATRIX 0x0BA6
-+#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
-+#define GL_NAME_STACK_DEPTH 0x0D70
-+#define GL_PROJECTION_MATRIX 0x0BA7
-+#define GL_PROJECTION_STACK_DEPTH 0x0BA4
-+#define GL_RENDER_MODE 0x0C40
-+#define GL_RGBA_MODE 0x0C31
-+#define GL_TEXTURE_MATRIX 0x0BA8
-+#define GL_TEXTURE_STACK_DEPTH 0x0BA5
-+#define GL_VIEWPORT 0x0BA2
-+
-+/* Evaluators */
-+#define GL_AUTO_NORMAL 0x0D80
-+#define GL_MAP1_COLOR_4 0x0D90
-+#define GL_MAP1_INDEX 0x0D91
-+#define GL_MAP1_NORMAL 0x0D92
-+#define GL_MAP1_TEXTURE_COORD_1 0x0D93
-+#define GL_MAP1_TEXTURE_COORD_2 0x0D94
-+#define GL_MAP1_TEXTURE_COORD_3 0x0D95
-+#define GL_MAP1_TEXTURE_COORD_4 0x0D96
-+#define GL_MAP1_VERTEX_3 0x0D97
-+#define GL_MAP1_VERTEX_4 0x0D98
-+#define GL_MAP2_COLOR_4 0x0DB0
-+#define GL_MAP2_INDEX 0x0DB1
-+#define GL_MAP2_NORMAL 0x0DB2
-+#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
-+#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
-+#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
-+#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
-+#define GL_MAP2_VERTEX_3 0x0DB7
-+#define GL_MAP2_VERTEX_4 0x0DB8
-+#define GL_MAP1_GRID_DOMAIN 0x0DD0
-+#define GL_MAP1_GRID_SEGMENTS 0x0DD1
-+#define GL_MAP2_GRID_DOMAIN 0x0DD2
-+#define GL_MAP2_GRID_SEGMENTS 0x0DD3
-+#define GL_COEFF 0x0A00
-+#define GL_ORDER 0x0A01
-+#define GL_DOMAIN 0x0A02
-+
-+/* Hints */
-+#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
-+#define GL_POINT_SMOOTH_HINT 0x0C51
-+#define GL_LINE_SMOOTH_HINT 0x0C52
-+#define GL_POLYGON_SMOOTH_HINT 0x0C53
-+#define GL_FOG_HINT 0x0C54
-+#define GL_DONT_CARE 0x1100
-+#define GL_FASTEST 0x1101
-+#define GL_NICEST 0x1102
-+
-+/* Scissor box */
-+#define GL_SCISSOR_BOX 0x0C10
-+#define GL_SCISSOR_TEST 0x0C11
-+
-+/* Pixel Mode / Transfer */
-+#define GL_MAP_COLOR 0x0D10
-+#define GL_MAP_STENCIL 0x0D11
-+#define GL_INDEX_SHIFT 0x0D12
-+#define GL_INDEX_OFFSET 0x0D13
-+#define GL_RED_SCALE 0x0D14
-+#define GL_RED_BIAS 0x0D15
-+#define GL_GREEN_SCALE 0x0D18
-+#define GL_GREEN_BIAS 0x0D19
-+#define GL_BLUE_SCALE 0x0D1A
-+#define GL_BLUE_BIAS 0x0D1B
-+#define GL_ALPHA_SCALE 0x0D1C
-+#define GL_ALPHA_BIAS 0x0D1D
-+#define GL_DEPTH_SCALE 0x0D1E
-+#define GL_DEPTH_BIAS 0x0D1F
-+#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
-+#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
-+#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
-+#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
-+#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
-+#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
-+#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
-+#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
-+#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
-+#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
-+#define GL_PIXEL_MAP_S_TO_S 0x0C71
-+#define GL_PIXEL_MAP_I_TO_I 0x0C70
-+#define GL_PIXEL_MAP_I_TO_R 0x0C72
-+#define GL_PIXEL_MAP_I_TO_G 0x0C73
-+#define GL_PIXEL_MAP_I_TO_B 0x0C74
-+#define GL_PIXEL_MAP_I_TO_A 0x0C75
-+#define GL_PIXEL_MAP_R_TO_R 0x0C76
-+#define GL_PIXEL_MAP_G_TO_G 0x0C77
-+#define GL_PIXEL_MAP_B_TO_B 0x0C78
-+#define GL_PIXEL_MAP_A_TO_A 0x0C79
-+#define GL_PACK_ALIGNMENT 0x0D05
-+#define GL_PACK_LSB_FIRST 0x0D01
-+#define GL_PACK_ROW_LENGTH 0x0D02
-+#define GL_PACK_SKIP_PIXELS 0x0D04
-+#define GL_PACK_SKIP_ROWS 0x0D03
-+#define GL_PACK_SWAP_BYTES 0x0D00
-+#define GL_UNPACK_ALIGNMENT 0x0CF5
-+#define GL_UNPACK_LSB_FIRST 0x0CF1
-+#define GL_UNPACK_ROW_LENGTH 0x0CF2
-+#define GL_UNPACK_SKIP_PIXELS 0x0CF4
-+#define GL_UNPACK_SKIP_ROWS 0x0CF3
-+#define GL_UNPACK_SWAP_BYTES 0x0CF0
-+#define GL_ZOOM_X 0x0D16
-+#define GL_ZOOM_Y 0x0D17
-+
-+/* Texture mapping */
-+#define GL_TEXTURE_ENV 0x2300
-+#define GL_TEXTURE_ENV_MODE 0x2200
-+#define GL_TEXTURE_1D 0x0DE0
-+#define GL_TEXTURE_2D 0x0DE1
-+#define GL_TEXTURE_WRAP_S 0x2802
-+#define GL_TEXTURE_WRAP_T 0x2803
-+#define GL_TEXTURE_MAG_FILTER 0x2800
-+#define GL_TEXTURE_MIN_FILTER 0x2801
-+#define GL_TEXTURE_ENV_COLOR 0x2201
-+#define GL_TEXTURE_GEN_S 0x0C60
-+#define GL_TEXTURE_GEN_T 0x0C61
-+#define GL_TEXTURE_GEN_MODE 0x2500
-+#define GL_TEXTURE_BORDER_COLOR 0x1004
-+#define GL_TEXTURE_WIDTH 0x1000
-+#define GL_TEXTURE_HEIGHT 0x1001
-+#define GL_TEXTURE_BORDER 0x1005
-+#define GL_TEXTURE_COMPONENTS 0x1003
-+#define GL_TEXTURE_RED_SIZE 0x805C
-+#define GL_TEXTURE_GREEN_SIZE 0x805D
-+#define GL_TEXTURE_BLUE_SIZE 0x805E
-+#define GL_TEXTURE_ALPHA_SIZE 0x805F
-+#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
-+#define GL_TEXTURE_INTENSITY_SIZE 0x8061
-+#define GL_NEAREST_MIPMAP_NEAREST 0x2700
-+#define GL_NEAREST_MIPMAP_LINEAR 0x2702
-+#define GL_LINEAR_MIPMAP_NEAREST 0x2701
-+#define GL_LINEAR_MIPMAP_LINEAR 0x2703
-+#define GL_OBJECT_LINEAR 0x2401
-+#define GL_OBJECT_PLANE 0x2501
-+#define GL_EYE_LINEAR 0x2400
-+#define GL_EYE_PLANE 0x2502
-+#define GL_SPHERE_MAP 0x2402
-+#define GL_DECAL 0x2101
-+#define GL_MODULATE 0x2100
-+#define GL_NEAREST 0x2600
-+#define GL_REPEAT 0x2901
-+#define GL_CLAMP 0x2900
-+#define GL_S 0x2000
-+#define GL_T 0x2001
-+#define GL_R 0x2002
-+#define GL_Q 0x2003
-+#define GL_TEXTURE_GEN_R 0x0C62
-+#define GL_TEXTURE_GEN_Q 0x0C63
-+
-+/* Utility */
-+#define GL_VENDOR 0x1F00
-+#define GL_RENDERER 0x1F01
-+#define GL_VERSION 0x1F02
-+#define GL_EXTENSIONS 0x1F03
-+
-+/* Errors */
-+#define GL_NO_ERROR 0x0
-+#define GL_INVALID_ENUM 0x0500
-+#define GL_INVALID_VALUE 0x0501
-+#define GL_INVALID_OPERATION 0x0502
-+#define GL_STACK_OVERFLOW 0x0503
-+#define GL_STACK_UNDERFLOW 0x0504
-+#define GL_OUT_OF_MEMORY 0x0505
-+
-+/* glPush/PopAttrib bits */
-+#define GL_CURRENT_BIT 0x00000001
-+#define GL_POINT_BIT 0x00000002
-+#define GL_LINE_BIT 0x00000004
-+#define GL_POLYGON_BIT 0x00000008
-+#define GL_POLYGON_STIPPLE_BIT 0x00000010
-+#define GL_PIXEL_MODE_BIT 0x00000020
-+#define GL_LIGHTING_BIT 0x00000040
-+#define GL_FOG_BIT 0x00000080
-+#define GL_DEPTH_BUFFER_BIT 0x00000100
-+#define GL_ACCUM_BUFFER_BIT 0x00000200
-+#define GL_STENCIL_BUFFER_BIT 0x00000400
-+#define GL_VIEWPORT_BIT 0x00000800
-+#define GL_TRANSFORM_BIT 0x00001000
-+#define GL_ENABLE_BIT 0x00002000
-+#define GL_COLOR_BUFFER_BIT 0x00004000
-+#define GL_HINT_BIT 0x00008000
-+#define GL_EVAL_BIT 0x00010000
-+#define GL_LIST_BIT 0x00020000
-+#define GL_TEXTURE_BIT 0x00040000
-+#define GL_SCISSOR_BIT 0x00080000
-+#define GL_ALL_ATTRIB_BITS 0x000FFFFF
-+
-+
-+/* OpenGL 1.1 */
-+#define GL_PROXY_TEXTURE_1D 0x8063
-+#define GL_PROXY_TEXTURE_2D 0x8064
-+#define GL_TEXTURE_PRIORITY 0x8066
-+#define GL_TEXTURE_RESIDENT 0x8067
-+#define GL_TEXTURE_BINDING_1D 0x8068
-+#define GL_TEXTURE_BINDING_2D 0x8069
-+#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
-+#define GL_ALPHA4 0x803B
-+#define GL_ALPHA8 0x803C
-+#define GL_ALPHA12 0x803D
-+#define GL_ALPHA16 0x803E
-+#define GL_LUMINANCE4 0x803F
-+#define GL_LUMINANCE8 0x8040
-+#define GL_LUMINANCE12 0x8041
-+#define GL_LUMINANCE16 0x8042
-+#define GL_LUMINANCE4_ALPHA4 0x8043
-+#define GL_LUMINANCE6_ALPHA2 0x8044
-+#define GL_LUMINANCE8_ALPHA8 0x8045
-+#define GL_LUMINANCE12_ALPHA4 0x8046
-+#define GL_LUMINANCE12_ALPHA12 0x8047
-+#define GL_LUMINANCE16_ALPHA16 0x8048
-+#define GL_INTENSITY 0x8049
-+#define GL_INTENSITY4 0x804A
-+#define GL_INTENSITY8 0x804B
-+#define GL_INTENSITY12 0x804C
-+#define GL_INTENSITY16 0x804D
-+#define GL_R3_G3_B2 0x2A10
-+#define GL_RGB4 0x804F
-+#define GL_RGB5 0x8050
-+#define GL_RGB8 0x8051
-+#define GL_RGB10 0x8052
-+#define GL_RGB12 0x8053
-+#define GL_RGB16 0x8054
-+#define GL_RGBA2 0x8055
-+#define GL_RGBA4 0x8056
-+#define GL_RGB5_A1 0x8057
-+#define GL_RGBA8 0x8058
-+#define GL_RGB10_A2 0x8059
-+#define GL_RGBA12 0x805A
-+#define GL_RGBA16 0x805B
-+#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
-+#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
-+#define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF
-+#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
-+
-+
-+
-+/*
-+ * Miscellaneous
-+ */
-+
-+GLAPI void GLAPIENTRY glClearIndex( GLfloat c );
-+
-+GLAPI void GLAPIENTRY glClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha );
-+
-+GLAPI void GLAPIENTRY glClear( GLbitfield mask );
-+
-+GLAPI void GLAPIENTRY glIndexMask( GLuint mask );
-+
-+GLAPI void GLAPIENTRY glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha );
-+
-+GLAPI void GLAPIENTRY glAlphaFunc( GLenum func, GLclampf ref );
-+
-+GLAPI void GLAPIENTRY glBlendFunc( GLenum sfactor, GLenum dfactor );
-+
-+GLAPI void GLAPIENTRY glLogicOp( GLenum opcode );
-+
-+GLAPI void GLAPIENTRY glCullFace( GLenum mode );
-+
-+GLAPI void GLAPIENTRY glFrontFace( GLenum mode );
-+
-+GLAPI void GLAPIENTRY glPointSize( GLfloat size );
-+
-+GLAPI void GLAPIENTRY glLineWidth( GLfloat width );
-+
-+GLAPI void GLAPIENTRY glLineStipple( GLint factor, GLushort pattern );
-+
-+GLAPI void GLAPIENTRY glPolygonMode( GLenum face, GLenum mode );
-+
-+GLAPI void GLAPIENTRY glPolygonOffset( GLfloat factor, GLfloat units );
-+
-+GLAPI void GLAPIENTRY glPolygonStipple( const GLubyte *mask );
-+
-+GLAPI void GLAPIENTRY glGetPolygonStipple( GLubyte *mask );
-+
-+GLAPI void GLAPIENTRY glEdgeFlag( GLboolean flag );
-+
-+GLAPI void GLAPIENTRY glEdgeFlagv( const GLboolean *flag );
-+
-+GLAPI void GLAPIENTRY glScissor( GLint x, GLint y, GLsizei width, GLsizei height);
-+
-+GLAPI void GLAPIENTRY glClipPlane( GLenum plane, const GLdouble *equation );
-+
-+GLAPI void GLAPIENTRY glGetClipPlane( GLenum plane, GLdouble *equation );
-+
-+GLAPI void GLAPIENTRY glDrawBuffer( GLenum mode );
-+
-+GLAPI void GLAPIENTRY glReadBuffer( GLenum mode );
-+
-+GLAPI void GLAPIENTRY glEnable( GLenum cap );
-+
-+GLAPI void GLAPIENTRY glDisable( GLenum cap );
-+
-+GLAPI GLboolean GLAPIENTRY glIsEnabled( GLenum cap );
-+
-+
-+GLAPI void GLAPIENTRY glEnableClientState( GLenum cap ); /* 1.1 */
-+
-+GLAPI void GLAPIENTRY glDisableClientState( GLenum cap ); /* 1.1 */
-+
-+
-+GLAPI void GLAPIENTRY glGetBooleanv( GLenum pname, GLboolean *params );
-+
-+GLAPI void GLAPIENTRY glGetDoublev( GLenum pname, GLdouble *params );
-+
-+GLAPI void GLAPIENTRY glGetFloatv( GLenum pname, GLfloat *params );
-+
-+GLAPI void GLAPIENTRY glGetIntegerv( GLenum pname, GLint *params );
-+
-+
-+GLAPI void GLAPIENTRY glPushAttrib( GLbitfield mask );
-+
-+GLAPI void GLAPIENTRY glPopAttrib( void );
-+
-+
-+GLAPI void GLAPIENTRY glPushClientAttrib( GLbitfield mask ); /* 1.1 */
-+
-+GLAPI void GLAPIENTRY glPopClientAttrib( void ); /* 1.1 */
-+
-+
-+GLAPI GLint GLAPIENTRY glRenderMode( GLenum mode );
-+
-+GLAPI GLenum GLAPIENTRY glGetError( void );
-+
-+GLAPI const GLubyte * GLAPIENTRY glGetString( GLenum name );
-+
-+GLAPI void GLAPIENTRY glFinish( void );
-+
-+GLAPI void GLAPIENTRY glFlush( void );
-+
-+GLAPI void GLAPIENTRY glHint( GLenum target, GLenum mode );
-+
-+
-+/*
-+ * Depth Buffer
-+ */
-+
-+GLAPI void GLAPIENTRY glClearDepth( GLclampd depth );
-+
-+GLAPI void GLAPIENTRY glDepthFunc( GLenum func );
-+
-+GLAPI void GLAPIENTRY glDepthMask( GLboolean flag );
-+
-+GLAPI void GLAPIENTRY glDepthRange( GLclampd near_val, GLclampd far_val );
-+
-+
-+/*
-+ * Accumulation Buffer
-+ */
-+
-+GLAPI void GLAPIENTRY glClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
-+
-+GLAPI void GLAPIENTRY glAccum( GLenum op, GLfloat value );
-+
-+
-+/*
-+ * Transformation
-+ */
-+
-+GLAPI void GLAPIENTRY glMatrixMode( GLenum mode );
-+
-+GLAPI void GLAPIENTRY glOrtho( GLdouble left, GLdouble right,
-+ GLdouble bottom, GLdouble top,
-+ GLdouble near_val, GLdouble far_val );
-+
-+GLAPI void GLAPIENTRY glFrustum( GLdouble left, GLdouble right,
-+ GLdouble bottom, GLdouble top,
-+ GLdouble near_val, GLdouble far_val );
-+
-+GLAPI void GLAPIENTRY glViewport( GLint x, GLint y,
-+ GLsizei width, GLsizei height );
-+
-+GLAPI void GLAPIENTRY glPushMatrix( void );
-+
-+GLAPI void GLAPIENTRY glPopMatrix( void );
-+
-+GLAPI void GLAPIENTRY glLoadIdentity( void );
-+
-+GLAPI void GLAPIENTRY glLoadMatrixd( const GLdouble *m );
-+GLAPI void GLAPIENTRY glLoadMatrixf( const GLfloat *m );
-+
-+GLAPI void GLAPIENTRY glMultMatrixd( const GLdouble *m );
-+GLAPI void GLAPIENTRY glMultMatrixf( const GLfloat *m );
-+
-+GLAPI void GLAPIENTRY glRotated( GLdouble angle,
-+ GLdouble x, GLdouble y, GLdouble z );
-+GLAPI void GLAPIENTRY glRotatef( GLfloat angle,
-+ GLfloat x, GLfloat y, GLfloat z );
-+
-+GLAPI void GLAPIENTRY glScaled( GLdouble x, GLdouble y, GLdouble z );
-+GLAPI void GLAPIENTRY glScalef( GLfloat x, GLfloat y, GLfloat z );
-+
-+GLAPI void GLAPIENTRY glTranslated( GLdouble x, GLdouble y, GLdouble z );
-+GLAPI void GLAPIENTRY glTranslatef( GLfloat x, GLfloat y, GLfloat z );
-+
-+
-+/*
-+ * Display Lists
-+ */
-+
-+GLAPI GLboolean GLAPIENTRY glIsList( GLuint list );
-+
-+GLAPI void GLAPIENTRY glDeleteLists( GLuint list, GLsizei range );
-+
-+GLAPI GLuint GLAPIENTRY glGenLists( GLsizei range );
-+
-+GLAPI void GLAPIENTRY glNewList( GLuint list, GLenum mode );
-+
-+GLAPI void GLAPIENTRY glEndList( void );
-+
-+GLAPI void GLAPIENTRY glCallList( GLuint list );
-+
-+GLAPI void GLAPIENTRY glCallLists( GLsizei n, GLenum type,
-+ const GLvoid *lists );
-+
-+GLAPI void GLAPIENTRY glListBase( GLuint base );
-+
-+
-+/*
-+ * Drawing Functions
-+ */
-+
-+GLAPI void GLAPIENTRY glBegin( GLenum mode );
-+
-+GLAPI void GLAPIENTRY glEnd( void );
-+
-+
-+GLAPI void GLAPIENTRY glVertex2d( GLdouble x, GLdouble y );
-+GLAPI void GLAPIENTRY glVertex2f( GLfloat x, GLfloat y );
-+GLAPI void GLAPIENTRY glVertex2i( GLint x, GLint y );
-+GLAPI void GLAPIENTRY glVertex2s( GLshort x, GLshort y );
-+
-+GLAPI void GLAPIENTRY glVertex3d( GLdouble x, GLdouble y, GLdouble z );
-+GLAPI void GLAPIENTRY glVertex3f( GLfloat x, GLfloat y, GLfloat z );
-+GLAPI void GLAPIENTRY glVertex3i( GLint x, GLint y, GLint z );
-+GLAPI void GLAPIENTRY glVertex3s( GLshort x, GLshort y, GLshort z );
-+
-+GLAPI void GLAPIENTRY glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
-+GLAPI void GLAPIENTRY glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
-+GLAPI void GLAPIENTRY glVertex4i( GLint x, GLint y, GLint z, GLint w );
-+GLAPI void GLAPIENTRY glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w );
-+
-+GLAPI void GLAPIENTRY glVertex2dv( const GLdouble *v );
-+GLAPI void GLAPIENTRY glVertex2fv( const GLfloat *v );
-+GLAPI void GLAPIENTRY glVertex2iv( const GLint *v );
-+GLAPI void GLAPIENTRY glVertex2sv( const GLshort *v );
-+
-+GLAPI void GLAPIENTRY glVertex3dv( const GLdouble *v );
-+GLAPI void GLAPIENTRY glVertex3fv( const GLfloat *v );
-+GLAPI void GLAPIENTRY glVertex3iv( const GLint *v );
-+GLAPI void GLAPIENTRY glVertex3sv( const GLshort *v );
-+
-+GLAPI void GLAPIENTRY glVertex4dv( const GLdouble *v );
-+GLAPI void GLAPIENTRY glVertex4fv( const GLfloat *v );
-+GLAPI void GLAPIENTRY glVertex4iv( const GLint *v );
-+GLAPI void GLAPIENTRY glVertex4sv( const GLshort *v );
-+
-+
-+GLAPI void GLAPIENTRY glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz );
-+GLAPI void GLAPIENTRY glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz );
-+GLAPI void GLAPIENTRY glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz );
-+GLAPI void GLAPIENTRY glNormal3i( GLint nx, GLint ny, GLint nz );
-+GLAPI void GLAPIENTRY glNormal3s( GLshort nx, GLshort ny, GLshort nz );
-+
-+GLAPI void GLAPIENTRY glNormal3bv( const GLbyte *v );
-+GLAPI void GLAPIENTRY glNormal3dv( const GLdouble *v );
-+GLAPI void GLAPIENTRY glNormal3fv( const GLfloat *v );
-+GLAPI void GLAPIENTRY glNormal3iv( const GLint *v );
-+GLAPI void GLAPIENTRY glNormal3sv( const GLshort *v );
-+
-+
-+GLAPI void GLAPIENTRY glIndexd( GLdouble c );
-+GLAPI void GLAPIENTRY glIndexf( GLfloat c );
-+GLAPI void GLAPIENTRY glIndexi( GLint c );
-+GLAPI void GLAPIENTRY glIndexs( GLshort c );
-+GLAPI void GLAPIENTRY glIndexub( GLubyte c ); /* 1.1 */
-+
-+GLAPI void GLAPIENTRY glIndexdv( const GLdouble *c );
-+GLAPI void GLAPIENTRY glIndexfv( const GLfloat *c );
-+GLAPI void GLAPIENTRY glIndexiv( const GLint *c );
-+GLAPI void GLAPIENTRY glIndexsv( const GLshort *c );
-+GLAPI void GLAPIENTRY glIndexubv( const GLubyte *c ); /* 1.1 */
-+
-+GLAPI void GLAPIENTRY glColor3b( GLbyte red, GLbyte green, GLbyte blue );
-+GLAPI void GLAPIENTRY glColor3d( GLdouble red, GLdouble green, GLdouble blue );
-+GLAPI void GLAPIENTRY glColor3f( GLfloat red, GLfloat green, GLfloat blue );
-+GLAPI void GLAPIENTRY glColor3i( GLint red, GLint green, GLint blue );
-+GLAPI void GLAPIENTRY glColor3s( GLshort red, GLshort green, GLshort blue );
-+GLAPI void GLAPIENTRY glColor3ub( GLubyte red, GLubyte green, GLubyte blue );
-+GLAPI void GLAPIENTRY glColor3ui( GLuint red, GLuint green, GLuint blue );
-+GLAPI void GLAPIENTRY glColor3us( GLushort red, GLushort green, GLushort blue );
-+
-+GLAPI void GLAPIENTRY glColor4b( GLbyte red, GLbyte green,
-+ GLbyte blue, GLbyte alpha );
-+GLAPI void GLAPIENTRY glColor4d( GLdouble red, GLdouble green,
-+ GLdouble blue, GLdouble alpha );
-+GLAPI void GLAPIENTRY glColor4f( GLfloat red, GLfloat green,
-+ GLfloat blue, GLfloat alpha );
-+GLAPI void GLAPIENTRY glColor4i( GLint red, GLint green,
-+ GLint blue, GLint alpha );
-+GLAPI void GLAPIENTRY glColor4s( GLshort red, GLshort green,
-+ GLshort blue, GLshort alpha );
-+GLAPI void GLAPIENTRY glColor4ub( GLubyte red, GLubyte green,
-+ GLubyte blue, GLubyte alpha );
-+GLAPI void GLAPIENTRY glColor4ui( GLuint red, GLuint green,
-+ GLuint blue, GLuint alpha );
-+GLAPI void GLAPIENTRY glColor4us( GLushort red, GLushort green,
-+ GLushort blue, GLushort alpha );
-+
-+
-+GLAPI void GLAPIENTRY glColor3bv( const GLbyte *v );
-+GLAPI void GLAPIENTRY glColor3dv( const GLdouble *v );
-+GLAPI void GLAPIENTRY glColor3fv( const GLfloat *v );
-+GLAPI void GLAPIENTRY glColor3iv( const GLint *v );
-+GLAPI void GLAPIENTRY glColor3sv( const GLshort *v );
-+GLAPI void GLAPIENTRY glColor3ubv( const GLubyte *v );
-+GLAPI void GLAPIENTRY glColor3uiv( const GLuint *v );
-+GLAPI void GLAPIENTRY glColor3usv( const GLushort *v );
-+
-+GLAPI void GLAPIENTRY glColor4bv( const GLbyte *v );
-+GLAPI void GLAPIENTRY glColor4dv( const GLdouble *v );
-+GLAPI void GLAPIENTRY glColor4fv( const GLfloat *v );
-+GLAPI void GLAPIENTRY glColor4iv( const GLint *v );
-+GLAPI void GLAPIENTRY glColor4sv( const GLshort *v );
-+GLAPI void GLAPIENTRY glColor4ubv( const GLubyte *v );
-+GLAPI void GLAPIENTRY glColor4uiv( const GLuint *v );
-+GLAPI void GLAPIENTRY glColor4usv( const GLushort *v );
-+
-+
-+GLAPI void GLAPIENTRY glTexCoord1d( GLdouble s );
-+GLAPI void GLAPIENTRY glTexCoord1f( GLfloat s );
-+GLAPI void GLAPIENTRY glTexCoord1i( GLint s );
-+GLAPI void GLAPIENTRY glTexCoord1s( GLshort s );
-+
-+GLAPI void GLAPIENTRY glTexCoord2d( GLdouble s, GLdouble t );
-+GLAPI void GLAPIENTRY glTexCoord2f( GLfloat s, GLfloat t );
-+GLAPI void GLAPIENTRY glTexCoord2i( GLint s, GLint t );
-+GLAPI void GLAPIENTRY glTexCoord2s( GLshort s, GLshort t );
-+
-+GLAPI void GLAPIENTRY glTexCoord3d( GLdouble s, GLdouble t, GLdouble r );
-+GLAPI void GLAPIENTRY glTexCoord3f( GLfloat s, GLfloat t, GLfloat r );
-+GLAPI void GLAPIENTRY glTexCoord3i( GLint s, GLint t, GLint r );
-+GLAPI void GLAPIENTRY glTexCoord3s( GLshort s, GLshort t, GLshort r );
-+
-+GLAPI void GLAPIENTRY glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q );
-+GLAPI void GLAPIENTRY glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q );
-+GLAPI void GLAPIENTRY glTexCoord4i( GLint s, GLint t, GLint r, GLint q );
-+GLAPI void GLAPIENTRY glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q );
-+
-+GLAPI void GLAPIENTRY glTexCoord1dv( const GLdouble *v );
-+GLAPI void GLAPIENTRY glTexCoord1fv( const GLfloat *v );
-+GLAPI void GLAPIENTRY glTexCoord1iv( const GLint *v );
-+GLAPI void GLAPIENTRY glTexCoord1sv( const GLshort *v );
-+
-+GLAPI void GLAPIENTRY glTexCoord2dv( const GLdouble *v );
-+GLAPI void GLAPIENTRY glTexCoord2fv( const GLfloat *v );
-+GLAPI void GLAPIENTRY glTexCoord2iv( const GLint *v );
-+GLAPI void GLAPIENTRY glTexCoord2sv( const GLshort *v );
-+
-+GLAPI void GLAPIENTRY glTexCoord3dv( const GLdouble *v );
-+GLAPI void GLAPIENTRY glTexCoord3fv( const GLfloat *v );
-+GLAPI void GLAPIENTRY glTexCoord3iv( const GLint *v );
-+GLAPI void GLAPIENTRY glTexCoord3sv( const GLshort *v );
-+
-+GLAPI void GLAPIENTRY glTexCoord4dv( const GLdouble *v );
-+GLAPI void GLAPIENTRY glTexCoord4fv( const GLfloat *v );
-+GLAPI void GLAPIENTRY glTexCoord4iv( const GLint *v );
-+GLAPI void GLAPIENTRY glTexCoord4sv( const GLshort *v );
-+
-+
-+GLAPI void GLAPIENTRY glRasterPos2d( GLdouble x, GLdouble y );
-+GLAPI void GLAPIENTRY glRasterPos2f( GLfloat x, GLfloat y );
-+GLAPI void GLAPIENTRY glRasterPos2i( GLint x, GLint y );
-+GLAPI void GLAPIENTRY glRasterPos2s( GLshort x, GLshort y );
-+
-+GLAPI void GLAPIENTRY glRasterPos3d( GLdouble x, GLdouble y, GLdouble z );
-+GLAPI void GLAPIENTRY glRasterPos3f( GLfloat x, GLfloat y, GLfloat z );
-+GLAPI void GLAPIENTRY glRasterPos3i( GLint x, GLint y, GLint z );
-+GLAPI void GLAPIENTRY glRasterPos3s( GLshort x, GLshort y, GLshort z );
-+
-+GLAPI void GLAPIENTRY glRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
-+GLAPI void GLAPIENTRY glRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
-+GLAPI void GLAPIENTRY glRasterPos4i( GLint x, GLint y, GLint z, GLint w );
-+GLAPI void GLAPIENTRY glRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w );
-+
-+GLAPI void GLAPIENTRY glRasterPos2dv( const GLdouble *v );
-+GLAPI void GLAPIENTRY glRasterPos2fv( const GLfloat *v );
-+GLAPI void GLAPIENTRY glRasterPos2iv( const GLint *v );
-+GLAPI void GLAPIENTRY glRasterPos2sv( const GLshort *v );
-+
-+GLAPI void GLAPIENTRY glRasterPos3dv( const GLdouble *v );
-+GLAPI void GLAPIENTRY glRasterPos3fv( const GLfloat *v );
-+GLAPI void GLAPIENTRY glRasterPos3iv( const GLint *v );
-+GLAPI void GLAPIENTRY glRasterPos3sv( const GLshort *v );
-+
-+GLAPI void GLAPIENTRY glRasterPos4dv( const GLdouble *v );
-+GLAPI void GLAPIENTRY glRasterPos4fv( const GLfloat *v );
-+GLAPI void GLAPIENTRY glRasterPos4iv( const GLint *v );
-+GLAPI void GLAPIENTRY glRasterPos4sv( const GLshort *v );
-+
-+
-+GLAPI void GLAPIENTRY glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 );
-+GLAPI void GLAPIENTRY glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 );
-+GLAPI void GLAPIENTRY glRecti( GLint x1, GLint y1, GLint x2, GLint y2 );
-+GLAPI void GLAPIENTRY glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 );
-+
-+
-+GLAPI void GLAPIENTRY glRectdv( const GLdouble *v1, const GLdouble *v2 );
-+GLAPI void GLAPIENTRY glRectfv( const GLfloat *v1, const GLfloat *v2 );
-+GLAPI void GLAPIENTRY glRectiv( const GLint *v1, const GLint *v2 );
-+GLAPI void GLAPIENTRY glRectsv( const GLshort *v1, const GLshort *v2 );
-+
-+
-+/*
-+ * Vertex Arrays (1.1)
-+ */
-+
-+GLAPI void GLAPIENTRY glVertexPointer( GLint size, GLenum type,
-+ GLsizei stride, const GLvoid *ptr );
-+
-+GLAPI void GLAPIENTRY glNormalPointer( GLenum type, GLsizei stride,
-+ const GLvoid *ptr );
-+
-+GLAPI void GLAPIENTRY glColorPointer( GLint size, GLenum type,
-+ GLsizei stride, const GLvoid *ptr );
-+
-+GLAPI void GLAPIENTRY glIndexPointer( GLenum type, GLsizei stride,
-+ const GLvoid *ptr );
-+
-+GLAPI void GLAPIENTRY glTexCoordPointer( GLint size, GLenum type,
-+ GLsizei stride, const GLvoid *ptr );
-+
-+GLAPI void GLAPIENTRY glEdgeFlagPointer( GLsizei stride, const GLvoid *ptr );
-+
-+GLAPI void GLAPIENTRY glGetPointerv( GLenum pname, GLvoid **params );
-+
-+GLAPI void GLAPIENTRY glArrayElement( GLint i );
-+
-+GLAPI void GLAPIENTRY glDrawArrays( GLenum mode, GLint first, GLsizei count );
-+
-+GLAPI void GLAPIENTRY glDrawElements( GLenum mode, GLsizei count,
-+ GLenum type, const GLvoid *indices );
-+
-+GLAPI void GLAPIENTRY glInterleavedArrays( GLenum format, GLsizei stride,
-+ const GLvoid *pointer );
-+
-+/*
-+ * Lighting
-+ */
-+
-+GLAPI void GLAPIENTRY glShadeModel( GLenum mode );
-+
-+GLAPI void GLAPIENTRY glLightf( GLenum light, GLenum pname, GLfloat param );
-+GLAPI void GLAPIENTRY glLighti( GLenum light, GLenum pname, GLint param );
-+GLAPI void GLAPIENTRY glLightfv( GLenum light, GLenum pname,
-+ const GLfloat *params );
-+GLAPI void GLAPIENTRY glLightiv( GLenum light, GLenum pname,
-+ const GLint *params );
-+
-+GLAPI void GLAPIENTRY glGetLightfv( GLenum light, GLenum pname,
-+ GLfloat *params );
-+GLAPI void GLAPIENTRY glGetLightiv( GLenum light, GLenum pname,
-+ GLint *params );
-+
-+GLAPI void GLAPIENTRY glLightModelf( GLenum pname, GLfloat param );
-+GLAPI void GLAPIENTRY glLightModeli( GLenum pname, GLint param );
-+GLAPI void GLAPIENTRY glLightModelfv( GLenum pname, const GLfloat *params );
-+GLAPI void GLAPIENTRY glLightModeliv( GLenum pname, const GLint *params );
-+
-+GLAPI void GLAPIENTRY glMaterialf( GLenum face, GLenum pname, GLfloat param );
-+GLAPI void GLAPIENTRY glMateriali( GLenum face, GLenum pname, GLint param );
-+GLAPI void GLAPIENTRY glMaterialfv( GLenum face, GLenum pname, const GLfloat *params );
-+GLAPI void GLAPIENTRY glMaterialiv( GLenum face, GLenum pname, const GLint *params );
-+
-+GLAPI void GLAPIENTRY glGetMaterialfv( GLenum face, GLenum pname, GLfloat *params );
-+GLAPI void GLAPIENTRY glGetMaterialiv( GLenum face, GLenum pname, GLint *params );
-+
-+GLAPI void GLAPIENTRY glColorMaterial( GLenum face, GLenum mode );
-+
-+
-+/*
-+ * Raster functions
-+ */
-+
-+GLAPI void GLAPIENTRY glPixelZoom( GLfloat xfactor, GLfloat yfactor );
-+
-+GLAPI void GLAPIENTRY glPixelStoref( GLenum pname, GLfloat param );
-+GLAPI void GLAPIENTRY glPixelStorei( GLenum pname, GLint param );
-+
-+GLAPI void GLAPIENTRY glPixelTransferf( GLenum pname, GLfloat param );
-+GLAPI void GLAPIENTRY glPixelTransferi( GLenum pname, GLint param );
-+
-+GLAPI void GLAPIENTRY glPixelMapfv( GLenum map, GLsizei mapsize,
-+ const GLfloat *values );
-+GLAPI void GLAPIENTRY glPixelMapuiv( GLenum map, GLsizei mapsize,
-+ const GLuint *values );
-+GLAPI void GLAPIENTRY glPixelMapusv( GLenum map, GLsizei mapsize,
-+ const GLushort *values );
-+
-+GLAPI void GLAPIENTRY glGetPixelMapfv( GLenum map, GLfloat *values );
-+GLAPI void GLAPIENTRY glGetPixelMapuiv( GLenum map, GLuint *values );
-+GLAPI void GLAPIENTRY glGetPixelMapusv( GLenum map, GLushort *values );
-+
-+GLAPI void GLAPIENTRY glBitmap( GLsizei width, GLsizei height,
-+ GLfloat xorig, GLfloat yorig,
-+ GLfloat xmove, GLfloat ymove,
-+ const GLubyte *bitmap );
-+
-+GLAPI void GLAPIENTRY glReadPixels( GLint x, GLint y,
-+ GLsizei width, GLsizei height,
-+ GLenum format, GLenum type,
-+ GLvoid *pixels );
-+
-+GLAPI void GLAPIENTRY glDrawPixels( GLsizei width, GLsizei height,
-+ GLenum format, GLenum type,
-+ const GLvoid *pixels );
-+
-+GLAPI void GLAPIENTRY glCopyPixels( GLint x, GLint y,
-+ GLsizei width, GLsizei height,
-+ GLenum type );
-+
-+/*
-+ * Stenciling
-+ */
-+
-+GLAPI void GLAPIENTRY glStencilFunc( GLenum func, GLint ref, GLuint mask );
-+
-+GLAPI void GLAPIENTRY glStencilMask( GLuint mask );
-+
-+GLAPI void GLAPIENTRY glStencilOp( GLenum fail, GLenum zfail, GLenum zpass );
-+
-+GLAPI void GLAPIENTRY glClearStencil( GLint s );
-+
-+
-+
-+/*
-+ * Texture mapping
-+ */
-+
-+GLAPI void GLAPIENTRY glTexGend( GLenum coord, GLenum pname, GLdouble param );
-+GLAPI void GLAPIENTRY glTexGenf( GLenum coord, GLenum pname, GLfloat param );
-+GLAPI void GLAPIENTRY glTexGeni( GLenum coord, GLenum pname, GLint param );
-+
-+GLAPI void GLAPIENTRY glTexGendv( GLenum coord, GLenum pname, const GLdouble *params );
-+GLAPI void GLAPIENTRY glTexGenfv( GLenum coord, GLenum pname, const GLfloat *params );
-+GLAPI void GLAPIENTRY glTexGeniv( GLenum coord, GLenum pname, const GLint *params );
-+
-+GLAPI void GLAPIENTRY glGetTexGendv( GLenum coord, GLenum pname, GLdouble *params );
-+GLAPI void GLAPIENTRY glGetTexGenfv( GLenum coord, GLenum pname, GLfloat *params );
-+GLAPI void GLAPIENTRY glGetTexGeniv( GLenum coord, GLenum pname, GLint *params );
-+
-+
-+GLAPI void GLAPIENTRY glTexEnvf( GLenum target, GLenum pname, GLfloat param );
-+GLAPI void GLAPIENTRY glTexEnvi( GLenum target, GLenum pname, GLint param );
-+
-+GLAPI void GLAPIENTRY glTexEnvfv( GLenum target, GLenum pname, const GLfloat *params );
-+GLAPI void GLAPIENTRY glTexEnviv( GLenum target, GLenum pname, const GLint *params );
-+
-+GLAPI void GLAPIENTRY glGetTexEnvfv( GLenum target, GLenum pname, GLfloat *params );
-+GLAPI void GLAPIENTRY glGetTexEnviv( GLenum target, GLenum pname, GLint *params );
-+
-+
-+GLAPI void GLAPIENTRY glTexParameterf( GLenum target, GLenum pname, GLfloat param );
-+GLAPI void GLAPIENTRY glTexParameteri( GLenum target, GLenum pname, GLint param );
-+
-+GLAPI void GLAPIENTRY glTexParameterfv( GLenum target, GLenum pname,
-+ const GLfloat *params );
-+GLAPI void GLAPIENTRY glTexParameteriv( GLenum target, GLenum pname,
-+ const GLint *params );
-+
-+GLAPI void GLAPIENTRY glGetTexParameterfv( GLenum target,
-+ GLenum pname, GLfloat *params);
-+GLAPI void GLAPIENTRY glGetTexParameteriv( GLenum target,
-+ GLenum pname, GLint *params );
-+
-+GLAPI void GLAPIENTRY glGetTexLevelParameterfv( GLenum target, GLint level,
-+ GLenum pname, GLfloat *params );
-+GLAPI void GLAPIENTRY glGetTexLevelParameteriv( GLenum target, GLint level,
-+ GLenum pname, GLint *params );
-+
-+
-+GLAPI void GLAPIENTRY glTexImage1D( GLenum target, GLint level,
-+ GLint internalFormat,
-+ GLsizei width, GLint border,
-+ GLenum format, GLenum type,
-+ const GLvoid *pixels );
-+
-+GLAPI void GLAPIENTRY glTexImage2D( GLenum target, GLint level,
-+ GLint internalFormat,
-+ GLsizei width, GLsizei height,
-+ GLint border, GLenum format, GLenum type,
-+ const GLvoid *pixels );
-+
-+GLAPI void GLAPIENTRY glGetTexImage( GLenum target, GLint level,
-+ GLenum format, GLenum type,
-+ GLvoid *pixels );
-+
-+
-+/* 1.1 functions */
-+
-+GLAPI void GLAPIENTRY glGenTextures( GLsizei n, GLuint *textures );
-+
-+GLAPI void GLAPIENTRY glDeleteTextures( GLsizei n, const GLuint *textures);
-+
-+GLAPI void GLAPIENTRY glBindTexture( GLenum target, GLuint texture );
-+
-+GLAPI void GLAPIENTRY glPrioritizeTextures( GLsizei n,
-+ const GLuint *textures,
-+ const GLclampf *priorities );
-+
-+GLAPI GLboolean GLAPIENTRY glAreTexturesResident( GLsizei n,
-+ const GLuint *textures,
-+ GLboolean *residences );
-+
-+GLAPI GLboolean GLAPIENTRY glIsTexture( GLuint texture );
-+
-+
-+GLAPI void GLAPIENTRY glTexSubImage1D( GLenum target, GLint level,
-+ GLint xoffset,
-+ GLsizei width, GLenum format,
-+ GLenum type, const GLvoid *pixels );
-+
-+
-+GLAPI void GLAPIENTRY glTexSubImage2D( GLenum target, GLint level,
-+ GLint xoffset, GLint yoffset,
-+ GLsizei width, GLsizei height,
-+ GLenum format, GLenum type,
-+ const GLvoid *pixels );
-+
-+
-+GLAPI void GLAPIENTRY glCopyTexImage1D( GLenum target, GLint level,
-+ GLenum internalformat,
-+ GLint x, GLint y,
-+ GLsizei width, GLint border );
-+
-+
-+GLAPI void GLAPIENTRY glCopyTexImage2D( GLenum target, GLint level,
-+ GLenum internalformat,
-+ GLint x, GLint y,
-+ GLsizei width, GLsizei height,
-+ GLint border );
-+
-+
-+GLAPI void GLAPIENTRY glCopyTexSubImage1D( GLenum target, GLint level,
-+ GLint xoffset, GLint x, GLint y,
-+ GLsizei width );
-+
-+
-+GLAPI void GLAPIENTRY glCopyTexSubImage2D( GLenum target, GLint level,
-+ GLint xoffset, GLint yoffset,
-+ GLint x, GLint y,
-+ GLsizei width, GLsizei height );
-+
-+
-+/*
-+ * Evaluators
-+ */
-+
-+GLAPI void GLAPIENTRY glMap1d( GLenum target, GLdouble u1, GLdouble u2,
-+ GLint stride,
-+ GLint order, const GLdouble *points );
-+GLAPI void GLAPIENTRY glMap1f( GLenum target, GLfloat u1, GLfloat u2,
-+ GLint stride,
-+ GLint order, const GLfloat *points );
-+
-+GLAPI void GLAPIENTRY glMap2d( GLenum target,
-+ GLdouble u1, GLdouble u2, GLint ustride, GLint uorder,
-+ GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,
-+ const GLdouble *points );
-+GLAPI void GLAPIENTRY glMap2f( GLenum target,
-+ GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
-+ GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
-+ const GLfloat *points );
-+
-+GLAPI void GLAPIENTRY glGetMapdv( GLenum target, GLenum query, GLdouble *v );
-+GLAPI void GLAPIENTRY glGetMapfv( GLenum target, GLenum query, GLfloat *v );
-+GLAPI void GLAPIENTRY glGetMapiv( GLenum target, GLenum query, GLint *v );
-+
-+GLAPI void GLAPIENTRY glEvalCoord1d( GLdouble u );
-+GLAPI void GLAPIENTRY glEvalCoord1f( GLfloat u );
-+
-+GLAPI void GLAPIENTRY glEvalCoord1dv( const GLdouble *u );
-+GLAPI void GLAPIENTRY glEvalCoord1fv( const GLfloat *u );
-+
-+GLAPI void GLAPIENTRY glEvalCoord2d( GLdouble u, GLdouble v );
-+GLAPI void GLAPIENTRY glEvalCoord2f( GLfloat u, GLfloat v );
-+
-+GLAPI void GLAPIENTRY glEvalCoord2dv( const GLdouble *u );
-+GLAPI void GLAPIENTRY glEvalCoord2fv( const GLfloat *u );
-+
-+GLAPI void GLAPIENTRY glMapGrid1d( GLint un, GLdouble u1, GLdouble u2 );
-+GLAPI void GLAPIENTRY glMapGrid1f( GLint un, GLfloat u1, GLfloat u2 );
-+
-+GLAPI void GLAPIENTRY glMapGrid2d( GLint un, GLdouble u1, GLdouble u2,
-+ GLint vn, GLdouble v1, GLdouble v2 );
-+GLAPI void GLAPIENTRY glMapGrid2f( GLint un, GLfloat u1, GLfloat u2,
-+ GLint vn, GLfloat v1, GLfloat v2 );
-+
-+GLAPI void GLAPIENTRY glEvalPoint1( GLint i );
-+
-+GLAPI void GLAPIENTRY glEvalPoint2( GLint i, GLint j );
-+
-+GLAPI void GLAPIENTRY glEvalMesh1( GLenum mode, GLint i1, GLint i2 );
-+
-+GLAPI void GLAPIENTRY glEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 );
-+
-+
-+/*
-+ * Fog
-+ */
-+
-+GLAPI void GLAPIENTRY glFogf( GLenum pname, GLfloat param );
-+
-+GLAPI void GLAPIENTRY glFogi( GLenum pname, GLint param );
-+
-+GLAPI void GLAPIENTRY glFogfv( GLenum pname, const GLfloat *params );
-+
-+GLAPI void GLAPIENTRY glFogiv( GLenum pname, const GLint *params );
-+
-+
-+/*
-+ * Selection and Feedback
-+ */
-+
-+GLAPI void GLAPIENTRY glFeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer );
-+
-+GLAPI void GLAPIENTRY glPassThrough( GLfloat token );
-+
-+GLAPI void GLAPIENTRY glSelectBuffer( GLsizei size, GLuint *buffer );
-+
-+GLAPI void GLAPIENTRY glInitNames( void );
-+
-+GLAPI void GLAPIENTRY glLoadName( GLuint name );
-+
-+GLAPI void GLAPIENTRY glPushName( GLuint name );
-+
-+GLAPI void GLAPIENTRY glPopName( void );
-+
-+
-+
-+/*
-+ * OpenGL 1.2
-+ */
-+
-+#define GL_RESCALE_NORMAL 0x803A
-+#define GL_CLAMP_TO_EDGE 0x812F
-+#define GL_MAX_ELEMENTS_VERTICES 0x80E8
-+#define GL_MAX_ELEMENTS_INDICES 0x80E9
-+#define GL_BGR 0x80E0
-+#define GL_BGRA 0x80E1
-+#define GL_UNSIGNED_BYTE_3_3_2 0x8032
-+#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
-+#define GL_UNSIGNED_SHORT_5_6_5 0x8363
-+#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
-+#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
-+#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
-+#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
-+#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
-+#define GL_UNSIGNED_INT_8_8_8_8 0x8035
-+#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
-+#define GL_UNSIGNED_INT_10_10_10_2 0x8036
-+#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
-+#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
-+#define GL_SINGLE_COLOR 0x81F9
-+#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
-+#define GL_TEXTURE_MIN_LOD 0x813A
-+#define GL_TEXTURE_MAX_LOD 0x813B
-+#define GL_TEXTURE_BASE_LEVEL 0x813C
-+#define GL_TEXTURE_MAX_LEVEL 0x813D
-+#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
-+#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
-+#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
-+#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
-+#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
-+#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
-+#define GL_PACK_SKIP_IMAGES 0x806B
-+#define GL_PACK_IMAGE_HEIGHT 0x806C
-+#define GL_UNPACK_SKIP_IMAGES 0x806D
-+#define GL_UNPACK_IMAGE_HEIGHT 0x806E
-+#define GL_TEXTURE_3D 0x806F
-+#define GL_PROXY_TEXTURE_3D 0x8070
-+#define GL_TEXTURE_DEPTH 0x8071
-+#define GL_TEXTURE_WRAP_R 0x8072
-+#define GL_MAX_3D_TEXTURE_SIZE 0x8073
-+#define GL_TEXTURE_BINDING_3D 0x806A
-+
-+GLAPI void GLAPIENTRY glDrawRangeElements( GLenum mode, GLuint start,
-+ GLuint end, GLsizei count, GLenum type, const GLvoid *indices );
-+
-+GLAPI void GLAPIENTRY glTexImage3D( GLenum target, GLint level,
-+ GLint internalFormat,
-+ GLsizei width, GLsizei height,
-+ GLsizei depth, GLint border,
-+ GLenum format, GLenum type,
-+ const GLvoid *pixels );
-+
-+GLAPI void GLAPIENTRY glTexSubImage3D( GLenum target, GLint level,
-+ GLint xoffset, GLint yoffset,
-+ GLint zoffset, GLsizei width,
-+ GLsizei height, GLsizei depth,
-+ GLenum format,
-+ GLenum type, const GLvoid *pixels);
-+
-+GLAPI void GLAPIENTRY glCopyTexSubImage3D( GLenum target, GLint level,
-+ GLint xoffset, GLint yoffset,
-+ GLint zoffset, GLint x,
-+ GLint y, GLsizei width,
-+ GLsizei height );
-+
-+typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
-+typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
-+typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
-+typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-+
-+
-+/*
-+ * GL_ARB_imaging
-+ */
-+
-+#define GL_CONSTANT_COLOR 0x8001
-+#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
-+#define GL_CONSTANT_ALPHA 0x8003
-+#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
-+#define GL_COLOR_TABLE 0x80D0
-+#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
-+#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
-+#define GL_PROXY_COLOR_TABLE 0x80D3
-+#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
-+#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
-+#define GL_COLOR_TABLE_SCALE 0x80D6
-+#define GL_COLOR_TABLE_BIAS 0x80D7
-+#define GL_COLOR_TABLE_FORMAT 0x80D8
-+#define GL_COLOR_TABLE_WIDTH 0x80D9
-+#define GL_COLOR_TABLE_RED_SIZE 0x80DA
-+#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
-+#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
-+#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
-+#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
-+#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
-+#define GL_CONVOLUTION_1D 0x8010
-+#define GL_CONVOLUTION_2D 0x8011
-+#define GL_SEPARABLE_2D 0x8012
-+#define GL_CONVOLUTION_BORDER_MODE 0x8013
-+#define GL_CONVOLUTION_FILTER_SCALE 0x8014
-+#define GL_CONVOLUTION_FILTER_BIAS 0x8015
-+#define GL_REDUCE 0x8016
-+#define GL_CONVOLUTION_FORMAT 0x8017
-+#define GL_CONVOLUTION_WIDTH 0x8018
-+#define GL_CONVOLUTION_HEIGHT 0x8019
-+#define GL_MAX_CONVOLUTION_WIDTH 0x801A
-+#define GL_MAX_CONVOLUTION_HEIGHT 0x801B
-+#define GL_POST_CONVOLUTION_RED_SCALE 0x801C
-+#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
-+#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
-+#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
-+#define GL_POST_CONVOLUTION_RED_BIAS 0x8020
-+#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
-+#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
-+#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
-+#define GL_CONSTANT_BORDER 0x8151
-+#define GL_REPLICATE_BORDER 0x8153
-+#define GL_CONVOLUTION_BORDER_COLOR 0x8154
-+#define GL_COLOR_MATRIX 0x80B1
-+#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
-+#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
-+#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
-+#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
-+#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
-+#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
-+#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
-+#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
-+#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
-+#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
-+#define GL_HISTOGRAM 0x8024
-+#define GL_PROXY_HISTOGRAM 0x8025
-+#define GL_HISTOGRAM_WIDTH 0x8026
-+#define GL_HISTOGRAM_FORMAT 0x8027
-+#define GL_HISTOGRAM_RED_SIZE 0x8028
-+#define GL_HISTOGRAM_GREEN_SIZE 0x8029
-+#define GL_HISTOGRAM_BLUE_SIZE 0x802A
-+#define GL_HISTOGRAM_ALPHA_SIZE 0x802B
-+#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
-+#define GL_HISTOGRAM_SINK 0x802D
-+#define GL_MINMAX 0x802E
-+#define GL_MINMAX_FORMAT 0x802F
-+#define GL_MINMAX_SINK 0x8030
-+#define GL_TABLE_TOO_LARGE 0x8031
-+#define GL_BLEND_EQUATION 0x8009
-+#define GL_MIN 0x8007
-+#define GL_MAX 0x8008
-+#define GL_FUNC_ADD 0x8006
-+#define GL_FUNC_SUBTRACT 0x800A
-+#define GL_FUNC_REVERSE_SUBTRACT 0x800B
-+#define GL_BLEND_COLOR 0x8005
-+
-+
-+GLAPI void GLAPIENTRY glColorTable( GLenum target, GLenum internalformat,
-+ GLsizei width, GLenum format,
-+ GLenum type, const GLvoid *table );
-+
-+GLAPI void GLAPIENTRY glColorSubTable( GLenum target,
-+ GLsizei start, GLsizei count,
-+ GLenum format, GLenum type,
-+ const GLvoid *data );
-+
-+GLAPI void GLAPIENTRY glColorTableParameteriv(GLenum target, GLenum pname,
-+ const GLint *params);
-+
-+GLAPI void GLAPIENTRY glColorTableParameterfv(GLenum target, GLenum pname,
-+ const GLfloat *params);
-+
-+GLAPI void GLAPIENTRY glCopyColorSubTable( GLenum target, GLsizei start,
-+ GLint x, GLint y, GLsizei width );
-+
-+GLAPI void GLAPIENTRY glCopyColorTable( GLenum target, GLenum internalformat,
-+ GLint x, GLint y, GLsizei width );
-+
-+GLAPI void GLAPIENTRY glGetColorTable( GLenum target, GLenum format,
-+ GLenum type, GLvoid *table );
-+
-+GLAPI void GLAPIENTRY glGetColorTableParameterfv( GLenum target, GLenum pname,
-+ GLfloat *params );
-+
-+GLAPI void GLAPIENTRY glGetColorTableParameteriv( GLenum target, GLenum pname,
-+ GLint *params );
-+
-+GLAPI void GLAPIENTRY glBlendEquation( GLenum mode );
-+
-+GLAPI void GLAPIENTRY glBlendColor( GLclampf red, GLclampf green,
-+ GLclampf blue, GLclampf alpha );
-+
-+GLAPI void GLAPIENTRY glHistogram( GLenum target, GLsizei width,
-+ GLenum internalformat, GLboolean sink );
-+
-+GLAPI void GLAPIENTRY glResetHistogram( GLenum target );
-+
-+GLAPI void GLAPIENTRY glGetHistogram( GLenum target, GLboolean reset,
-+ GLenum format, GLenum type,
-+ GLvoid *values );
-+
-+GLAPI void GLAPIENTRY glGetHistogramParameterfv( GLenum target, GLenum pname,
-+ GLfloat *params );
-+
-+GLAPI void GLAPIENTRY glGetHistogramParameteriv( GLenum target, GLenum pname,
-+ GLint *params );
-+
-+GLAPI void GLAPIENTRY glMinmax( GLenum target, GLenum internalformat,
-+ GLboolean sink );
-+
-+GLAPI void GLAPIENTRY glResetMinmax( GLenum target );
-+
-+GLAPI void GLAPIENTRY glGetMinmax( GLenum target, GLboolean reset,
-+ GLenum format, GLenum types,
-+ GLvoid *values );
-+
-+GLAPI void GLAPIENTRY glGetMinmaxParameterfv( GLenum target, GLenum pname,
-+ GLfloat *params );
-+
-+GLAPI void GLAPIENTRY glGetMinmaxParameteriv( GLenum target, GLenum pname,
-+ GLint *params );
-+
-+GLAPI void GLAPIENTRY glConvolutionFilter1D( GLenum target,
-+ GLenum internalformat, GLsizei width, GLenum format, GLenum type,
-+ const GLvoid *image );
-+
-+GLAPI void GLAPIENTRY glConvolutionFilter2D( GLenum target,
-+ GLenum internalformat, GLsizei width, GLsizei height, GLenum format,
-+ GLenum type, const GLvoid *image );
-+
-+GLAPI void GLAPIENTRY glConvolutionParameterf( GLenum target, GLenum pname,
-+ GLfloat params );
-+
-+GLAPI void GLAPIENTRY glConvolutionParameterfv( GLenum target, GLenum pname,
-+ const GLfloat *params );
-+
-+GLAPI void GLAPIENTRY glConvolutionParameteri( GLenum target, GLenum pname,
-+ GLint params );
-+
-+GLAPI void GLAPIENTRY glConvolutionParameteriv( GLenum target, GLenum pname,
-+ const GLint *params );
-+
-+GLAPI void GLAPIENTRY glCopyConvolutionFilter1D( GLenum target,
-+ GLenum internalformat, GLint x, GLint y, GLsizei width );
-+
-+GLAPI void GLAPIENTRY glCopyConvolutionFilter2D( GLenum target,
-+ GLenum internalformat, GLint x, GLint y, GLsizei width,
-+ GLsizei height);
-+
-+GLAPI void GLAPIENTRY glGetConvolutionFilter( GLenum target, GLenum format,
-+ GLenum type, GLvoid *image );
-+
-+GLAPI void GLAPIENTRY glGetConvolutionParameterfv( GLenum target, GLenum pname,
-+ GLfloat *params );
-+
-+GLAPI void GLAPIENTRY glGetConvolutionParameteriv( GLenum target, GLenum pname,
-+ GLint *params );
-+
-+GLAPI void GLAPIENTRY glSeparableFilter2D( GLenum target,
-+ GLenum internalformat, GLsizei width, GLsizei height, GLenum format,
-+ GLenum type, const GLvoid *row, const GLvoid *column );
-+
-+GLAPI void GLAPIENTRY glGetSeparableFilter( GLenum target, GLenum format,
-+ GLenum type, GLvoid *row, GLvoid *column, GLvoid *span );
-+
-+typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
-+typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
-+typedef void (APIENTRYP PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
-+typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
-+typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
-+typedef void (APIENTRYP PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
-+typedef void (APIENTRYP PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table);
-+typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
-+typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
-+typedef void (APIENTRYP PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
-+typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
-+typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
-+typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
-+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params);
-+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
-+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params);
-+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
-+typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
-+typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
-+typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image);
-+typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
-+typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
-+typedef void (APIENTRYP PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
-+typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
-+typedef void (APIENTRYP PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
-+typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
-+typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
-+typedef void (APIENTRYP PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
-+typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
-+typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
-+typedef void (APIENTRYP PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
-+typedef void (APIENTRYP PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink);
-+typedef void (APIENTRYP PFNGLRESETHISTOGRAMPROC) (GLenum target);
-+typedef void (APIENTRYP PFNGLRESETMINMAXPROC) (GLenum target);
-+
-+
-+
-+/*
-+ * OpenGL 1.3
-+ */
-+
-+/* multitexture */
-+#define GL_TEXTURE0 0x84C0
-+#define GL_TEXTURE1 0x84C1
-+#define GL_TEXTURE2 0x84C2
-+#define GL_TEXTURE3 0x84C3
-+#define GL_TEXTURE4 0x84C4
-+#define GL_TEXTURE5 0x84C5
-+#define GL_TEXTURE6 0x84C6
-+#define GL_TEXTURE7 0x84C7
-+#define GL_TEXTURE8 0x84C8
-+#define GL_TEXTURE9 0x84C9
-+#define GL_TEXTURE10 0x84CA
-+#define GL_TEXTURE11 0x84CB
-+#define GL_TEXTURE12 0x84CC
-+#define GL_TEXTURE13 0x84CD
-+#define GL_TEXTURE14 0x84CE
-+#define GL_TEXTURE15 0x84CF
-+#define GL_TEXTURE16 0x84D0
-+#define GL_TEXTURE17 0x84D1
-+#define GL_TEXTURE18 0x84D2
-+#define GL_TEXTURE19 0x84D3
-+#define GL_TEXTURE20 0x84D4
-+#define GL_TEXTURE21 0x84D5
-+#define GL_TEXTURE22 0x84D6
-+#define GL_TEXTURE23 0x84D7
-+#define GL_TEXTURE24 0x84D8
-+#define GL_TEXTURE25 0x84D9
-+#define GL_TEXTURE26 0x84DA
-+#define GL_TEXTURE27 0x84DB
-+#define GL_TEXTURE28 0x84DC
-+#define GL_TEXTURE29 0x84DD
-+#define GL_TEXTURE30 0x84DE
-+#define GL_TEXTURE31 0x84DF
-+#define GL_ACTIVE_TEXTURE 0x84E0
-+#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
-+#define GL_MAX_TEXTURE_UNITS 0x84E2
-+/* texture_cube_map */
-+#define GL_NORMAL_MAP 0x8511
-+#define GL_REFLECTION_MAP 0x8512
-+#define GL_TEXTURE_CUBE_MAP 0x8513
-+#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
-+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
-+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
-+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
-+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
-+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
-+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
-+#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
-+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
-+/* texture_compression */
-+#define GL_COMPRESSED_ALPHA 0x84E9
-+#define GL_COMPRESSED_LUMINANCE 0x84EA
-+#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
-+#define GL_COMPRESSED_INTENSITY 0x84EC
-+#define GL_COMPRESSED_RGB 0x84ED
-+#define GL_COMPRESSED_RGBA 0x84EE
-+#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
-+#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
-+#define GL_TEXTURE_COMPRESSED 0x86A1
-+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
-+#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
-+/* multisample */
-+#define GL_MULTISAMPLE 0x809D
-+#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
-+#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
-+#define GL_SAMPLE_COVERAGE 0x80A0
-+#define GL_SAMPLE_BUFFERS 0x80A8
-+#define GL_SAMPLES 0x80A9
-+#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
-+#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
-+#define GL_MULTISAMPLE_BIT 0x20000000
-+/* transpose_matrix */
-+#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
-+#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
-+#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
-+#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
-+/* texture_env_combine */
-+#define GL_COMBINE 0x8570
-+#define GL_COMBINE_RGB 0x8571
-+#define GL_COMBINE_ALPHA 0x8572
-+#define GL_SOURCE0_RGB 0x8580
-+#define GL_SOURCE1_RGB 0x8581
-+#define GL_SOURCE2_RGB 0x8582
-+#define GL_SOURCE0_ALPHA 0x8588
-+#define GL_SOURCE1_ALPHA 0x8589
-+#define GL_SOURCE2_ALPHA 0x858A
-+#define GL_OPERAND0_RGB 0x8590
-+#define GL_OPERAND1_RGB 0x8591
-+#define GL_OPERAND2_RGB 0x8592
-+#define GL_OPERAND0_ALPHA 0x8598
-+#define GL_OPERAND1_ALPHA 0x8599
-+#define GL_OPERAND2_ALPHA 0x859A
-+#define GL_RGB_SCALE 0x8573
-+#define GL_ADD_SIGNED 0x8574
-+#define GL_INTERPOLATE 0x8575
-+#define GL_SUBTRACT 0x84E7
-+#define GL_CONSTANT 0x8576
-+#define GL_PRIMARY_COLOR 0x8577
-+#define GL_PREVIOUS 0x8578
-+/* texture_env_dot3 */
-+#define GL_DOT3_RGB 0x86AE
-+#define GL_DOT3_RGBA 0x86AF
-+/* texture_border_clamp */
-+#define GL_CLAMP_TO_BORDER 0x812D
-+
-+GLAPI void GLAPIENTRY glActiveTexture( GLenum texture );
-+
-+GLAPI void GLAPIENTRY glClientActiveTexture( GLenum texture );
-+
-+GLAPI void GLAPIENTRY glCompressedTexImage1D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data );
-+
-+GLAPI void GLAPIENTRY glCompressedTexImage2D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data );
-+
-+GLAPI void GLAPIENTRY glCompressedTexImage3D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data );
-+
-+GLAPI void GLAPIENTRY glCompressedTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data );
-+
-+GLAPI void GLAPIENTRY glCompressedTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data );
-+
-+GLAPI void GLAPIENTRY glCompressedTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data );
-+
-+GLAPI void GLAPIENTRY glGetCompressedTexImage( GLenum target, GLint lod, GLvoid *img );
-+
-+GLAPI void GLAPIENTRY glMultiTexCoord1d( GLenum target, GLdouble s );
-+
-+GLAPI void GLAPIENTRY glMultiTexCoord1dv( GLenum target, const GLdouble *v );
-+
-+GLAPI void GLAPIENTRY glMultiTexCoord1f( GLenum target, GLfloat s );
-+
-+GLAPI void GLAPIENTRY glMultiTexCoord1fv( GLenum target, const GLfloat *v );
-+
-+GLAPI void GLAPIENTRY glMultiTexCoord1i( GLenum target, GLint s );
-+
-+GLAPI void GLAPIENTRY glMultiTexCoord1iv( GLenum target, const GLint *v );
-+
-+GLAPI void GLAPIENTRY glMultiTexCoord1s( GLenum target, GLshort s );
-+
-+GLAPI void GLAPIENTRY glMultiTexCoord1sv( GLenum target, const GLshort *v );
-+
-+GLAPI void GLAPIENTRY glMultiTexCoord2d( GLenum target, GLdouble s, GLdouble t );
-+
-+GLAPI void GLAPIENTRY glMultiTexCoord2dv( GLenum target, const GLdouble *v );
-+
-+GLAPI void GLAPIENTRY glMultiTexCoord2f( GLenum target, GLfloat s, GLfloat t );
-+
-+GLAPI void GLAPIENTRY glMultiTexCoord2fv( GLenum target, const GLfloat *v );
-+
-+GLAPI void GLAPIENTRY glMultiTexCoord2i( GLenum target, GLint s, GLint t );
-+
-+GLAPI void GLAPIENTRY glMultiTexCoord2iv( GLenum target, const GLint *v );
-+
-+GLAPI void GLAPIENTRY glMultiTexCoord2s( GLenum target, GLshort s, GLshort t );
-+
-+GLAPI void GLAPIENTRY glMultiTexCoord2sv( GLenum target, const GLshort *v );
-+
-+GLAPI void GLAPIENTRY glMultiTexCoord3d( GLenum target, GLdouble s, GLdouble t, GLdouble r );
-+
-+GLAPI void GLAPIENTRY glMultiTexCoord3dv( GLenum target, const GLdouble *v );
-+
-+GLAPI void GLAPIENTRY glMultiTexCoord3f( GLenum target, GLfloat s, GLfloat t, GLfloat r );
-+
-+GLAPI void GLAPIENTRY glMultiTexCoord3fv( GLenum target, const GLfloat *v );
-+
-+GLAPI void GLAPIENTRY glMultiTexCoord3i( GLenum target, GLint s, GLint t, GLint r );
-+
-+GLAPI void GLAPIENTRY glMultiTexCoord3iv( GLenum target, const GLint *v );
-+
-+GLAPI void GLAPIENTRY glMultiTexCoord3s( GLenum target, GLshort s, GLshort t, GLshort r );
-+
-+GLAPI void GLAPIENTRY glMultiTexCoord3sv( GLenum target, const GLshort *v );
-+
-+GLAPI void GLAPIENTRY glMultiTexCoord4d( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q );
-+
-+GLAPI void GLAPIENTRY glMultiTexCoord4dv( GLenum target, const GLdouble *v );
-+
-+GLAPI void GLAPIENTRY glMultiTexCoord4f( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q );
-+
-+GLAPI void GLAPIENTRY glMultiTexCoord4fv( GLenum target, const GLfloat *v );
-+
-+GLAPI void GLAPIENTRY glMultiTexCoord4i( GLenum target, GLint s, GLint t, GLint r, GLint q );
-+
-+GLAPI void GLAPIENTRY glMultiTexCoord4iv( GLenum target, const GLint *v );
-+
-+GLAPI void GLAPIENTRY glMultiTexCoord4s( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q );
-+
-+GLAPI void GLAPIENTRY glMultiTexCoord4sv( GLenum target, const GLshort *v );
-+
-+
-+GLAPI void GLAPIENTRY glLoadTransposeMatrixd( const GLdouble m[16] );
-+
-+GLAPI void GLAPIENTRY glLoadTransposeMatrixf( const GLfloat m[16] );
-+
-+GLAPI void GLAPIENTRY glMultTransposeMatrixd( const GLdouble m[16] );
-+
-+GLAPI void GLAPIENTRY glMultTransposeMatrixf( const GLfloat m[16] );
-+
-+GLAPI void GLAPIENTRY glSampleCoverage( GLclampf value, GLboolean invert );
-+
-+typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
-+typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v);
-+typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat *m);
-+typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble *m);
-+typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat *m);
-+typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble *m);
-+typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert);
-+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
-+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
-+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
-+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
-+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
-+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
-+typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, void *img);
-+
-+
-+/*
-+ * GL_ARB_multitexture (ARB extension 1 and OpenGL 1.2.1)
-+ */
-+#ifndef GL_ARB_multitexture
-+#define GL_ARB_multitexture 1
-+
-+#define GL_TEXTURE0_ARB 0x84C0
-+#define GL_TEXTURE1_ARB 0x84C1
-+#define GL_TEXTURE2_ARB 0x84C2
-+#define GL_TEXTURE3_ARB 0x84C3
-+#define GL_TEXTURE4_ARB 0x84C4
-+#define GL_TEXTURE5_ARB 0x84C5
-+#define GL_TEXTURE6_ARB 0x84C6
-+#define GL_TEXTURE7_ARB 0x84C7
-+#define GL_TEXTURE8_ARB 0x84C8
-+#define GL_TEXTURE9_ARB 0x84C9
-+#define GL_TEXTURE10_ARB 0x84CA
-+#define GL_TEXTURE11_ARB 0x84CB
-+#define GL_TEXTURE12_ARB 0x84CC
-+#define GL_TEXTURE13_ARB 0x84CD
-+#define GL_TEXTURE14_ARB 0x84CE
-+#define GL_TEXTURE15_ARB 0x84CF
-+#define GL_TEXTURE16_ARB 0x84D0
-+#define GL_TEXTURE17_ARB 0x84D1
-+#define GL_TEXTURE18_ARB 0x84D2
-+#define GL_TEXTURE19_ARB 0x84D3
-+#define GL_TEXTURE20_ARB 0x84D4
-+#define GL_TEXTURE21_ARB 0x84D5
-+#define GL_TEXTURE22_ARB 0x84D6
-+#define GL_TEXTURE23_ARB 0x84D7
-+#define GL_TEXTURE24_ARB 0x84D8
-+#define GL_TEXTURE25_ARB 0x84D9
-+#define GL_TEXTURE26_ARB 0x84DA
-+#define GL_TEXTURE27_ARB 0x84DB
-+#define GL_TEXTURE28_ARB 0x84DC
-+#define GL_TEXTURE29_ARB 0x84DD
-+#define GL_TEXTURE30_ARB 0x84DE
-+#define GL_TEXTURE31_ARB 0x84DF
-+#define GL_ACTIVE_TEXTURE_ARB 0x84E0
-+#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
-+#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
-+
-+GLAPI void GLAPIENTRY glActiveTextureARB(GLenum texture);
-+GLAPI void GLAPIENTRY glClientActiveTextureARB(GLenum texture);
-+GLAPI void GLAPIENTRY glMultiTexCoord1dARB(GLenum target, GLdouble s);
-+GLAPI void GLAPIENTRY glMultiTexCoord1dvARB(GLenum target, const GLdouble *v);
-+GLAPI void GLAPIENTRY glMultiTexCoord1fARB(GLenum target, GLfloat s);
-+GLAPI void GLAPIENTRY glMultiTexCoord1fvARB(GLenum target, const GLfloat *v);
-+GLAPI void GLAPIENTRY glMultiTexCoord1iARB(GLenum target, GLint s);
-+GLAPI void GLAPIENTRY glMultiTexCoord1ivARB(GLenum target, const GLint *v);
-+GLAPI void GLAPIENTRY glMultiTexCoord1sARB(GLenum target, GLshort s);
-+GLAPI void GLAPIENTRY glMultiTexCoord1svARB(GLenum target, const GLshort *v);
-+GLAPI void GLAPIENTRY glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t);
-+GLAPI void GLAPIENTRY glMultiTexCoord2dvARB(GLenum target, const GLdouble *v);
-+GLAPI void GLAPIENTRY glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t);
-+GLAPI void GLAPIENTRY glMultiTexCoord2fvARB(GLenum target, const GLfloat *v);
-+GLAPI void GLAPIENTRY glMultiTexCoord2iARB(GLenum target, GLint s, GLint t);
-+GLAPI void GLAPIENTRY glMultiTexCoord2ivARB(GLenum target, const GLint *v);
-+GLAPI void GLAPIENTRY glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t);
-+GLAPI void GLAPIENTRY glMultiTexCoord2svARB(GLenum target, const GLshort *v);
-+GLAPI void GLAPIENTRY glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r);
-+GLAPI void GLAPIENTRY glMultiTexCoord3dvARB(GLenum target, const GLdouble *v);
-+GLAPI void GLAPIENTRY glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r);
-+GLAPI void GLAPIENTRY glMultiTexCoord3fvARB(GLenum target, const GLfloat *v);
-+GLAPI void GLAPIENTRY glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r);
-+GLAPI void GLAPIENTRY glMultiTexCoord3ivARB(GLenum target, const GLint *v);
-+GLAPI void GLAPIENTRY glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r);
-+GLAPI void GLAPIENTRY glMultiTexCoord3svARB(GLenum target, const GLshort *v);
-+GLAPI void GLAPIENTRY glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
-+GLAPI void GLAPIENTRY glMultiTexCoord4dvARB(GLenum target, const GLdouble *v);
-+GLAPI void GLAPIENTRY glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
-+GLAPI void GLAPIENTRY glMultiTexCoord4fvARB(GLenum target, const GLfloat *v);
-+GLAPI void GLAPIENTRY glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q);
-+GLAPI void GLAPIENTRY glMultiTexCoord4ivARB(GLenum target, const GLint *v);
-+GLAPI void GLAPIENTRY glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
-+GLAPI void GLAPIENTRY glMultiTexCoord4svARB(GLenum target, const GLshort *v);
-+
-+typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture);
-+typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v);
-+
-+#endif /* GL_ARB_multitexture */
-+
-+
-+
-+/*
-+ * Define this token if you want "old-style" header file behaviour (extensions
-+ * defined in gl.h). Otherwise, extensions will be included from glext.h.
-+ */
-+#if defined(GL_GLEXT_LEGACY)
-+
-+/* All extensions that used to be here are now found in glext.h */
-+
-+#else /* GL_GLEXT_LEGACY */
-+
-+#include <GL/glext.h>
-+
-+#endif /* GL_GLEXT_LEGACY */
-+
-+
-+
-+#if GL_ARB_shader_objects
-+
-+#ifndef GL_MESA_shader_debug
-+#define GL_MESA_shader_debug 1
-+
-+#define GL_DEBUG_OBJECT_MESA 0x8759
-+#define GL_DEBUG_PRINT_MESA 0x875A
-+#define GL_DEBUG_ASSERT_MESA 0x875B
-+
-+GLAPI GLhandleARB GLAPIENTRY glCreateDebugObjectMESA (void);
-+GLAPI void GLAPIENTRY glClearDebugLogMESA (GLhandleARB obj, GLenum logType, GLenum shaderType);
-+GLAPI void GLAPIENTRY glGetDebugLogMESA (GLhandleARB obj, GLenum logType, GLenum shaderType, GLsizei maxLength,
-+ GLsizei *length, GLcharARB *debugLog);
-+GLAPI GLsizei GLAPIENTRY glGetDebugLogLengthMESA (GLhandleARB obj, GLenum logType, GLenum shaderType);
-+
-+#endif /* GL_MESA_shader_debug */
-+
-+#endif /* GL_ARB_shader_objects */
-+
-+
-+/*
-+ * ???. GL_MESA_packed_depth_stencil
-+ * XXX obsolete
-+ */
-+#ifndef GL_MESA_packed_depth_stencil
-+#define GL_MESA_packed_depth_stencil 1
-+
-+#define GL_DEPTH_STENCIL_MESA 0x8750
-+#define GL_UNSIGNED_INT_24_8_MESA 0x8751
-+#define GL_UNSIGNED_INT_8_24_REV_MESA 0x8752
-+#define GL_UNSIGNED_SHORT_15_1_MESA 0x8753
-+#define GL_UNSIGNED_SHORT_1_15_REV_MESA 0x8754
-+
-+#endif /* GL_MESA_packed_depth_stencil */
-+
-+
-+#ifndef GL_MESA_program_debug
-+#define GL_MESA_program_debug 1
-+
-+#define GL_FRAGMENT_PROGRAM_POSITION_MESA 0x8bb0
-+#define GL_FRAGMENT_PROGRAM_CALLBACK_MESA 0x8bb1
-+#define GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA 0x8bb2
-+#define GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA 0x8bb3
-+#define GL_VERTEX_PROGRAM_POSITION_MESA 0x8bb4
-+#define GL_VERTEX_PROGRAM_CALLBACK_MESA 0x8bb5
-+#define GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA 0x8bb6
-+#define GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA 0x8bb7
-+
-+typedef void (*GLprogramcallbackMESA)(GLenum target, GLvoid *data);
-+
-+GLAPI void GLAPIENTRY glProgramCallbackMESA(GLenum target, GLprogramcallbackMESA callback, GLvoid *data);
-+
-+GLAPI void GLAPIENTRY glGetProgramRegisterfvMESA(GLenum target, GLsizei len, const GLubyte *name, GLfloat *v);
-+
-+#endif /* GL_MESA_program_debug */
-+
-+
-+#ifndef GL_ATI_blend_equation_separate
-+#define GL_ATI_blend_equation_separate 1
-+
-+#define GL_ALPHA_BLEND_EQUATION_ATI 0x883D
-+
-+GLAPI void GLAPIENTRY glBlendEquationSeparateATI( GLenum modeRGB, GLenum modeA );
-+typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEATIPROC) (GLenum modeRGB, GLenum modeA);
-+
-+#endif /* GL_ATI_blend_equation_separate */
-+
-+
-+
-+/**
-+ ** NOTE!!!!! If you add new functions to this file, or update
-+ ** glext.h be sure to regenerate the gl_mangle.h file. See comments
-+ ** in that file for details.
-+ **/
-+
-+
-+
-+/**********************************************************************
-+ * Begin system-specific stuff
-+ */
-+#if defined(PRAGMA_EXPORT_SUPPORTED)
-+#pragma export off
-+#endif
-+
-+#if defined(macintosh) && PRAGMA_IMPORT_SUPPORTED
-+#pragma import off
-+#endif
-+/*
-+ * End system-specific stuff
-+ **********************************************************************/
-+
-+
-+#ifdef __cplusplus
-+}
-+#endif
-+
-+#endif /* __gl_h_ */
-diff --git Mesa/inc/gl_mangle.h Mesa/inc/gl_mangle.h
-new file mode 100644
-index 0000000..863a2c9
---- /dev/null
-+++ Mesa/inc/gl_mangle.h
-@@ -0,0 +1,1568 @@
-+#if 0
-+#define GL_MANGLE_C1 "DO NOT EDIT!!! - TO REGENERATE from gl.h, EXECUTE THIS FILE IN SHELL (/bin/sh) and save the output"
-+#define GL_MANGLE_C2 "This file is used to create GL function protypes and aliases for the function names"
-+ files="gl.h glext.h"
-+#define GL_MANGLE_C3 "get regeneration header - copy everything in this file above the 'REGENERATE_TO_END' line"
-+ awk '!done; /^\/\*REGENERATE_TO_END/ {done=1}' $0
-+ echo ""
-+#define GL_MANGLE_C4 get aliases
-+ grep '^GLAPI' $files | sed -e 's/.*ENTRY gl\([^( ]*\).*$/#define gl\1 MANGLE(\1)/' | sort | uniq
-+ echo ""
-+ echo "#endif /* GL_MANGLE_H */"
-+ exit
... etc. - the rest is truncated
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