[ooo-build-commit] .: patches/dev300

Fridrich Strba fridrich at kemper.freedesktop.org
Tue Sep 14 02:50:25 PDT 2010


 patches/dev300/apply                                    |    7 
 patches/dev300/internal-mesa-headers-config_office.diff |   55 
 patches/dev300/internal-mesa-headers-mesa.diff          |14215 ----------------
 3 files changed, 1 insertion(+), 14276 deletions(-)

New commits:
commit d269918fb570e2c57df2ac61b3fe007879771ed1
Author: Fridrich Å trba <fridrich.strba at bluewin.ch>
Date:   Tue Sep 14 11:49:45 2010 +0200

    Migrate the InternalMesaHeaders section to git.

diff --git a/patches/dev300/apply b/patches/dev300/apply
index e673908..9248d29 100644
--- a/patches/dev300/apply
+++ b/patches/dev300/apply
@@ -17,7 +17,7 @@ Common : PreprocessPatches, BuildBits, TemporaryHacks, FixesNotForUpstream, \
 	 Layout, VBABits, VBAObjects, CalcErrors, CJK, GCJ, Lwp, \
 	 OOXML, OOXMLExportDevel, OOXMLExport, FrameworkFeature, UnitTesting, \
 	 PopupRemoval, InternalCairo, \
-	 FedoraCommonFixes, InternalMesaHeaders, LayoutDialogs, Fuzz, \
+	 FedoraCommonFixes, LayoutDialogs, Fuzz, \
 	 CalcRowLimit, Gcc44, Gcc45, BuildFix, WriterDocComparison, \
 	 Toolbars, MySQL, BorderTypes, WriterNavigation
 
@@ -2615,11 +2615,6 @@ lockfile-dont-do-dns-lookup.diff, n#389257, jholesov
 # TODO file up-stream
 lockfile-less-symbols.diff, jholesov
 
-[ InternalMesaHeaders ]
-internal-mesa-headers-config_office.diff, fridrich
-internal-mesa-headers-mesa.diff, fridrich
-
-
 [ InternalCairo ]
 cairo-pixman-makefile-mk.diff
 cairo-cairo-makefile-mk.diff
diff --git a/patches/dev300/internal-mesa-headers-config_office.diff b/patches/dev300/internal-mesa-headers-config_office.diff
deleted file mode 100644
index a844f57..0000000
--- a/patches/dev300/internal-mesa-headers-config_office.diff
+++ /dev/null
@@ -1,55 +0,0 @@
----
- configure.in |   17 +++++++++++++++++
- set_soenv.in |    1 +
- 2 files changed, 18 insertions(+), 0 deletions(-)
-
-diff --git configure.in configure.in
-index 6bcf3f0..411e922 100644
---- configure.in
-+++ configure.in
-@@ -525,6 +525,9 @@ AC_ARG_WITH(system-sane,
- AC_ARG_WITH(system-xrender,
- [  --with-system-xrender-headers  Use XRender headers already on system
- ],,)
-+AC_ARG_WITH(system-mesa-headers,
-+[  --with-system-mesa-headers     Use Mesa headers already on system
-+],,)
- AC_ARG_WITH(system-curl,
- [  --with-system-curl      Use curl already on system
- ],,)
-@@ -5133,6 +5136,20 @@ AC_SUBST(XRANDR_LIBS)
- AC_SUBST(ENABLE_RANDR)
- 
- dnl ===================================================================
-+dnl Check for system Mesa
-+dnl ===================================================================
-+AC_MSG_CHECKING([which Mesa headers to use])
-+if test "$with_system_mesa_headers" == "no"; then
-+   AC_MSG_RESULT([internal])
-+   SYSTEM_MESA_HEADERS=NO
-+   BUILD_TYPE="$BUILD_TYPE MESA"
-+else
-+   AC_MSG_RESULT([external])
-+   SYSTEM_MESA_HEADERS=YES
-+fi
-+AC_SUBST(SYSTEM_MESA_HEADERS)
-+
-+dnl ===================================================================
- dnl Check for building neon
- dnl ===================================================================
- AC_MSG_CHECKING([whether to use neon])
-diff --git set_soenv.in set_soenv.in
-index 6790259..8824c8b 100644
---- set_soenv.in
-+++ set_soenv.in
-@@ -1916,6 +1916,7 @@ ToFile( "LIBXSLT_CFLAGS",    "@LIBXSLT_CFLAGS@",   "e" );
- ToFile( "LIBXSLT_LIBS",      "@LIBXSLT_LIBS@",     "e" );
- ToFile( "SYSTEM_SANE_HEADER","@SYSTEM_SANE_HEADER@","e" );
- ToFile( "SYSTEM_XRENDER_HEADERS","@SYSTEM_XRENDER_HEADERS@","e" );
-+ToFile( "SYSTEM_MESA_HEADERS","@SYSTEM_MESA_HEADERS@","e" );
- ToFile( "SYSTEM_CURL",       "@SYSTEM_CURL@",      "e" );
- ToFile( "CURL_CFLAGS",       "@CURL_CFLAGS@",      "e" );
- ToFile( "CURL_LIBS",         "@CURL_LIBS@",        "e" );
--- 
-1.7.0.1
-
diff --git a/patches/dev300/internal-mesa-headers-mesa.diff b/patches/dev300/internal-mesa-headers-mesa.diff
deleted file mode 100644
index 8e2bdf0..0000000
--- a/patches/dev300/internal-mesa-headers-mesa.diff
+++ /dev/null
@@ -1,14215 +0,0 @@
----
- Mesa/inc/gl.h         | 2252 +++++++++++++++
- Mesa/inc/gl_mangle.h  | 1568 +++++++++++
- Mesa/inc/glext.h      | 7271 +++++++++++++++++++++++++++++++++++++++++++++++++
- Mesa/inc/glu.h        |  348 +++
- Mesa/inc/glu_mangle.h |   86 +
- Mesa/inc/glx.h        |  500 ++++
- Mesa/inc/glx_mangle.h |   81 +
- Mesa/inc/glxext.h     |  785 ++++++
- Mesa/inc/vms_x_fix.h  | 1224 +++++++++
- Mesa/prj/build.lst    |    3 +
- Mesa/prj/d.lst        |    3 +
- 11 files changed, 14121 insertions(+), 0 deletions(-)
- create mode 100644 Mesa/inc/gl.h
- create mode 100644 Mesa/inc/gl_mangle.h
- create mode 100644 Mesa/inc/glext.h
- create mode 100644 Mesa/inc/glu.h
- create mode 100644 Mesa/inc/glu_mangle.h
- create mode 100644 Mesa/inc/glx.h
- create mode 100644 Mesa/inc/glx_mangle.h
- create mode 100644 Mesa/inc/glxext.h
- create mode 100644 Mesa/inc/vms_x_fix.h
- create mode 100644 Mesa/prj/build.lst
- create mode 100644 Mesa/prj/d.lst
-
-diff --git Mesa/inc/gl.h Mesa/inc/gl.h
-new file mode 100644
-index 0000000..4380a15
---- /dev/null
-+++ Mesa/inc/gl.h
-@@ -0,0 +1,2252 @@
-+/*
-+ * Mesa 3-D graphics library
-+ * Version:  7.0
-+ *
-+ * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
-+ *
-+ * Permission is hereby granted, free of charge, to any person obtaining a
-+ * copy of this software and associated documentation files (the "Software"),
-+ * to deal in the Software without restriction, including without limitation
-+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
-+ * and/or sell copies of the Software, and to permit persons to whom the
-+ * Software is furnished to do so, subject to the following conditions:
-+ *
-+ * The above copyright notice and this permission notice shall be included
-+ * in all copies or substantial portions of the Software.
-+ *
-+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
-+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
-+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
-+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
-+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-+ */
-+
-+
-+#ifndef __gl_h_
-+#define __gl_h_
-+
-+#if defined(USE_MGL_NAMESPACE)
-+#include "gl_mangle.h"
-+#endif
-+
-+
-+/**********************************************************************
-+ * Begin system-specific stuff. Do not do any of this when building
-+ * for SciTech SNAP, as this is all done before this header file is
-+ * included.
-+ */
-+#if !defined(__SCITECH_SNAP__)
-+
-+#if defined(__BEOS__)
-+#include <stdlib.h>     /* to get some BeOS-isms */
-+#endif
-+
-+#if !defined(OPENSTEP) && (defined(NeXT) || defined(NeXT_PDO))
-+#define OPENSTEP
-+#endif
-+
-+#if defined(_WIN32) && !defined(__WIN32__) && !defined(__CYGWIN__)
-+#define __WIN32__
-+#endif
-+
-+#if !defined(OPENSTEP) && (defined(__WIN32__) && !defined(__CYGWIN__))
-+#  if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */
-+#    define GLAPI __declspec(dllexport)
-+#  elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL) /* tag specifying we're building for DLL runtime support */
-+#    define GLAPI __declspec(dllimport)
-+#  else /* for use with static link lib build of Win32 edition only */
-+#    define GLAPI extern
-+#  endif /* _STATIC_MESA support */
-+#  define GLAPIENTRY __stdcall
-+#elif defined(__CYGWIN__) && defined(USE_OPENGL32) /* use native windows opengl32 */
-+#  define GLAPI extern
-+#  define GLAPIENTRY __stdcall
-+#elif defined(__GNUC__) && (__GNUC__ * 100 + __GNUC_MINOR__) >= 303
-+#  define GLAPI __attribute__((visibility("default")))
-+#  define GLAPIENTRY
-+#endif /* WIN32 && !CYGWIN */
-+
-+#if (defined(__BEOS__) && defined(__POWERPC__)) || defined(__QUICKDRAW__)
-+#  define PRAGMA_EXPORT_SUPPORTED		1
-+#endif
-+
-+/*
-+ * WINDOWS: Include windows.h here to define APIENTRY.
-+ * It is also useful when applications include this file by
-+ * including only glut.h, since glut.h depends on windows.h.
-+ * Applications needing to include windows.h with parms other
-+ * than "WIN32_LEAN_AND_MEAN" may include windows.h before
-+ * glut.h or gl.h.
-+ */
-+#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__)
-+#define WIN32_LEAN_AND_MEAN 1
-+#include <windows.h>
-+#endif
-+
-+#if defined(_WIN32) && !defined(_WINGDI_) && !defined(_GNU_H_WINDOWS32_DEFINES) \
-+     && !defined(OPENSTEP) && !defined(__CYGWIN__) || defined(__MINGW32__)
-+#include <GL/mesa_wgl.h>
-+#endif
-+
-+#if defined(macintosh) && PRAGMA_IMPORT_SUPPORTED
-+#pragma import on
-+#endif
-+
-+#ifndef GLAPI
-+#define GLAPI extern
-+#endif
-+
-+#ifndef GLAPIENTRY
-+#define GLAPIENTRY
-+#endif
-+
-+#ifndef APIENTRY
-+#define APIENTRY GLAPIENTRY
-+#endif
-+
-+/* "P" suffix to be used for a pointer to a function */
-+#ifndef APIENTRYP
-+#define APIENTRYP APIENTRY *
-+#endif
-+
-+#ifndef GLAPIENTRYP
-+#define GLAPIENTRYP GLAPIENTRY *
-+#endif
-+
-+#ifdef CENTERLINE_CLPP
-+#define signed
-+#endif
-+
-+#if defined(PRAGMA_EXPORT_SUPPORTED)
-+#pragma export on
-+#endif
-+
-+#endif /* !__SCITECH_SNAP__ */
-+/*
-+ * End system-specific stuff.
-+ **********************************************************************/
-+
-+
-+
-+#ifdef __cplusplus
-+extern "C" {
-+#endif
-+
-+
-+
-+#define GL_VERSION_1_1   1
-+#define GL_VERSION_1_2   1
-+#define GL_VERSION_1_3   1
-+#define GL_ARB_imaging   1
-+
-+
-+/*
-+ * Datatypes
-+ */
-+typedef unsigned int	GLenum;
-+typedef unsigned char	GLboolean;
-+typedef unsigned int	GLbitfield;
-+typedef void		GLvoid;
-+typedef signed char	GLbyte;		/* 1-byte signed */
-+typedef short		GLshort;	/* 2-byte signed */
-+typedef int		GLint;		/* 4-byte signed */
-+typedef unsigned char	GLubyte;	/* 1-byte unsigned */
-+typedef unsigned short	GLushort;	/* 2-byte unsigned */
-+typedef unsigned int	GLuint;		/* 4-byte unsigned */
-+typedef int		GLsizei;	/* 4-byte signed */
-+typedef float		GLfloat;	/* single precision float */
-+typedef float		GLclampf;	/* single precision float in [0,1] */
-+typedef double		GLdouble;	/* double precision float */
-+typedef double		GLclampd;	/* double precision float in [0,1] */
-+
-+
-+
-+/*
-+ * Constants
-+ */
-+
-+/* Boolean values */
-+#define GL_FALSE				0x0
-+#define GL_TRUE					0x1
-+
-+/* Data types */
-+#define GL_BYTE					0x1400
-+#define GL_UNSIGNED_BYTE			0x1401
-+#define GL_SHORT				0x1402
-+#define GL_UNSIGNED_SHORT			0x1403
-+#define GL_INT					0x1404
-+#define GL_UNSIGNED_INT				0x1405
-+#define GL_FLOAT				0x1406
-+#define GL_2_BYTES				0x1407
-+#define GL_3_BYTES				0x1408
-+#define GL_4_BYTES				0x1409
-+#define GL_DOUBLE				0x140A
-+
-+/* Primitives */
-+#define GL_POINTS				0x0000
-+#define GL_LINES				0x0001
-+#define GL_LINE_LOOP				0x0002
-+#define GL_LINE_STRIP				0x0003
-+#define GL_TRIANGLES				0x0004
-+#define GL_TRIANGLE_STRIP			0x0005
-+#define GL_TRIANGLE_FAN				0x0006
-+#define GL_QUADS				0x0007
-+#define GL_QUAD_STRIP				0x0008
-+#define GL_POLYGON				0x0009
-+
-+/* Vertex Arrays */
-+#define GL_VERTEX_ARRAY				0x8074
-+#define GL_NORMAL_ARRAY				0x8075
-+#define GL_COLOR_ARRAY				0x8076
-+#define GL_INDEX_ARRAY				0x8077
-+#define GL_TEXTURE_COORD_ARRAY			0x8078
-+#define GL_EDGE_FLAG_ARRAY			0x8079
-+#define GL_VERTEX_ARRAY_SIZE			0x807A
-+#define GL_VERTEX_ARRAY_TYPE			0x807B
-+#define GL_VERTEX_ARRAY_STRIDE			0x807C
-+#define GL_NORMAL_ARRAY_TYPE			0x807E
-+#define GL_NORMAL_ARRAY_STRIDE			0x807F
-+#define GL_COLOR_ARRAY_SIZE			0x8081
-+#define GL_COLOR_ARRAY_TYPE			0x8082
-+#define GL_COLOR_ARRAY_STRIDE			0x8083
-+#define GL_INDEX_ARRAY_TYPE			0x8085
-+#define GL_INDEX_ARRAY_STRIDE			0x8086
-+#define GL_TEXTURE_COORD_ARRAY_SIZE		0x8088
-+#define GL_TEXTURE_COORD_ARRAY_TYPE		0x8089
-+#define GL_TEXTURE_COORD_ARRAY_STRIDE		0x808A
-+#define GL_EDGE_FLAG_ARRAY_STRIDE		0x808C
-+#define GL_VERTEX_ARRAY_POINTER			0x808E
-+#define GL_NORMAL_ARRAY_POINTER			0x808F
-+#define GL_COLOR_ARRAY_POINTER			0x8090
-+#define GL_INDEX_ARRAY_POINTER			0x8091
-+#define GL_TEXTURE_COORD_ARRAY_POINTER		0x8092
-+#define GL_EDGE_FLAG_ARRAY_POINTER		0x8093
-+#define GL_V2F					0x2A20
-+#define GL_V3F					0x2A21
-+#define GL_C4UB_V2F				0x2A22
-+#define GL_C4UB_V3F				0x2A23
-+#define GL_C3F_V3F				0x2A24
-+#define GL_N3F_V3F				0x2A25
-+#define GL_C4F_N3F_V3F				0x2A26
-+#define GL_T2F_V3F				0x2A27
-+#define GL_T4F_V4F				0x2A28
-+#define GL_T2F_C4UB_V3F				0x2A29
-+#define GL_T2F_C3F_V3F				0x2A2A
-+#define GL_T2F_N3F_V3F				0x2A2B
-+#define GL_T2F_C4F_N3F_V3F			0x2A2C
-+#define GL_T4F_C4F_N3F_V4F			0x2A2D
-+
-+/* Matrix Mode */
-+#define GL_MATRIX_MODE				0x0BA0
-+#define GL_MODELVIEW				0x1700
-+#define GL_PROJECTION				0x1701
-+#define GL_TEXTURE				0x1702
-+
-+/* Points */
-+#define GL_POINT_SMOOTH				0x0B10
-+#define GL_POINT_SIZE				0x0B11
-+#define GL_POINT_SIZE_GRANULARITY 		0x0B13
-+#define GL_POINT_SIZE_RANGE			0x0B12
-+
-+/* Lines */
-+#define GL_LINE_SMOOTH				0x0B20
-+#define GL_LINE_STIPPLE				0x0B24
-+#define GL_LINE_STIPPLE_PATTERN			0x0B25
-+#define GL_LINE_STIPPLE_REPEAT			0x0B26
-+#define GL_LINE_WIDTH				0x0B21
-+#define GL_LINE_WIDTH_GRANULARITY		0x0B23
-+#define GL_LINE_WIDTH_RANGE			0x0B22
-+
-+/* Polygons */
-+#define GL_POINT				0x1B00
-+#define GL_LINE					0x1B01
-+#define GL_FILL					0x1B02
-+#define GL_CW					0x0900
-+#define GL_CCW					0x0901
-+#define GL_FRONT				0x0404
-+#define GL_BACK					0x0405
-+#define GL_POLYGON_MODE				0x0B40
-+#define GL_POLYGON_SMOOTH			0x0B41
-+#define GL_POLYGON_STIPPLE			0x0B42
-+#define GL_EDGE_FLAG				0x0B43
-+#define GL_CULL_FACE				0x0B44
-+#define GL_CULL_FACE_MODE			0x0B45
-+#define GL_FRONT_FACE				0x0B46
-+#define GL_POLYGON_OFFSET_FACTOR		0x8038
-+#define GL_POLYGON_OFFSET_UNITS			0x2A00
-+#define GL_POLYGON_OFFSET_POINT			0x2A01
-+#define GL_POLYGON_OFFSET_LINE			0x2A02
-+#define GL_POLYGON_OFFSET_FILL			0x8037
-+
-+/* Display Lists */
-+#define GL_COMPILE				0x1300
-+#define GL_COMPILE_AND_EXECUTE			0x1301
-+#define GL_LIST_BASE				0x0B32
-+#define GL_LIST_INDEX				0x0B33
-+#define GL_LIST_MODE				0x0B30
-+
-+/* Depth buffer */
-+#define GL_NEVER				0x0200
-+#define GL_LESS					0x0201
-+#define GL_EQUAL				0x0202
-+#define GL_LEQUAL				0x0203
-+#define GL_GREATER				0x0204
-+#define GL_NOTEQUAL				0x0205
-+#define GL_GEQUAL				0x0206
-+#define GL_ALWAYS				0x0207
-+#define GL_DEPTH_TEST				0x0B71
-+#define GL_DEPTH_BITS				0x0D56
-+#define GL_DEPTH_CLEAR_VALUE			0x0B73
-+#define GL_DEPTH_FUNC				0x0B74
-+#define GL_DEPTH_RANGE				0x0B70
-+#define GL_DEPTH_WRITEMASK			0x0B72
-+#define GL_DEPTH_COMPONENT			0x1902
-+
-+/* Lighting */
-+#define GL_LIGHTING				0x0B50
-+#define GL_LIGHT0				0x4000
-+#define GL_LIGHT1				0x4001
-+#define GL_LIGHT2				0x4002
-+#define GL_LIGHT3				0x4003
-+#define GL_LIGHT4				0x4004
-+#define GL_LIGHT5				0x4005
-+#define GL_LIGHT6				0x4006
-+#define GL_LIGHT7				0x4007
-+#define GL_SPOT_EXPONENT			0x1205
-+#define GL_SPOT_CUTOFF				0x1206
-+#define GL_CONSTANT_ATTENUATION			0x1207
-+#define GL_LINEAR_ATTENUATION			0x1208
-+#define GL_QUADRATIC_ATTENUATION		0x1209
-+#define GL_AMBIENT				0x1200
-+#define GL_DIFFUSE				0x1201
-+#define GL_SPECULAR				0x1202
-+#define GL_SHININESS				0x1601
-+#define GL_EMISSION				0x1600
-+#define GL_POSITION				0x1203
-+#define GL_SPOT_DIRECTION			0x1204
-+#define GL_AMBIENT_AND_DIFFUSE			0x1602
-+#define GL_COLOR_INDEXES			0x1603
-+#define GL_LIGHT_MODEL_TWO_SIDE			0x0B52
-+#define GL_LIGHT_MODEL_LOCAL_VIEWER		0x0B51
-+#define GL_LIGHT_MODEL_AMBIENT			0x0B53
-+#define GL_FRONT_AND_BACK			0x0408
-+#define GL_SHADE_MODEL				0x0B54
-+#define GL_FLAT					0x1D00
-+#define GL_SMOOTH				0x1D01
-+#define GL_COLOR_MATERIAL			0x0B57
-+#define GL_COLOR_MATERIAL_FACE			0x0B55
-+#define GL_COLOR_MATERIAL_PARAMETER		0x0B56
-+#define GL_NORMALIZE				0x0BA1
-+
-+/* User clipping planes */
-+#define GL_CLIP_PLANE0				0x3000
-+#define GL_CLIP_PLANE1				0x3001
-+#define GL_CLIP_PLANE2				0x3002
-+#define GL_CLIP_PLANE3				0x3003
-+#define GL_CLIP_PLANE4				0x3004
-+#define GL_CLIP_PLANE5				0x3005
-+
-+/* Accumulation buffer */
-+#define GL_ACCUM_RED_BITS			0x0D58
-+#define GL_ACCUM_GREEN_BITS			0x0D59
-+#define GL_ACCUM_BLUE_BITS			0x0D5A
-+#define GL_ACCUM_ALPHA_BITS			0x0D5B
-+#define GL_ACCUM_CLEAR_VALUE			0x0B80
-+#define GL_ACCUM				0x0100
-+#define GL_ADD					0x0104
-+#define GL_LOAD					0x0101
-+#define GL_MULT					0x0103
-+#define GL_RETURN				0x0102
-+
-+/* Alpha testing */
-+#define GL_ALPHA_TEST				0x0BC0
-+#define GL_ALPHA_TEST_REF			0x0BC2
-+#define GL_ALPHA_TEST_FUNC			0x0BC1
-+
-+/* Blending */
-+#define GL_BLEND				0x0BE2
-+#define GL_BLEND_SRC				0x0BE1
-+#define GL_BLEND_DST				0x0BE0
-+#define GL_ZERO					0x0
-+#define GL_ONE					0x1
-+#define GL_SRC_COLOR				0x0300
-+#define GL_ONE_MINUS_SRC_COLOR			0x0301
-+#define GL_SRC_ALPHA				0x0302
-+#define GL_ONE_MINUS_SRC_ALPHA			0x0303
-+#define GL_DST_ALPHA				0x0304
-+#define GL_ONE_MINUS_DST_ALPHA			0x0305
-+#define GL_DST_COLOR				0x0306
-+#define GL_ONE_MINUS_DST_COLOR			0x0307
-+#define GL_SRC_ALPHA_SATURATE			0x0308
-+
-+/* Render Mode */
-+#define GL_FEEDBACK				0x1C01
-+#define GL_RENDER				0x1C00
-+#define GL_SELECT				0x1C02
-+
-+/* Feedback */
-+#define GL_2D					0x0600
-+#define GL_3D					0x0601
-+#define GL_3D_COLOR				0x0602
-+#define GL_3D_COLOR_TEXTURE			0x0603
-+#define GL_4D_COLOR_TEXTURE			0x0604
-+#define GL_POINT_TOKEN				0x0701
-+#define GL_LINE_TOKEN				0x0702
-+#define GL_LINE_RESET_TOKEN			0x0707
-+#define GL_POLYGON_TOKEN			0x0703
-+#define GL_BITMAP_TOKEN				0x0704
-+#define GL_DRAW_PIXEL_TOKEN			0x0705
-+#define GL_COPY_PIXEL_TOKEN			0x0706
-+#define GL_PASS_THROUGH_TOKEN			0x0700
-+#define GL_FEEDBACK_BUFFER_POINTER		0x0DF0
-+#define GL_FEEDBACK_BUFFER_SIZE			0x0DF1
-+#define GL_FEEDBACK_BUFFER_TYPE			0x0DF2
-+
-+/* Selection */
-+#define GL_SELECTION_BUFFER_POINTER		0x0DF3
-+#define GL_SELECTION_BUFFER_SIZE		0x0DF4
-+
-+/* Fog */
-+#define GL_FOG					0x0B60
-+#define GL_FOG_MODE				0x0B65
-+#define GL_FOG_DENSITY				0x0B62
-+#define GL_FOG_COLOR				0x0B66
-+#define GL_FOG_INDEX				0x0B61
-+#define GL_FOG_START				0x0B63
-+#define GL_FOG_END				0x0B64
-+#define GL_LINEAR				0x2601
-+#define GL_EXP					0x0800
-+#define GL_EXP2					0x0801
-+
-+/* Logic Ops */
-+#define GL_LOGIC_OP				0x0BF1
-+#define GL_INDEX_LOGIC_OP			0x0BF1
-+#define GL_COLOR_LOGIC_OP			0x0BF2
-+#define GL_LOGIC_OP_MODE			0x0BF0
-+#define GL_CLEAR				0x1500
-+#define GL_SET					0x150F
-+#define GL_COPY					0x1503
-+#define GL_COPY_INVERTED			0x150C
-+#define GL_NOOP					0x1505
-+#define GL_INVERT				0x150A
-+#define GL_AND					0x1501
-+#define GL_NAND					0x150E
-+#define GL_OR					0x1507
-+#define GL_NOR					0x1508
-+#define GL_XOR					0x1506
-+#define GL_EQUIV				0x1509
-+#define GL_AND_REVERSE				0x1502
-+#define GL_AND_INVERTED				0x1504
-+#define GL_OR_REVERSE				0x150B
-+#define GL_OR_INVERTED				0x150D
-+
-+/* Stencil */
-+#define GL_STENCIL_BITS				0x0D57
-+#define GL_STENCIL_TEST				0x0B90
-+#define GL_STENCIL_CLEAR_VALUE			0x0B91
-+#define GL_STENCIL_FUNC				0x0B92
-+#define GL_STENCIL_VALUE_MASK			0x0B93
-+#define GL_STENCIL_FAIL				0x0B94
-+#define GL_STENCIL_PASS_DEPTH_FAIL		0x0B95
-+#define GL_STENCIL_PASS_DEPTH_PASS		0x0B96
-+#define GL_STENCIL_REF				0x0B97
-+#define GL_STENCIL_WRITEMASK			0x0B98
-+#define GL_STENCIL_INDEX			0x1901
-+#define GL_KEEP					0x1E00
-+#define GL_REPLACE				0x1E01
-+#define GL_INCR					0x1E02
-+#define GL_DECR					0x1E03
-+
-+/* Buffers, Pixel Drawing/Reading */
-+#define GL_NONE					0x0
-+#define GL_LEFT					0x0406
-+#define GL_RIGHT				0x0407
-+/*GL_FRONT					0x0404 */
-+/*GL_BACK					0x0405 */
-+/*GL_FRONT_AND_BACK				0x0408 */
-+#define GL_FRONT_LEFT				0x0400
-+#define GL_FRONT_RIGHT				0x0401
-+#define GL_BACK_LEFT				0x0402
-+#define GL_BACK_RIGHT				0x0403
-+#define GL_AUX0					0x0409
-+#define GL_AUX1					0x040A
-+#define GL_AUX2					0x040B
-+#define GL_AUX3					0x040C
-+#define GL_COLOR_INDEX				0x1900
-+#define GL_RED					0x1903
-+#define GL_GREEN				0x1904
-+#define GL_BLUE					0x1905
-+#define GL_ALPHA				0x1906
-+#define GL_LUMINANCE				0x1909
-+#define GL_LUMINANCE_ALPHA			0x190A
-+#define GL_ALPHA_BITS				0x0D55
-+#define GL_RED_BITS				0x0D52
-+#define GL_GREEN_BITS				0x0D53
-+#define GL_BLUE_BITS				0x0D54
-+#define GL_INDEX_BITS				0x0D51
-+#define GL_SUBPIXEL_BITS			0x0D50
-+#define GL_AUX_BUFFERS				0x0C00
-+#define GL_READ_BUFFER				0x0C02
-+#define GL_DRAW_BUFFER				0x0C01
-+#define GL_DOUBLEBUFFER				0x0C32
-+#define GL_STEREO				0x0C33
-+#define GL_BITMAP				0x1A00
-+#define GL_COLOR				0x1800
-+#define GL_DEPTH				0x1801
-+#define GL_STENCIL				0x1802
-+#define GL_DITHER				0x0BD0
-+#define GL_RGB					0x1907
-+#define GL_RGBA					0x1908
-+
-+/* Implementation limits */
-+#define GL_MAX_LIST_NESTING			0x0B31
-+#define GL_MAX_EVAL_ORDER			0x0D30
-+#define GL_MAX_LIGHTS				0x0D31
-+#define GL_MAX_CLIP_PLANES			0x0D32
-+#define GL_MAX_TEXTURE_SIZE			0x0D33
-+#define GL_MAX_PIXEL_MAP_TABLE			0x0D34
-+#define GL_MAX_ATTRIB_STACK_DEPTH		0x0D35
-+#define GL_MAX_MODELVIEW_STACK_DEPTH		0x0D36
-+#define GL_MAX_NAME_STACK_DEPTH			0x0D37
-+#define GL_MAX_PROJECTION_STACK_DEPTH		0x0D38
-+#define GL_MAX_TEXTURE_STACK_DEPTH		0x0D39
-+#define GL_MAX_VIEWPORT_DIMS			0x0D3A
-+#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH	0x0D3B
-+
-+/* Gets */
-+#define GL_ATTRIB_STACK_DEPTH			0x0BB0
-+#define GL_CLIENT_ATTRIB_STACK_DEPTH		0x0BB1
-+#define GL_COLOR_CLEAR_VALUE			0x0C22
-+#define GL_COLOR_WRITEMASK			0x0C23
-+#define GL_CURRENT_INDEX			0x0B01
-+#define GL_CURRENT_COLOR			0x0B00
-+#define GL_CURRENT_NORMAL			0x0B02
-+#define GL_CURRENT_RASTER_COLOR			0x0B04
-+#define GL_CURRENT_RASTER_DISTANCE		0x0B09
-+#define GL_CURRENT_RASTER_INDEX			0x0B05
-+#define GL_CURRENT_RASTER_POSITION		0x0B07
-+#define GL_CURRENT_RASTER_TEXTURE_COORDS	0x0B06
-+#define GL_CURRENT_RASTER_POSITION_VALID	0x0B08
-+#define GL_CURRENT_TEXTURE_COORDS		0x0B03
-+#define GL_INDEX_CLEAR_VALUE			0x0C20
-+#define GL_INDEX_MODE				0x0C30
-+#define GL_INDEX_WRITEMASK			0x0C21
-+#define GL_MODELVIEW_MATRIX			0x0BA6
-+#define GL_MODELVIEW_STACK_DEPTH		0x0BA3
-+#define GL_NAME_STACK_DEPTH			0x0D70
-+#define GL_PROJECTION_MATRIX			0x0BA7
-+#define GL_PROJECTION_STACK_DEPTH		0x0BA4
-+#define GL_RENDER_MODE				0x0C40
-+#define GL_RGBA_MODE				0x0C31
-+#define GL_TEXTURE_MATRIX			0x0BA8
-+#define GL_TEXTURE_STACK_DEPTH			0x0BA5
-+#define GL_VIEWPORT				0x0BA2
-+
-+/* Evaluators */
-+#define GL_AUTO_NORMAL				0x0D80
-+#define GL_MAP1_COLOR_4				0x0D90
-+#define GL_MAP1_INDEX				0x0D91
-+#define GL_MAP1_NORMAL				0x0D92
-+#define GL_MAP1_TEXTURE_COORD_1			0x0D93
-+#define GL_MAP1_TEXTURE_COORD_2			0x0D94
-+#define GL_MAP1_TEXTURE_COORD_3			0x0D95
-+#define GL_MAP1_TEXTURE_COORD_4			0x0D96
-+#define GL_MAP1_VERTEX_3			0x0D97
-+#define GL_MAP1_VERTEX_4			0x0D98
-+#define GL_MAP2_COLOR_4				0x0DB0
-+#define GL_MAP2_INDEX				0x0DB1
-+#define GL_MAP2_NORMAL				0x0DB2
-+#define GL_MAP2_TEXTURE_COORD_1			0x0DB3
-+#define GL_MAP2_TEXTURE_COORD_2			0x0DB4
-+#define GL_MAP2_TEXTURE_COORD_3			0x0DB5
-+#define GL_MAP2_TEXTURE_COORD_4			0x0DB6
-+#define GL_MAP2_VERTEX_3			0x0DB7
-+#define GL_MAP2_VERTEX_4			0x0DB8
-+#define GL_MAP1_GRID_DOMAIN			0x0DD0
-+#define GL_MAP1_GRID_SEGMENTS			0x0DD1
-+#define GL_MAP2_GRID_DOMAIN			0x0DD2
-+#define GL_MAP2_GRID_SEGMENTS			0x0DD3
-+#define GL_COEFF				0x0A00
-+#define GL_ORDER				0x0A01
-+#define GL_DOMAIN				0x0A02
-+
-+/* Hints */
-+#define GL_PERSPECTIVE_CORRECTION_HINT		0x0C50
-+#define GL_POINT_SMOOTH_HINT			0x0C51
-+#define GL_LINE_SMOOTH_HINT			0x0C52
-+#define GL_POLYGON_SMOOTH_HINT			0x0C53
-+#define GL_FOG_HINT				0x0C54
-+#define GL_DONT_CARE				0x1100
-+#define GL_FASTEST				0x1101
-+#define GL_NICEST				0x1102
-+
-+/* Scissor box */
-+#define GL_SCISSOR_BOX				0x0C10
-+#define GL_SCISSOR_TEST				0x0C11
-+
-+/* Pixel Mode / Transfer */
-+#define GL_MAP_COLOR				0x0D10
-+#define GL_MAP_STENCIL				0x0D11
-+#define GL_INDEX_SHIFT				0x0D12
-+#define GL_INDEX_OFFSET				0x0D13
-+#define GL_RED_SCALE				0x0D14
-+#define GL_RED_BIAS				0x0D15
-+#define GL_GREEN_SCALE				0x0D18
-+#define GL_GREEN_BIAS				0x0D19
-+#define GL_BLUE_SCALE				0x0D1A
-+#define GL_BLUE_BIAS				0x0D1B
-+#define GL_ALPHA_SCALE				0x0D1C
-+#define GL_ALPHA_BIAS				0x0D1D
-+#define GL_DEPTH_SCALE				0x0D1E
-+#define GL_DEPTH_BIAS				0x0D1F
-+#define GL_PIXEL_MAP_S_TO_S_SIZE		0x0CB1
-+#define GL_PIXEL_MAP_I_TO_I_SIZE		0x0CB0
-+#define GL_PIXEL_MAP_I_TO_R_SIZE		0x0CB2
-+#define GL_PIXEL_MAP_I_TO_G_SIZE		0x0CB3
-+#define GL_PIXEL_MAP_I_TO_B_SIZE		0x0CB4
-+#define GL_PIXEL_MAP_I_TO_A_SIZE		0x0CB5
-+#define GL_PIXEL_MAP_R_TO_R_SIZE		0x0CB6
-+#define GL_PIXEL_MAP_G_TO_G_SIZE		0x0CB7
-+#define GL_PIXEL_MAP_B_TO_B_SIZE		0x0CB8
-+#define GL_PIXEL_MAP_A_TO_A_SIZE		0x0CB9
-+#define GL_PIXEL_MAP_S_TO_S			0x0C71
-+#define GL_PIXEL_MAP_I_TO_I			0x0C70
-+#define GL_PIXEL_MAP_I_TO_R			0x0C72
-+#define GL_PIXEL_MAP_I_TO_G			0x0C73
-+#define GL_PIXEL_MAP_I_TO_B			0x0C74
-+#define GL_PIXEL_MAP_I_TO_A			0x0C75
-+#define GL_PIXEL_MAP_R_TO_R			0x0C76
-+#define GL_PIXEL_MAP_G_TO_G			0x0C77
-+#define GL_PIXEL_MAP_B_TO_B			0x0C78
-+#define GL_PIXEL_MAP_A_TO_A			0x0C79
-+#define GL_PACK_ALIGNMENT			0x0D05
-+#define GL_PACK_LSB_FIRST			0x0D01
-+#define GL_PACK_ROW_LENGTH			0x0D02
-+#define GL_PACK_SKIP_PIXELS			0x0D04
-+#define GL_PACK_SKIP_ROWS			0x0D03
-+#define GL_PACK_SWAP_BYTES			0x0D00
-+#define GL_UNPACK_ALIGNMENT			0x0CF5
-+#define GL_UNPACK_LSB_FIRST			0x0CF1
-+#define GL_UNPACK_ROW_LENGTH			0x0CF2
-+#define GL_UNPACK_SKIP_PIXELS			0x0CF4
-+#define GL_UNPACK_SKIP_ROWS			0x0CF3
-+#define GL_UNPACK_SWAP_BYTES			0x0CF0
-+#define GL_ZOOM_X				0x0D16
-+#define GL_ZOOM_Y				0x0D17
-+
-+/* Texture mapping */
-+#define GL_TEXTURE_ENV				0x2300
-+#define GL_TEXTURE_ENV_MODE			0x2200
-+#define GL_TEXTURE_1D				0x0DE0
-+#define GL_TEXTURE_2D				0x0DE1
-+#define GL_TEXTURE_WRAP_S			0x2802
-+#define GL_TEXTURE_WRAP_T			0x2803
-+#define GL_TEXTURE_MAG_FILTER			0x2800
-+#define GL_TEXTURE_MIN_FILTER			0x2801
-+#define GL_TEXTURE_ENV_COLOR			0x2201
-+#define GL_TEXTURE_GEN_S			0x0C60
-+#define GL_TEXTURE_GEN_T			0x0C61
-+#define GL_TEXTURE_GEN_MODE			0x2500
-+#define GL_TEXTURE_BORDER_COLOR			0x1004
-+#define GL_TEXTURE_WIDTH			0x1000
-+#define GL_TEXTURE_HEIGHT			0x1001
-+#define GL_TEXTURE_BORDER			0x1005
-+#define GL_TEXTURE_COMPONENTS			0x1003
-+#define GL_TEXTURE_RED_SIZE			0x805C
-+#define GL_TEXTURE_GREEN_SIZE			0x805D
-+#define GL_TEXTURE_BLUE_SIZE			0x805E
-+#define GL_TEXTURE_ALPHA_SIZE			0x805F
-+#define GL_TEXTURE_LUMINANCE_SIZE		0x8060
-+#define GL_TEXTURE_INTENSITY_SIZE		0x8061
-+#define GL_NEAREST_MIPMAP_NEAREST		0x2700
-+#define GL_NEAREST_MIPMAP_LINEAR		0x2702
-+#define GL_LINEAR_MIPMAP_NEAREST		0x2701
-+#define GL_LINEAR_MIPMAP_LINEAR			0x2703
-+#define GL_OBJECT_LINEAR			0x2401
-+#define GL_OBJECT_PLANE				0x2501
-+#define GL_EYE_LINEAR				0x2400
-+#define GL_EYE_PLANE				0x2502
-+#define GL_SPHERE_MAP				0x2402
-+#define GL_DECAL				0x2101
-+#define GL_MODULATE				0x2100
-+#define GL_NEAREST				0x2600
-+#define GL_REPEAT				0x2901
-+#define GL_CLAMP				0x2900
-+#define GL_S					0x2000
-+#define GL_T					0x2001
-+#define GL_R					0x2002
-+#define GL_Q					0x2003
-+#define GL_TEXTURE_GEN_R			0x0C62
-+#define GL_TEXTURE_GEN_Q			0x0C63
-+
-+/* Utility */
-+#define GL_VENDOR				0x1F00
-+#define GL_RENDERER				0x1F01
-+#define GL_VERSION				0x1F02
-+#define GL_EXTENSIONS				0x1F03
-+
-+/* Errors */
-+#define GL_NO_ERROR 				0x0
-+#define GL_INVALID_ENUM				0x0500
-+#define GL_INVALID_VALUE			0x0501
-+#define GL_INVALID_OPERATION			0x0502
-+#define GL_STACK_OVERFLOW			0x0503
-+#define GL_STACK_UNDERFLOW			0x0504
-+#define GL_OUT_OF_MEMORY			0x0505
-+
-+/* glPush/PopAttrib bits */
-+#define GL_CURRENT_BIT				0x00000001
-+#define GL_POINT_BIT				0x00000002
-+#define GL_LINE_BIT				0x00000004
-+#define GL_POLYGON_BIT				0x00000008
-+#define GL_POLYGON_STIPPLE_BIT			0x00000010
-+#define GL_PIXEL_MODE_BIT			0x00000020
-+#define GL_LIGHTING_BIT				0x00000040
-+#define GL_FOG_BIT				0x00000080
-+#define GL_DEPTH_BUFFER_BIT			0x00000100
-+#define GL_ACCUM_BUFFER_BIT			0x00000200
-+#define GL_STENCIL_BUFFER_BIT			0x00000400
-+#define GL_VIEWPORT_BIT				0x00000800
-+#define GL_TRANSFORM_BIT			0x00001000
-+#define GL_ENABLE_BIT				0x00002000
-+#define GL_COLOR_BUFFER_BIT			0x00004000
-+#define GL_HINT_BIT				0x00008000
-+#define GL_EVAL_BIT				0x00010000
-+#define GL_LIST_BIT				0x00020000
-+#define GL_TEXTURE_BIT				0x00040000
-+#define GL_SCISSOR_BIT				0x00080000
-+#define GL_ALL_ATTRIB_BITS			0x000FFFFF
-+
-+
-+/* OpenGL 1.1 */
-+#define GL_PROXY_TEXTURE_1D			0x8063
-+#define GL_PROXY_TEXTURE_2D			0x8064
-+#define GL_TEXTURE_PRIORITY			0x8066
-+#define GL_TEXTURE_RESIDENT			0x8067
-+#define GL_TEXTURE_BINDING_1D			0x8068
-+#define GL_TEXTURE_BINDING_2D			0x8069
-+#define GL_TEXTURE_INTERNAL_FORMAT		0x1003
-+#define GL_ALPHA4				0x803B
-+#define GL_ALPHA8				0x803C
-+#define GL_ALPHA12				0x803D
-+#define GL_ALPHA16				0x803E
-+#define GL_LUMINANCE4				0x803F
-+#define GL_LUMINANCE8				0x8040
-+#define GL_LUMINANCE12				0x8041
-+#define GL_LUMINANCE16				0x8042
-+#define GL_LUMINANCE4_ALPHA4			0x8043
-+#define GL_LUMINANCE6_ALPHA2			0x8044
-+#define GL_LUMINANCE8_ALPHA8			0x8045
-+#define GL_LUMINANCE12_ALPHA4			0x8046
-+#define GL_LUMINANCE12_ALPHA12			0x8047
-+#define GL_LUMINANCE16_ALPHA16			0x8048
-+#define GL_INTENSITY				0x8049
-+#define GL_INTENSITY4				0x804A
-+#define GL_INTENSITY8				0x804B
-+#define GL_INTENSITY12				0x804C
-+#define GL_INTENSITY16				0x804D
-+#define GL_R3_G3_B2				0x2A10
-+#define GL_RGB4					0x804F
-+#define GL_RGB5					0x8050
-+#define GL_RGB8					0x8051
-+#define GL_RGB10				0x8052
-+#define GL_RGB12				0x8053
-+#define GL_RGB16				0x8054
-+#define GL_RGBA2				0x8055
-+#define GL_RGBA4				0x8056
-+#define GL_RGB5_A1				0x8057
-+#define GL_RGBA8				0x8058
-+#define GL_RGB10_A2				0x8059
-+#define GL_RGBA12				0x805A
-+#define GL_RGBA16				0x805B
-+#define GL_CLIENT_PIXEL_STORE_BIT		0x00000001
-+#define GL_CLIENT_VERTEX_ARRAY_BIT		0x00000002
-+#define GL_ALL_CLIENT_ATTRIB_BITS 		0xFFFFFFFF
-+#define GL_CLIENT_ALL_ATTRIB_BITS 		0xFFFFFFFF
-+
-+
-+
-+/*
-+ * Miscellaneous
-+ */
-+
-+GLAPI void GLAPIENTRY glClearIndex( GLfloat c );
-+
-+GLAPI void GLAPIENTRY glClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha );
-+
-+GLAPI void GLAPIENTRY glClear( GLbitfield mask );
-+
-+GLAPI void GLAPIENTRY glIndexMask( GLuint mask );
-+
-+GLAPI void GLAPIENTRY glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha );
-+
-+GLAPI void GLAPIENTRY glAlphaFunc( GLenum func, GLclampf ref );
-+
-+GLAPI void GLAPIENTRY glBlendFunc( GLenum sfactor, GLenum dfactor );
-+
-+GLAPI void GLAPIENTRY glLogicOp( GLenum opcode );
-+
-+GLAPI void GLAPIENTRY glCullFace( GLenum mode );
-+
-+GLAPI void GLAPIENTRY glFrontFace( GLenum mode );
-+
-+GLAPI void GLAPIENTRY glPointSize( GLfloat size );
-+
-+GLAPI void GLAPIENTRY glLineWidth( GLfloat width );
-+
-+GLAPI void GLAPIENTRY glLineStipple( GLint factor, GLushort pattern );
-+
-+GLAPI void GLAPIENTRY glPolygonMode( GLenum face, GLenum mode );
-+
-+GLAPI void GLAPIENTRY glPolygonOffset( GLfloat factor, GLfloat units );
-+
-+GLAPI void GLAPIENTRY glPolygonStipple( const GLubyte *mask );
-+
-+GLAPI void GLAPIENTRY glGetPolygonStipple( GLubyte *mask );
-+
-+GLAPI void GLAPIENTRY glEdgeFlag( GLboolean flag );
-+
-+GLAPI void GLAPIENTRY glEdgeFlagv( const GLboolean *flag );
-+
-+GLAPI void GLAPIENTRY glScissor( GLint x, GLint y, GLsizei width, GLsizei height);
-+
-+GLAPI void GLAPIENTRY glClipPlane( GLenum plane, const GLdouble *equation );
-+
-+GLAPI void GLAPIENTRY glGetClipPlane( GLenum plane, GLdouble *equation );
-+
-+GLAPI void GLAPIENTRY glDrawBuffer( GLenum mode );
-+
-+GLAPI void GLAPIENTRY glReadBuffer( GLenum mode );
-+
-+GLAPI void GLAPIENTRY glEnable( GLenum cap );
-+
-+GLAPI void GLAPIENTRY glDisable( GLenum cap );
-+
-+GLAPI GLboolean GLAPIENTRY glIsEnabled( GLenum cap );
-+
-+
-+GLAPI void GLAPIENTRY glEnableClientState( GLenum cap );  /* 1.1 */
-+
-+GLAPI void GLAPIENTRY glDisableClientState( GLenum cap );  /* 1.1 */
-+
-+
-+GLAPI void GLAPIENTRY glGetBooleanv( GLenum pname, GLboolean *params );
-+
-+GLAPI void GLAPIENTRY glGetDoublev( GLenum pname, GLdouble *params );
-+
-+GLAPI void GLAPIENTRY glGetFloatv( GLenum pname, GLfloat *params );
-+
-+GLAPI void GLAPIENTRY glGetIntegerv( GLenum pname, GLint *params );
-+
-+
-+GLAPI void GLAPIENTRY glPushAttrib( GLbitfield mask );
-+
-+GLAPI void GLAPIENTRY glPopAttrib( void );
-+
-+
-+GLAPI void GLAPIENTRY glPushClientAttrib( GLbitfield mask );  /* 1.1 */
-+
-+GLAPI void GLAPIENTRY glPopClientAttrib( void );  /* 1.1 */
-+
-+
-+GLAPI GLint GLAPIENTRY glRenderMode( GLenum mode );
-+
-+GLAPI GLenum GLAPIENTRY glGetError( void );
-+
-+GLAPI const GLubyte * GLAPIENTRY glGetString( GLenum name );
-+
-+GLAPI void GLAPIENTRY glFinish( void );
-+
-+GLAPI void GLAPIENTRY glFlush( void );
-+
-+GLAPI void GLAPIENTRY glHint( GLenum target, GLenum mode );
-+
-+
-+/*
-+ * Depth Buffer
-+ */
-+
-+GLAPI void GLAPIENTRY glClearDepth( GLclampd depth );
-+
-+GLAPI void GLAPIENTRY glDepthFunc( GLenum func );
-+
-+GLAPI void GLAPIENTRY glDepthMask( GLboolean flag );
-+
-+GLAPI void GLAPIENTRY glDepthRange( GLclampd near_val, GLclampd far_val );
-+
-+
-+/*
-+ * Accumulation Buffer
-+ */
-+
-+GLAPI void GLAPIENTRY glClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
-+
-+GLAPI void GLAPIENTRY glAccum( GLenum op, GLfloat value );
-+
-+
-+/*
-+ * Transformation
-+ */
-+
-+GLAPI void GLAPIENTRY glMatrixMode( GLenum mode );
-+
-+GLAPI void GLAPIENTRY glOrtho( GLdouble left, GLdouble right,
-+                                 GLdouble bottom, GLdouble top,
-+                                 GLdouble near_val, GLdouble far_val );
-+
-+GLAPI void GLAPIENTRY glFrustum( GLdouble left, GLdouble right,
-+                                   GLdouble bottom, GLdouble top,
-+                                   GLdouble near_val, GLdouble far_val );
-+
-+GLAPI void GLAPIENTRY glViewport( GLint x, GLint y,
-+                                    GLsizei width, GLsizei height );
-+
-+GLAPI void GLAPIENTRY glPushMatrix( void );
-+
-+GLAPI void GLAPIENTRY glPopMatrix( void );
-+
-+GLAPI void GLAPIENTRY glLoadIdentity( void );
-+
-+GLAPI void GLAPIENTRY glLoadMatrixd( const GLdouble *m );
-+GLAPI void GLAPIENTRY glLoadMatrixf( const GLfloat *m );
-+
-+GLAPI void GLAPIENTRY glMultMatrixd( const GLdouble *m );
-+GLAPI void GLAPIENTRY glMultMatrixf( const GLfloat *m );
-+
-+GLAPI void GLAPIENTRY glRotated( GLdouble angle,
-+                                   GLdouble x, GLdouble y, GLdouble z );
-+GLAPI void GLAPIENTRY glRotatef( GLfloat angle,
-+                                   GLfloat x, GLfloat y, GLfloat z );
-+
-+GLAPI void GLAPIENTRY glScaled( GLdouble x, GLdouble y, GLdouble z );
-+GLAPI void GLAPIENTRY glScalef( GLfloat x, GLfloat y, GLfloat z );
-+
-+GLAPI void GLAPIENTRY glTranslated( GLdouble x, GLdouble y, GLdouble z );
-+GLAPI void GLAPIENTRY glTranslatef( GLfloat x, GLfloat y, GLfloat z );
-+
-+
-+/*
-+ * Display Lists
-+ */
-+
-+GLAPI GLboolean GLAPIENTRY glIsList( GLuint list );
-+
-+GLAPI void GLAPIENTRY glDeleteLists( GLuint list, GLsizei range );
-+
-+GLAPI GLuint GLAPIENTRY glGenLists( GLsizei range );
-+
-+GLAPI void GLAPIENTRY glNewList( GLuint list, GLenum mode );
-+
-+GLAPI void GLAPIENTRY glEndList( void );
-+
-+GLAPI void GLAPIENTRY glCallList( GLuint list );
-+
-+GLAPI void GLAPIENTRY glCallLists( GLsizei n, GLenum type,
-+                                     const GLvoid *lists );
-+
-+GLAPI void GLAPIENTRY glListBase( GLuint base );
-+
-+
-+/*
-+ * Drawing Functions
-+ */
-+
-+GLAPI void GLAPIENTRY glBegin( GLenum mode );
-+
-+GLAPI void GLAPIENTRY glEnd( void );
-+
-+
-+GLAPI void GLAPIENTRY glVertex2d( GLdouble x, GLdouble y );
-+GLAPI void GLAPIENTRY glVertex2f( GLfloat x, GLfloat y );
-+GLAPI void GLAPIENTRY glVertex2i( GLint x, GLint y );
-+GLAPI void GLAPIENTRY glVertex2s( GLshort x, GLshort y );
-+
-+GLAPI void GLAPIENTRY glVertex3d( GLdouble x, GLdouble y, GLdouble z );
-+GLAPI void GLAPIENTRY glVertex3f( GLfloat x, GLfloat y, GLfloat z );
-+GLAPI void GLAPIENTRY glVertex3i( GLint x, GLint y, GLint z );
-+GLAPI void GLAPIENTRY glVertex3s( GLshort x, GLshort y, GLshort z );
-+
-+GLAPI void GLAPIENTRY glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
-+GLAPI void GLAPIENTRY glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
-+GLAPI void GLAPIENTRY glVertex4i( GLint x, GLint y, GLint z, GLint w );
-+GLAPI void GLAPIENTRY glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w );
-+
-+GLAPI void GLAPIENTRY glVertex2dv( const GLdouble *v );
-+GLAPI void GLAPIENTRY glVertex2fv( const GLfloat *v );
-+GLAPI void GLAPIENTRY glVertex2iv( const GLint *v );
-+GLAPI void GLAPIENTRY glVertex2sv( const GLshort *v );
-+
-+GLAPI void GLAPIENTRY glVertex3dv( const GLdouble *v );
-+GLAPI void GLAPIENTRY glVertex3fv( const GLfloat *v );
-+GLAPI void GLAPIENTRY glVertex3iv( const GLint *v );
-+GLAPI void GLAPIENTRY glVertex3sv( const GLshort *v );
-+
-+GLAPI void GLAPIENTRY glVertex4dv( const GLdouble *v );
-+GLAPI void GLAPIENTRY glVertex4fv( const GLfloat *v );
-+GLAPI void GLAPIENTRY glVertex4iv( const GLint *v );
-+GLAPI void GLAPIENTRY glVertex4sv( const GLshort *v );
-+
-+
-+GLAPI void GLAPIENTRY glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz );
-+GLAPI void GLAPIENTRY glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz );
-+GLAPI void GLAPIENTRY glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz );
-+GLAPI void GLAPIENTRY glNormal3i( GLint nx, GLint ny, GLint nz );
-+GLAPI void GLAPIENTRY glNormal3s( GLshort nx, GLshort ny, GLshort nz );
-+
-+GLAPI void GLAPIENTRY glNormal3bv( const GLbyte *v );
-+GLAPI void GLAPIENTRY glNormal3dv( const GLdouble *v );
-+GLAPI void GLAPIENTRY glNormal3fv( const GLfloat *v );
-+GLAPI void GLAPIENTRY glNormal3iv( const GLint *v );
-+GLAPI void GLAPIENTRY glNormal3sv( const GLshort *v );
-+
-+
-+GLAPI void GLAPIENTRY glIndexd( GLdouble c );
-+GLAPI void GLAPIENTRY glIndexf( GLfloat c );
-+GLAPI void GLAPIENTRY glIndexi( GLint c );
-+GLAPI void GLAPIENTRY glIndexs( GLshort c );
-+GLAPI void GLAPIENTRY glIndexub( GLubyte c );  /* 1.1 */
-+
-+GLAPI void GLAPIENTRY glIndexdv( const GLdouble *c );
-+GLAPI void GLAPIENTRY glIndexfv( const GLfloat *c );
-+GLAPI void GLAPIENTRY glIndexiv( const GLint *c );
-+GLAPI void GLAPIENTRY glIndexsv( const GLshort *c );
-+GLAPI void GLAPIENTRY glIndexubv( const GLubyte *c );  /* 1.1 */
-+
-+GLAPI void GLAPIENTRY glColor3b( GLbyte red, GLbyte green, GLbyte blue );
-+GLAPI void GLAPIENTRY glColor3d( GLdouble red, GLdouble green, GLdouble blue );
-+GLAPI void GLAPIENTRY glColor3f( GLfloat red, GLfloat green, GLfloat blue );
-+GLAPI void GLAPIENTRY glColor3i( GLint red, GLint green, GLint blue );
-+GLAPI void GLAPIENTRY glColor3s( GLshort red, GLshort green, GLshort blue );
-+GLAPI void GLAPIENTRY glColor3ub( GLubyte red, GLubyte green, GLubyte blue );
-+GLAPI void GLAPIENTRY glColor3ui( GLuint red, GLuint green, GLuint blue );
-+GLAPI void GLAPIENTRY glColor3us( GLushort red, GLushort green, GLushort blue );
-+
-+GLAPI void GLAPIENTRY glColor4b( GLbyte red, GLbyte green,
-+                                   GLbyte blue, GLbyte alpha );
-+GLAPI void GLAPIENTRY glColor4d( GLdouble red, GLdouble green,
-+                                   GLdouble blue, GLdouble alpha );
-+GLAPI void GLAPIENTRY glColor4f( GLfloat red, GLfloat green,
-+                                   GLfloat blue, GLfloat alpha );
-+GLAPI void GLAPIENTRY glColor4i( GLint red, GLint green,
-+                                   GLint blue, GLint alpha );
-+GLAPI void GLAPIENTRY glColor4s( GLshort red, GLshort green,
-+                                   GLshort blue, GLshort alpha );
-+GLAPI void GLAPIENTRY glColor4ub( GLubyte red, GLubyte green,
-+                                    GLubyte blue, GLubyte alpha );
-+GLAPI void GLAPIENTRY glColor4ui( GLuint red, GLuint green,
-+                                    GLuint blue, GLuint alpha );
-+GLAPI void GLAPIENTRY glColor4us( GLushort red, GLushort green,
-+                                    GLushort blue, GLushort alpha );
-+
-+
-+GLAPI void GLAPIENTRY glColor3bv( const GLbyte *v );
-+GLAPI void GLAPIENTRY glColor3dv( const GLdouble *v );
-+GLAPI void GLAPIENTRY glColor3fv( const GLfloat *v );
-+GLAPI void GLAPIENTRY glColor3iv( const GLint *v );
-+GLAPI void GLAPIENTRY glColor3sv( const GLshort *v );
-+GLAPI void GLAPIENTRY glColor3ubv( const GLubyte *v );
-+GLAPI void GLAPIENTRY glColor3uiv( const GLuint *v );
-+GLAPI void GLAPIENTRY glColor3usv( const GLushort *v );
-+
-+GLAPI void GLAPIENTRY glColor4bv( const GLbyte *v );
-+GLAPI void GLAPIENTRY glColor4dv( const GLdouble *v );
-+GLAPI void GLAPIENTRY glColor4fv( const GLfloat *v );
-+GLAPI void GLAPIENTRY glColor4iv( const GLint *v );
-+GLAPI void GLAPIENTRY glColor4sv( const GLshort *v );
-+GLAPI void GLAPIENTRY glColor4ubv( const GLubyte *v );
-+GLAPI void GLAPIENTRY glColor4uiv( const GLuint *v );
-+GLAPI void GLAPIENTRY glColor4usv( const GLushort *v );
-+
-+
-+GLAPI void GLAPIENTRY glTexCoord1d( GLdouble s );
-+GLAPI void GLAPIENTRY glTexCoord1f( GLfloat s );
-+GLAPI void GLAPIENTRY glTexCoord1i( GLint s );
-+GLAPI void GLAPIENTRY glTexCoord1s( GLshort s );
-+
-+GLAPI void GLAPIENTRY glTexCoord2d( GLdouble s, GLdouble t );
-+GLAPI void GLAPIENTRY glTexCoord2f( GLfloat s, GLfloat t );
-+GLAPI void GLAPIENTRY glTexCoord2i( GLint s, GLint t );
-+GLAPI void GLAPIENTRY glTexCoord2s( GLshort s, GLshort t );
-+
-+GLAPI void GLAPIENTRY glTexCoord3d( GLdouble s, GLdouble t, GLdouble r );
-+GLAPI void GLAPIENTRY glTexCoord3f( GLfloat s, GLfloat t, GLfloat r );
-+GLAPI void GLAPIENTRY glTexCoord3i( GLint s, GLint t, GLint r );
-+GLAPI void GLAPIENTRY glTexCoord3s( GLshort s, GLshort t, GLshort r );
-+
-+GLAPI void GLAPIENTRY glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q );
-+GLAPI void GLAPIENTRY glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q );
-+GLAPI void GLAPIENTRY glTexCoord4i( GLint s, GLint t, GLint r, GLint q );
-+GLAPI void GLAPIENTRY glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q );
-+
-+GLAPI void GLAPIENTRY glTexCoord1dv( const GLdouble *v );
-+GLAPI void GLAPIENTRY glTexCoord1fv( const GLfloat *v );
-+GLAPI void GLAPIENTRY glTexCoord1iv( const GLint *v );
-+GLAPI void GLAPIENTRY glTexCoord1sv( const GLshort *v );
-+
-+GLAPI void GLAPIENTRY glTexCoord2dv( const GLdouble *v );
-+GLAPI void GLAPIENTRY glTexCoord2fv( const GLfloat *v );
-+GLAPI void GLAPIENTRY glTexCoord2iv( const GLint *v );
-+GLAPI void GLAPIENTRY glTexCoord2sv( const GLshort *v );
-+
-+GLAPI void GLAPIENTRY glTexCoord3dv( const GLdouble *v );
-+GLAPI void GLAPIENTRY glTexCoord3fv( const GLfloat *v );
-+GLAPI void GLAPIENTRY glTexCoord3iv( const GLint *v );
-+GLAPI void GLAPIENTRY glTexCoord3sv( const GLshort *v );
-+
-+GLAPI void GLAPIENTRY glTexCoord4dv( const GLdouble *v );
-+GLAPI void GLAPIENTRY glTexCoord4fv( const GLfloat *v );
-+GLAPI void GLAPIENTRY glTexCoord4iv( const GLint *v );
-+GLAPI void GLAPIENTRY glTexCoord4sv( const GLshort *v );
-+
-+
-+GLAPI void GLAPIENTRY glRasterPos2d( GLdouble x, GLdouble y );
-+GLAPI void GLAPIENTRY glRasterPos2f( GLfloat x, GLfloat y );
-+GLAPI void GLAPIENTRY glRasterPos2i( GLint x, GLint y );
-+GLAPI void GLAPIENTRY glRasterPos2s( GLshort x, GLshort y );
-+
-+GLAPI void GLAPIENTRY glRasterPos3d( GLdouble x, GLdouble y, GLdouble z );
-+GLAPI void GLAPIENTRY glRasterPos3f( GLfloat x, GLfloat y, GLfloat z );
-+GLAPI void GLAPIENTRY glRasterPos3i( GLint x, GLint y, GLint z );
-+GLAPI void GLAPIENTRY glRasterPos3s( GLshort x, GLshort y, GLshort z );
-+
-+GLAPI void GLAPIENTRY glRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
-+GLAPI void GLAPIENTRY glRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
-+GLAPI void GLAPIENTRY glRasterPos4i( GLint x, GLint y, GLint z, GLint w );
-+GLAPI void GLAPIENTRY glRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w );
-+
-+GLAPI void GLAPIENTRY glRasterPos2dv( const GLdouble *v );
-+GLAPI void GLAPIENTRY glRasterPos2fv( const GLfloat *v );
-+GLAPI void GLAPIENTRY glRasterPos2iv( const GLint *v );
-+GLAPI void GLAPIENTRY glRasterPos2sv( const GLshort *v );
-+
-+GLAPI void GLAPIENTRY glRasterPos3dv( const GLdouble *v );
-+GLAPI void GLAPIENTRY glRasterPos3fv( const GLfloat *v );
-+GLAPI void GLAPIENTRY glRasterPos3iv( const GLint *v );
-+GLAPI void GLAPIENTRY glRasterPos3sv( const GLshort *v );
-+
-+GLAPI void GLAPIENTRY glRasterPos4dv( const GLdouble *v );
-+GLAPI void GLAPIENTRY glRasterPos4fv( const GLfloat *v );
-+GLAPI void GLAPIENTRY glRasterPos4iv( const GLint *v );
-+GLAPI void GLAPIENTRY glRasterPos4sv( const GLshort *v );
-+
-+
-+GLAPI void GLAPIENTRY glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 );
-+GLAPI void GLAPIENTRY glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 );
-+GLAPI void GLAPIENTRY glRecti( GLint x1, GLint y1, GLint x2, GLint y2 );
-+GLAPI void GLAPIENTRY glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 );
-+
-+
-+GLAPI void GLAPIENTRY glRectdv( const GLdouble *v1, const GLdouble *v2 );
-+GLAPI void GLAPIENTRY glRectfv( const GLfloat *v1, const GLfloat *v2 );
-+GLAPI void GLAPIENTRY glRectiv( const GLint *v1, const GLint *v2 );
-+GLAPI void GLAPIENTRY glRectsv( const GLshort *v1, const GLshort *v2 );
-+
-+
-+/*
-+ * Vertex Arrays  (1.1)
-+ */
-+
-+GLAPI void GLAPIENTRY glVertexPointer( GLint size, GLenum type,
-+                                       GLsizei stride, const GLvoid *ptr );
-+
-+GLAPI void GLAPIENTRY glNormalPointer( GLenum type, GLsizei stride,
-+                                       const GLvoid *ptr );
-+
-+GLAPI void GLAPIENTRY glColorPointer( GLint size, GLenum type,
-+                                      GLsizei stride, const GLvoid *ptr );
-+
-+GLAPI void GLAPIENTRY glIndexPointer( GLenum type, GLsizei stride,
-+                                      const GLvoid *ptr );
-+
-+GLAPI void GLAPIENTRY glTexCoordPointer( GLint size, GLenum type,
-+                                         GLsizei stride, const GLvoid *ptr );
-+
-+GLAPI void GLAPIENTRY glEdgeFlagPointer( GLsizei stride, const GLvoid *ptr );
-+
-+GLAPI void GLAPIENTRY glGetPointerv( GLenum pname, GLvoid **params );
-+
-+GLAPI void GLAPIENTRY glArrayElement( GLint i );
-+
-+GLAPI void GLAPIENTRY glDrawArrays( GLenum mode, GLint first, GLsizei count );
-+
-+GLAPI void GLAPIENTRY glDrawElements( GLenum mode, GLsizei count,
-+                                      GLenum type, const GLvoid *indices );
-+
-+GLAPI void GLAPIENTRY glInterleavedArrays( GLenum format, GLsizei stride,
-+                                           const GLvoid *pointer );
-+
-+/*
-+ * Lighting
-+ */
-+
-+GLAPI void GLAPIENTRY glShadeModel( GLenum mode );
-+
-+GLAPI void GLAPIENTRY glLightf( GLenum light, GLenum pname, GLfloat param );
-+GLAPI void GLAPIENTRY glLighti( GLenum light, GLenum pname, GLint param );
-+GLAPI void GLAPIENTRY glLightfv( GLenum light, GLenum pname,
-+                                 const GLfloat *params );
-+GLAPI void GLAPIENTRY glLightiv( GLenum light, GLenum pname,
-+                                 const GLint *params );
-+
-+GLAPI void GLAPIENTRY glGetLightfv( GLenum light, GLenum pname,
-+                                    GLfloat *params );
-+GLAPI void GLAPIENTRY glGetLightiv( GLenum light, GLenum pname,
-+                                    GLint *params );
-+
-+GLAPI void GLAPIENTRY glLightModelf( GLenum pname, GLfloat param );
-+GLAPI void GLAPIENTRY glLightModeli( GLenum pname, GLint param );
-+GLAPI void GLAPIENTRY glLightModelfv( GLenum pname, const GLfloat *params );
-+GLAPI void GLAPIENTRY glLightModeliv( GLenum pname, const GLint *params );
-+
-+GLAPI void GLAPIENTRY glMaterialf( GLenum face, GLenum pname, GLfloat param );
-+GLAPI void GLAPIENTRY glMateriali( GLenum face, GLenum pname, GLint param );
-+GLAPI void GLAPIENTRY glMaterialfv( GLenum face, GLenum pname, const GLfloat *params );
-+GLAPI void GLAPIENTRY glMaterialiv( GLenum face, GLenum pname, const GLint *params );
-+
-+GLAPI void GLAPIENTRY glGetMaterialfv( GLenum face, GLenum pname, GLfloat *params );
-+GLAPI void GLAPIENTRY glGetMaterialiv( GLenum face, GLenum pname, GLint *params );
-+
-+GLAPI void GLAPIENTRY glColorMaterial( GLenum face, GLenum mode );
-+
-+
-+/*
-+ * Raster functions
-+ */
-+
-+GLAPI void GLAPIENTRY glPixelZoom( GLfloat xfactor, GLfloat yfactor );
-+
-+GLAPI void GLAPIENTRY glPixelStoref( GLenum pname, GLfloat param );
-+GLAPI void GLAPIENTRY glPixelStorei( GLenum pname, GLint param );
-+
-+GLAPI void GLAPIENTRY glPixelTransferf( GLenum pname, GLfloat param );
-+GLAPI void GLAPIENTRY glPixelTransferi( GLenum pname, GLint param );
-+
-+GLAPI void GLAPIENTRY glPixelMapfv( GLenum map, GLsizei mapsize,
-+                                    const GLfloat *values );
-+GLAPI void GLAPIENTRY glPixelMapuiv( GLenum map, GLsizei mapsize,
-+                                     const GLuint *values );
-+GLAPI void GLAPIENTRY glPixelMapusv( GLenum map, GLsizei mapsize,
-+                                     const GLushort *values );
-+
-+GLAPI void GLAPIENTRY glGetPixelMapfv( GLenum map, GLfloat *values );
-+GLAPI void GLAPIENTRY glGetPixelMapuiv( GLenum map, GLuint *values );
-+GLAPI void GLAPIENTRY glGetPixelMapusv( GLenum map, GLushort *values );
-+
-+GLAPI void GLAPIENTRY glBitmap( GLsizei width, GLsizei height,
-+                                GLfloat xorig, GLfloat yorig,
-+                                GLfloat xmove, GLfloat ymove,
-+                                const GLubyte *bitmap );
-+
-+GLAPI void GLAPIENTRY glReadPixels( GLint x, GLint y,
-+                                    GLsizei width, GLsizei height,
-+                                    GLenum format, GLenum type,
-+                                    GLvoid *pixels );
-+
-+GLAPI void GLAPIENTRY glDrawPixels( GLsizei width, GLsizei height,
-+                                    GLenum format, GLenum type,
-+                                    const GLvoid *pixels );
-+
-+GLAPI void GLAPIENTRY glCopyPixels( GLint x, GLint y,
-+                                    GLsizei width, GLsizei height,
-+                                    GLenum type );
-+
-+/*
-+ * Stenciling
-+ */
-+
-+GLAPI void GLAPIENTRY glStencilFunc( GLenum func, GLint ref, GLuint mask );
-+
-+GLAPI void GLAPIENTRY glStencilMask( GLuint mask );
-+
-+GLAPI void GLAPIENTRY glStencilOp( GLenum fail, GLenum zfail, GLenum zpass );
-+
-+GLAPI void GLAPIENTRY glClearStencil( GLint s );
-+
-+
-+
-+/*
-+ * Texture mapping
-+ */
-+
-+GLAPI void GLAPIENTRY glTexGend( GLenum coord, GLenum pname, GLdouble param );
-+GLAPI void GLAPIENTRY glTexGenf( GLenum coord, GLenum pname, GLfloat param );
-+GLAPI void GLAPIENTRY glTexGeni( GLenum coord, GLenum pname, GLint param );
-+
-+GLAPI void GLAPIENTRY glTexGendv( GLenum coord, GLenum pname, const GLdouble *params );
-+GLAPI void GLAPIENTRY glTexGenfv( GLenum coord, GLenum pname, const GLfloat *params );
-+GLAPI void GLAPIENTRY glTexGeniv( GLenum coord, GLenum pname, const GLint *params );
-+
-+GLAPI void GLAPIENTRY glGetTexGendv( GLenum coord, GLenum pname, GLdouble *params );
-+GLAPI void GLAPIENTRY glGetTexGenfv( GLenum coord, GLenum pname, GLfloat *params );
-+GLAPI void GLAPIENTRY glGetTexGeniv( GLenum coord, GLenum pname, GLint *params );
-+
-+
-+GLAPI void GLAPIENTRY glTexEnvf( GLenum target, GLenum pname, GLfloat param );
-+GLAPI void GLAPIENTRY glTexEnvi( GLenum target, GLenum pname, GLint param );
-+
-+GLAPI void GLAPIENTRY glTexEnvfv( GLenum target, GLenum pname, const GLfloat *params );
-+GLAPI void GLAPIENTRY glTexEnviv( GLenum target, GLenum pname, const GLint *params );
-+
-+GLAPI void GLAPIENTRY glGetTexEnvfv( GLenum target, GLenum pname, GLfloat *params );
-+GLAPI void GLAPIENTRY glGetTexEnviv( GLenum target, GLenum pname, GLint *params );
-+
-+
-+GLAPI void GLAPIENTRY glTexParameterf( GLenum target, GLenum pname, GLfloat param );
-+GLAPI void GLAPIENTRY glTexParameteri( GLenum target, GLenum pname, GLint param );
-+
-+GLAPI void GLAPIENTRY glTexParameterfv( GLenum target, GLenum pname,
-+                                          const GLfloat *params );
-+GLAPI void GLAPIENTRY glTexParameteriv( GLenum target, GLenum pname,
-+                                          const GLint *params );
-+
-+GLAPI void GLAPIENTRY glGetTexParameterfv( GLenum target,
-+                                           GLenum pname, GLfloat *params);
-+GLAPI void GLAPIENTRY glGetTexParameteriv( GLenum target,
-+                                           GLenum pname, GLint *params );
-+
-+GLAPI void GLAPIENTRY glGetTexLevelParameterfv( GLenum target, GLint level,
-+                                                GLenum pname, GLfloat *params );
-+GLAPI void GLAPIENTRY glGetTexLevelParameteriv( GLenum target, GLint level,
-+                                                GLenum pname, GLint *params );
-+
-+
-+GLAPI void GLAPIENTRY glTexImage1D( GLenum target, GLint level,
-+                                    GLint internalFormat,
-+                                    GLsizei width, GLint border,
-+                                    GLenum format, GLenum type,
-+                                    const GLvoid *pixels );
-+
-+GLAPI void GLAPIENTRY glTexImage2D( GLenum target, GLint level,
-+                                    GLint internalFormat,
-+                                    GLsizei width, GLsizei height,
-+                                    GLint border, GLenum format, GLenum type,
-+                                    const GLvoid *pixels );
-+
-+GLAPI void GLAPIENTRY glGetTexImage( GLenum target, GLint level,
-+                                     GLenum format, GLenum type,
-+                                     GLvoid *pixels );
-+
-+
-+/* 1.1 functions */
-+
-+GLAPI void GLAPIENTRY glGenTextures( GLsizei n, GLuint *textures );
-+
-+GLAPI void GLAPIENTRY glDeleteTextures( GLsizei n, const GLuint *textures);
-+
-+GLAPI void GLAPIENTRY glBindTexture( GLenum target, GLuint texture );
-+
-+GLAPI void GLAPIENTRY glPrioritizeTextures( GLsizei n,
-+                                            const GLuint *textures,
-+                                            const GLclampf *priorities );
-+
-+GLAPI GLboolean GLAPIENTRY glAreTexturesResident( GLsizei n,
-+                                                  const GLuint *textures,
-+                                                  GLboolean *residences );
-+
-+GLAPI GLboolean GLAPIENTRY glIsTexture( GLuint texture );
-+
-+
-+GLAPI void GLAPIENTRY glTexSubImage1D( GLenum target, GLint level,
-+                                       GLint xoffset,
-+                                       GLsizei width, GLenum format,
-+                                       GLenum type, const GLvoid *pixels );
-+
-+
-+GLAPI void GLAPIENTRY glTexSubImage2D( GLenum target, GLint level,
-+                                       GLint xoffset, GLint yoffset,
-+                                       GLsizei width, GLsizei height,
-+                                       GLenum format, GLenum type,
-+                                       const GLvoid *pixels );
-+
-+
-+GLAPI void GLAPIENTRY glCopyTexImage1D( GLenum target, GLint level,
-+                                        GLenum internalformat,
-+                                        GLint x, GLint y,
-+                                        GLsizei width, GLint border );
-+
-+
-+GLAPI void GLAPIENTRY glCopyTexImage2D( GLenum target, GLint level,
-+                                        GLenum internalformat,
-+                                        GLint x, GLint y,
-+                                        GLsizei width, GLsizei height,
-+                                        GLint border );
-+
-+
-+GLAPI void GLAPIENTRY glCopyTexSubImage1D( GLenum target, GLint level,
-+                                           GLint xoffset, GLint x, GLint y,
-+                                           GLsizei width );
-+
-+
-+GLAPI void GLAPIENTRY glCopyTexSubImage2D( GLenum target, GLint level,
-+                                           GLint xoffset, GLint yoffset,
-+                                           GLint x, GLint y,
-+                                           GLsizei width, GLsizei height );
-+
-+
-+/*
-+ * Evaluators
-+ */
-+
-+GLAPI void GLAPIENTRY glMap1d( GLenum target, GLdouble u1, GLdouble u2,
-+                               GLint stride,
-+                               GLint order, const GLdouble *points );
-+GLAPI void GLAPIENTRY glMap1f( GLenum target, GLfloat u1, GLfloat u2,
-+                               GLint stride,
-+                               GLint order, const GLfloat *points );
-+
-+GLAPI void GLAPIENTRY glMap2d( GLenum target,
-+             GLdouble u1, GLdouble u2, GLint ustride, GLint uorder,
-+             GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,
-+             const GLdouble *points );
-+GLAPI void GLAPIENTRY glMap2f( GLenum target,
-+             GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
-+             GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
-+             const GLfloat *points );
-+
-+GLAPI void GLAPIENTRY glGetMapdv( GLenum target, GLenum query, GLdouble *v );
-+GLAPI void GLAPIENTRY glGetMapfv( GLenum target, GLenum query, GLfloat *v );
-+GLAPI void GLAPIENTRY glGetMapiv( GLenum target, GLenum query, GLint *v );
-+
-+GLAPI void GLAPIENTRY glEvalCoord1d( GLdouble u );
-+GLAPI void GLAPIENTRY glEvalCoord1f( GLfloat u );
-+
-+GLAPI void GLAPIENTRY glEvalCoord1dv( const GLdouble *u );
-+GLAPI void GLAPIENTRY glEvalCoord1fv( const GLfloat *u );
-+
-+GLAPI void GLAPIENTRY glEvalCoord2d( GLdouble u, GLdouble v );
-+GLAPI void GLAPIENTRY glEvalCoord2f( GLfloat u, GLfloat v );
-+
-+GLAPI void GLAPIENTRY glEvalCoord2dv( const GLdouble *u );
-+GLAPI void GLAPIENTRY glEvalCoord2fv( const GLfloat *u );
-+
-+GLAPI void GLAPIENTRY glMapGrid1d( GLint un, GLdouble u1, GLdouble u2 );
-+GLAPI void GLAPIENTRY glMapGrid1f( GLint un, GLfloat u1, GLfloat u2 );
-+
-+GLAPI void GLAPIENTRY glMapGrid2d( GLint un, GLdouble u1, GLdouble u2,
-+                                   GLint vn, GLdouble v1, GLdouble v2 );
-+GLAPI void GLAPIENTRY glMapGrid2f( GLint un, GLfloat u1, GLfloat u2,
-+                                   GLint vn, GLfloat v1, GLfloat v2 );
-+
-+GLAPI void GLAPIENTRY glEvalPoint1( GLint i );
-+
-+GLAPI void GLAPIENTRY glEvalPoint2( GLint i, GLint j );
-+
-+GLAPI void GLAPIENTRY glEvalMesh1( GLenum mode, GLint i1, GLint i2 );
-+
-+GLAPI void GLAPIENTRY glEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 );
-+
-+
-+/*
-+ * Fog
-+ */
-+
-+GLAPI void GLAPIENTRY glFogf( GLenum pname, GLfloat param );
-+
-+GLAPI void GLAPIENTRY glFogi( GLenum pname, GLint param );
-+
-+GLAPI void GLAPIENTRY glFogfv( GLenum pname, const GLfloat *params );
-+
-+GLAPI void GLAPIENTRY glFogiv( GLenum pname, const GLint *params );
-+
-+
-+/*
-+ * Selection and Feedback
-+ */
-+
-+GLAPI void GLAPIENTRY glFeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer );
-+
-+GLAPI void GLAPIENTRY glPassThrough( GLfloat token );
-+
-+GLAPI void GLAPIENTRY glSelectBuffer( GLsizei size, GLuint *buffer );
-+
-+GLAPI void GLAPIENTRY glInitNames( void );
-+
-+GLAPI void GLAPIENTRY glLoadName( GLuint name );
-+
-+GLAPI void GLAPIENTRY glPushName( GLuint name );
-+
-+GLAPI void GLAPIENTRY glPopName( void );
-+
-+
-+
-+/*
-+ * OpenGL 1.2
-+ */
-+
-+#define GL_RESCALE_NORMAL			0x803A
-+#define GL_CLAMP_TO_EDGE			0x812F
-+#define GL_MAX_ELEMENTS_VERTICES		0x80E8
-+#define GL_MAX_ELEMENTS_INDICES			0x80E9
-+#define GL_BGR					0x80E0
-+#define GL_BGRA					0x80E1
-+#define GL_UNSIGNED_BYTE_3_3_2			0x8032
-+#define GL_UNSIGNED_BYTE_2_3_3_REV		0x8362
-+#define GL_UNSIGNED_SHORT_5_6_5			0x8363
-+#define GL_UNSIGNED_SHORT_5_6_5_REV		0x8364
-+#define GL_UNSIGNED_SHORT_4_4_4_4		0x8033
-+#define GL_UNSIGNED_SHORT_4_4_4_4_REV		0x8365
-+#define GL_UNSIGNED_SHORT_5_5_5_1		0x8034
-+#define GL_UNSIGNED_SHORT_1_5_5_5_REV		0x8366
-+#define GL_UNSIGNED_INT_8_8_8_8			0x8035
-+#define GL_UNSIGNED_INT_8_8_8_8_REV		0x8367
-+#define GL_UNSIGNED_INT_10_10_10_2		0x8036
-+#define GL_UNSIGNED_INT_2_10_10_10_REV		0x8368
-+#define GL_LIGHT_MODEL_COLOR_CONTROL		0x81F8
-+#define GL_SINGLE_COLOR				0x81F9
-+#define GL_SEPARATE_SPECULAR_COLOR		0x81FA
-+#define GL_TEXTURE_MIN_LOD			0x813A
-+#define GL_TEXTURE_MAX_LOD			0x813B
-+#define GL_TEXTURE_BASE_LEVEL			0x813C
-+#define GL_TEXTURE_MAX_LEVEL			0x813D
-+#define GL_SMOOTH_POINT_SIZE_RANGE		0x0B12
-+#define GL_SMOOTH_POINT_SIZE_GRANULARITY	0x0B13
-+#define GL_SMOOTH_LINE_WIDTH_RANGE		0x0B22
-+#define GL_SMOOTH_LINE_WIDTH_GRANULARITY	0x0B23
-+#define GL_ALIASED_POINT_SIZE_RANGE		0x846D
-+#define GL_ALIASED_LINE_WIDTH_RANGE		0x846E
-+#define GL_PACK_SKIP_IMAGES			0x806B
-+#define GL_PACK_IMAGE_HEIGHT			0x806C
-+#define GL_UNPACK_SKIP_IMAGES			0x806D
-+#define GL_UNPACK_IMAGE_HEIGHT			0x806E
-+#define GL_TEXTURE_3D				0x806F
-+#define GL_PROXY_TEXTURE_3D			0x8070
-+#define GL_TEXTURE_DEPTH			0x8071
-+#define GL_TEXTURE_WRAP_R			0x8072
-+#define GL_MAX_3D_TEXTURE_SIZE			0x8073
-+#define GL_TEXTURE_BINDING_3D			0x806A
-+
-+GLAPI void GLAPIENTRY glDrawRangeElements( GLenum mode, GLuint start,
-+    GLuint end, GLsizei count, GLenum type, const GLvoid *indices );
-+
-+GLAPI void GLAPIENTRY glTexImage3D( GLenum target, GLint level,
-+                                      GLint internalFormat,
-+                                      GLsizei width, GLsizei height,
-+                                      GLsizei depth, GLint border,
-+                                      GLenum format, GLenum type,
-+                                      const GLvoid *pixels );
-+
-+GLAPI void GLAPIENTRY glTexSubImage3D( GLenum target, GLint level,
-+                                         GLint xoffset, GLint yoffset,
-+                                         GLint zoffset, GLsizei width,
-+                                         GLsizei height, GLsizei depth,
-+                                         GLenum format,
-+                                         GLenum type, const GLvoid *pixels);
-+
-+GLAPI void GLAPIENTRY glCopyTexSubImage3D( GLenum target, GLint level,
-+                                             GLint xoffset, GLint yoffset,
-+                                             GLint zoffset, GLint x,
-+                                             GLint y, GLsizei width,
-+                                             GLsizei height );
-+
-+typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
-+typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
-+typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
-+typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-+
-+
-+/*
-+ * GL_ARB_imaging
-+ */
-+
-+#define GL_CONSTANT_COLOR			0x8001
-+#define GL_ONE_MINUS_CONSTANT_COLOR		0x8002
-+#define GL_CONSTANT_ALPHA			0x8003
-+#define GL_ONE_MINUS_CONSTANT_ALPHA		0x8004
-+#define GL_COLOR_TABLE				0x80D0
-+#define GL_POST_CONVOLUTION_COLOR_TABLE		0x80D1
-+#define GL_POST_COLOR_MATRIX_COLOR_TABLE	0x80D2
-+#define GL_PROXY_COLOR_TABLE			0x80D3
-+#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE	0x80D4
-+#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE	0x80D5
-+#define GL_COLOR_TABLE_SCALE			0x80D6
-+#define GL_COLOR_TABLE_BIAS			0x80D7
-+#define GL_COLOR_TABLE_FORMAT			0x80D8
-+#define GL_COLOR_TABLE_WIDTH			0x80D9
-+#define GL_COLOR_TABLE_RED_SIZE			0x80DA
-+#define GL_COLOR_TABLE_GREEN_SIZE		0x80DB
-+#define GL_COLOR_TABLE_BLUE_SIZE		0x80DC
-+#define GL_COLOR_TABLE_ALPHA_SIZE		0x80DD
-+#define GL_COLOR_TABLE_LUMINANCE_SIZE		0x80DE
-+#define GL_COLOR_TABLE_INTENSITY_SIZE		0x80DF
-+#define GL_CONVOLUTION_1D			0x8010
-+#define GL_CONVOLUTION_2D			0x8011
-+#define GL_SEPARABLE_2D				0x8012
-+#define GL_CONVOLUTION_BORDER_MODE		0x8013
-+#define GL_CONVOLUTION_FILTER_SCALE		0x8014
-+#define GL_CONVOLUTION_FILTER_BIAS		0x8015
-+#define GL_REDUCE				0x8016
-+#define GL_CONVOLUTION_FORMAT			0x8017
-+#define GL_CONVOLUTION_WIDTH			0x8018
-+#define GL_CONVOLUTION_HEIGHT			0x8019
-+#define GL_MAX_CONVOLUTION_WIDTH		0x801A
-+#define GL_MAX_CONVOLUTION_HEIGHT		0x801B
-+#define GL_POST_CONVOLUTION_RED_SCALE		0x801C
-+#define GL_POST_CONVOLUTION_GREEN_SCALE		0x801D
-+#define GL_POST_CONVOLUTION_BLUE_SCALE		0x801E
-+#define GL_POST_CONVOLUTION_ALPHA_SCALE		0x801F
-+#define GL_POST_CONVOLUTION_RED_BIAS		0x8020
-+#define GL_POST_CONVOLUTION_GREEN_BIAS		0x8021
-+#define GL_POST_CONVOLUTION_BLUE_BIAS		0x8022
-+#define GL_POST_CONVOLUTION_ALPHA_BIAS		0x8023
-+#define GL_CONSTANT_BORDER			0x8151
-+#define GL_REPLICATE_BORDER			0x8153
-+#define GL_CONVOLUTION_BORDER_COLOR		0x8154
-+#define GL_COLOR_MATRIX				0x80B1
-+#define GL_COLOR_MATRIX_STACK_DEPTH		0x80B2
-+#define GL_MAX_COLOR_MATRIX_STACK_DEPTH		0x80B3
-+#define GL_POST_COLOR_MATRIX_RED_SCALE		0x80B4
-+#define GL_POST_COLOR_MATRIX_GREEN_SCALE	0x80B5
-+#define GL_POST_COLOR_MATRIX_BLUE_SCALE		0x80B6
-+#define GL_POST_COLOR_MATRIX_ALPHA_SCALE	0x80B7
-+#define GL_POST_COLOR_MATRIX_RED_BIAS		0x80B8
-+#define GL_POST_COLOR_MATRIX_GREEN_BIAS		0x80B9
-+#define GL_POST_COLOR_MATRIX_BLUE_BIAS		0x80BA
-+#define GL_POST_COLOR_MATRIX_ALPHA_BIAS		0x80BB
-+#define GL_HISTOGRAM				0x8024
-+#define GL_PROXY_HISTOGRAM			0x8025
-+#define GL_HISTOGRAM_WIDTH			0x8026
-+#define GL_HISTOGRAM_FORMAT			0x8027
-+#define GL_HISTOGRAM_RED_SIZE			0x8028
-+#define GL_HISTOGRAM_GREEN_SIZE			0x8029
-+#define GL_HISTOGRAM_BLUE_SIZE			0x802A
-+#define GL_HISTOGRAM_ALPHA_SIZE			0x802B
-+#define GL_HISTOGRAM_LUMINANCE_SIZE		0x802C
-+#define GL_HISTOGRAM_SINK			0x802D
-+#define GL_MINMAX				0x802E
-+#define GL_MINMAX_FORMAT			0x802F
-+#define GL_MINMAX_SINK				0x8030
-+#define GL_TABLE_TOO_LARGE			0x8031
-+#define GL_BLEND_EQUATION			0x8009
-+#define GL_MIN					0x8007
-+#define GL_MAX					0x8008
-+#define GL_FUNC_ADD				0x8006
-+#define GL_FUNC_SUBTRACT			0x800A
-+#define GL_FUNC_REVERSE_SUBTRACT		0x800B
-+#define GL_BLEND_COLOR				0x8005
-+
-+
-+GLAPI void GLAPIENTRY glColorTable( GLenum target, GLenum internalformat,
-+                                    GLsizei width, GLenum format,
-+                                    GLenum type, const GLvoid *table );
-+
-+GLAPI void GLAPIENTRY glColorSubTable( GLenum target,
-+                                       GLsizei start, GLsizei count,
-+                                       GLenum format, GLenum type,
-+                                       const GLvoid *data );
-+
-+GLAPI void GLAPIENTRY glColorTableParameteriv(GLenum target, GLenum pname,
-+                                              const GLint *params);
-+
-+GLAPI void GLAPIENTRY glColorTableParameterfv(GLenum target, GLenum pname,
-+                                              const GLfloat *params);
-+
-+GLAPI void GLAPIENTRY glCopyColorSubTable( GLenum target, GLsizei start,
-+                                           GLint x, GLint y, GLsizei width );
-+
-+GLAPI void GLAPIENTRY glCopyColorTable( GLenum target, GLenum internalformat,
-+                                        GLint x, GLint y, GLsizei width );
-+
-+GLAPI void GLAPIENTRY glGetColorTable( GLenum target, GLenum format,
-+                                       GLenum type, GLvoid *table );
-+
-+GLAPI void GLAPIENTRY glGetColorTableParameterfv( GLenum target, GLenum pname,
-+                                                  GLfloat *params );
-+
-+GLAPI void GLAPIENTRY glGetColorTableParameteriv( GLenum target, GLenum pname,
-+                                                  GLint *params );
-+
-+GLAPI void GLAPIENTRY glBlendEquation( GLenum mode );
-+
-+GLAPI void GLAPIENTRY glBlendColor( GLclampf red, GLclampf green,
-+                                    GLclampf blue, GLclampf alpha );
-+
-+GLAPI void GLAPIENTRY glHistogram( GLenum target, GLsizei width,
-+                   GLenum internalformat, GLboolean sink );
-+
-+GLAPI void GLAPIENTRY glResetHistogram( GLenum target );
-+
-+GLAPI void GLAPIENTRY glGetHistogram( GLenum target, GLboolean reset,
-+                      GLenum format, GLenum type,
-+                      GLvoid *values );
-+
-+GLAPI void GLAPIENTRY glGetHistogramParameterfv( GLenum target, GLenum pname,
-+                         GLfloat *params );
-+
-+GLAPI void GLAPIENTRY glGetHistogramParameteriv( GLenum target, GLenum pname,
-+                         GLint *params );
-+
-+GLAPI void GLAPIENTRY glMinmax( GLenum target, GLenum internalformat,
-+                GLboolean sink );
-+
-+GLAPI void GLAPIENTRY glResetMinmax( GLenum target );
-+
-+GLAPI void GLAPIENTRY glGetMinmax( GLenum target, GLboolean reset,
-+                                   GLenum format, GLenum types,
-+                                   GLvoid *values );
-+
-+GLAPI void GLAPIENTRY glGetMinmaxParameterfv( GLenum target, GLenum pname,
-+                          GLfloat *params );
-+
-+GLAPI void GLAPIENTRY glGetMinmaxParameteriv( GLenum target, GLenum pname,
-+                          GLint *params );
-+
-+GLAPI void GLAPIENTRY glConvolutionFilter1D( GLenum target,
-+    GLenum internalformat, GLsizei width, GLenum format, GLenum type,
-+    const GLvoid *image );
-+
-+GLAPI void GLAPIENTRY glConvolutionFilter2D( GLenum target,
-+    GLenum internalformat, GLsizei width, GLsizei height, GLenum format,
-+    GLenum type, const GLvoid *image );
-+
-+GLAPI void GLAPIENTRY glConvolutionParameterf( GLenum target, GLenum pname,
-+    GLfloat params );
-+
-+GLAPI void GLAPIENTRY glConvolutionParameterfv( GLenum target, GLenum pname,
-+    const GLfloat *params );
-+
-+GLAPI void GLAPIENTRY glConvolutionParameteri( GLenum target, GLenum pname,
-+    GLint params );
-+
-+GLAPI void GLAPIENTRY glConvolutionParameteriv( GLenum target, GLenum pname,
-+    const GLint *params );
-+
-+GLAPI void GLAPIENTRY glCopyConvolutionFilter1D( GLenum target,
-+    GLenum internalformat, GLint x, GLint y, GLsizei width );
-+
-+GLAPI void GLAPIENTRY glCopyConvolutionFilter2D( GLenum target,
-+    GLenum internalformat, GLint x, GLint y, GLsizei width,
-+    GLsizei height);
-+
-+GLAPI void GLAPIENTRY glGetConvolutionFilter( GLenum target, GLenum format,
-+    GLenum type, GLvoid *image );
-+
-+GLAPI void GLAPIENTRY glGetConvolutionParameterfv( GLenum target, GLenum pname,
-+    GLfloat *params );
-+
-+GLAPI void GLAPIENTRY glGetConvolutionParameteriv( GLenum target, GLenum pname,
-+    GLint *params );
-+
-+GLAPI void GLAPIENTRY glSeparableFilter2D( GLenum target,
-+    GLenum internalformat, GLsizei width, GLsizei height, GLenum format,
-+    GLenum type, const GLvoid *row, const GLvoid *column );
-+
-+GLAPI void GLAPIENTRY glGetSeparableFilter( GLenum target, GLenum format,
-+    GLenum type, GLvoid *row, GLvoid *column, GLvoid *span );
-+
-+typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
-+typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
-+typedef void (APIENTRYP PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
-+typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
-+typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
-+typedef void (APIENTRYP PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
-+typedef void (APIENTRYP PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table);
-+typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
-+typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
-+typedef void (APIENTRYP PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
-+typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
-+typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
-+typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
-+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params);
-+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
-+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params);
-+typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
-+typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
-+typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
-+typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image);
-+typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
-+typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
-+typedef void (APIENTRYP PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
-+typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
-+typedef void (APIENTRYP PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
-+typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
-+typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
-+typedef void (APIENTRYP PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
-+typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
-+typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
-+typedef void (APIENTRYP PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
-+typedef void (APIENTRYP PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink);
-+typedef void (APIENTRYP PFNGLRESETHISTOGRAMPROC) (GLenum target);
-+typedef void (APIENTRYP PFNGLRESETMINMAXPROC) (GLenum target);
-+
-+
-+
-+/*
-+ * OpenGL 1.3
-+ */
-+
-+/* multitexture */
-+#define GL_TEXTURE0				0x84C0
-+#define GL_TEXTURE1				0x84C1
-+#define GL_TEXTURE2				0x84C2
-+#define GL_TEXTURE3				0x84C3
-+#define GL_TEXTURE4				0x84C4
-+#define GL_TEXTURE5				0x84C5
-+#define GL_TEXTURE6				0x84C6
-+#define GL_TEXTURE7				0x84C7
-+#define GL_TEXTURE8				0x84C8
-+#define GL_TEXTURE9				0x84C9
-+#define GL_TEXTURE10				0x84CA
-+#define GL_TEXTURE11				0x84CB
-+#define GL_TEXTURE12				0x84CC
-+#define GL_TEXTURE13				0x84CD
-+#define GL_TEXTURE14				0x84CE
-+#define GL_TEXTURE15				0x84CF
-+#define GL_TEXTURE16				0x84D0
-+#define GL_TEXTURE17				0x84D1
-+#define GL_TEXTURE18				0x84D2
-+#define GL_TEXTURE19				0x84D3
-+#define GL_TEXTURE20				0x84D4
-+#define GL_TEXTURE21				0x84D5
-+#define GL_TEXTURE22				0x84D6
-+#define GL_TEXTURE23				0x84D7
-+#define GL_TEXTURE24				0x84D8
-+#define GL_TEXTURE25				0x84D9
-+#define GL_TEXTURE26				0x84DA
-+#define GL_TEXTURE27				0x84DB
-+#define GL_TEXTURE28				0x84DC
-+#define GL_TEXTURE29				0x84DD
-+#define GL_TEXTURE30				0x84DE
-+#define GL_TEXTURE31				0x84DF
-+#define GL_ACTIVE_TEXTURE			0x84E0
-+#define GL_CLIENT_ACTIVE_TEXTURE		0x84E1
-+#define GL_MAX_TEXTURE_UNITS			0x84E2
-+/* texture_cube_map */
-+#define GL_NORMAL_MAP				0x8511
-+#define GL_REFLECTION_MAP			0x8512
-+#define GL_TEXTURE_CUBE_MAP			0x8513
-+#define GL_TEXTURE_BINDING_CUBE_MAP		0x8514
-+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X		0x8515
-+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X		0x8516
-+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y		0x8517
-+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y		0x8518
-+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z		0x8519
-+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z		0x851A
-+#define GL_PROXY_TEXTURE_CUBE_MAP		0x851B
-+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE		0x851C
-+/* texture_compression */
-+#define GL_COMPRESSED_ALPHA			0x84E9
-+#define GL_COMPRESSED_LUMINANCE			0x84EA
-+#define GL_COMPRESSED_LUMINANCE_ALPHA		0x84EB
-+#define GL_COMPRESSED_INTENSITY			0x84EC
-+#define GL_COMPRESSED_RGB			0x84ED
-+#define GL_COMPRESSED_RGBA			0x84EE
-+#define GL_TEXTURE_COMPRESSION_HINT		0x84EF
-+#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE	0x86A0
-+#define GL_TEXTURE_COMPRESSED			0x86A1
-+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS	0x86A2
-+#define GL_COMPRESSED_TEXTURE_FORMATS		0x86A3
-+/* multisample */
-+#define GL_MULTISAMPLE				0x809D
-+#define GL_SAMPLE_ALPHA_TO_COVERAGE		0x809E
-+#define GL_SAMPLE_ALPHA_TO_ONE			0x809F
-+#define GL_SAMPLE_COVERAGE			0x80A0
-+#define GL_SAMPLE_BUFFERS			0x80A8
-+#define GL_SAMPLES				0x80A9
-+#define GL_SAMPLE_COVERAGE_VALUE		0x80AA
-+#define GL_SAMPLE_COVERAGE_INVERT		0x80AB
-+#define GL_MULTISAMPLE_BIT			0x20000000
-+/* transpose_matrix */
-+#define GL_TRANSPOSE_MODELVIEW_MATRIX		0x84E3
-+#define GL_TRANSPOSE_PROJECTION_MATRIX		0x84E4
-+#define GL_TRANSPOSE_TEXTURE_MATRIX		0x84E5
-+#define GL_TRANSPOSE_COLOR_MATRIX		0x84E6
-+/* texture_env_combine */
-+#define GL_COMBINE				0x8570
-+#define GL_COMBINE_RGB				0x8571
-+#define GL_COMBINE_ALPHA			0x8572
-+#define GL_SOURCE0_RGB				0x8580
-+#define GL_SOURCE1_RGB				0x8581
-+#define GL_SOURCE2_RGB				0x8582
-+#define GL_SOURCE0_ALPHA			0x8588
-+#define GL_SOURCE1_ALPHA			0x8589
-+#define GL_SOURCE2_ALPHA			0x858A
-+#define GL_OPERAND0_RGB				0x8590
-+#define GL_OPERAND1_RGB				0x8591
-+#define GL_OPERAND2_RGB				0x8592
-+#define GL_OPERAND0_ALPHA			0x8598
-+#define GL_OPERAND1_ALPHA			0x8599
-+#define GL_OPERAND2_ALPHA			0x859A
-+#define GL_RGB_SCALE				0x8573
-+#define GL_ADD_SIGNED				0x8574
-+#define GL_INTERPOLATE				0x8575
-+#define GL_SUBTRACT				0x84E7
-+#define GL_CONSTANT				0x8576
-+#define GL_PRIMARY_COLOR			0x8577
-+#define GL_PREVIOUS				0x8578
-+/* texture_env_dot3 */
-+#define GL_DOT3_RGB				0x86AE
-+#define GL_DOT3_RGBA				0x86AF
-+/* texture_border_clamp */
-+#define GL_CLAMP_TO_BORDER			0x812D
-+
-+GLAPI void GLAPIENTRY glActiveTexture( GLenum texture );
-+
-+GLAPI void GLAPIENTRY glClientActiveTexture( GLenum texture );
-+
-+GLAPI void GLAPIENTRY glCompressedTexImage1D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data );
-+
-+GLAPI void GLAPIENTRY glCompressedTexImage2D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data );
-+
-+GLAPI void GLAPIENTRY glCompressedTexImage3D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data );
-+
-+GLAPI void GLAPIENTRY glCompressedTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data );
-+
-+GLAPI void GLAPIENTRY glCompressedTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data );
-+
-+GLAPI void GLAPIENTRY glCompressedTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data );
-+
-+GLAPI void GLAPIENTRY glGetCompressedTexImage( GLenum target, GLint lod, GLvoid *img );
-+
-+GLAPI void GLAPIENTRY glMultiTexCoord1d( GLenum target, GLdouble s );
-+
-+GLAPI void GLAPIENTRY glMultiTexCoord1dv( GLenum target, const GLdouble *v );
-+
-+GLAPI void GLAPIENTRY glMultiTexCoord1f( GLenum target, GLfloat s );
-+
-+GLAPI void GLAPIENTRY glMultiTexCoord1fv( GLenum target, const GLfloat *v );
-+
-+GLAPI void GLAPIENTRY glMultiTexCoord1i( GLenum target, GLint s );
-+
-+GLAPI void GLAPIENTRY glMultiTexCoord1iv( GLenum target, const GLint *v );
-+
-+GLAPI void GLAPIENTRY glMultiTexCoord1s( GLenum target, GLshort s );
-+
-+GLAPI void GLAPIENTRY glMultiTexCoord1sv( GLenum target, const GLshort *v );
-+
-+GLAPI void GLAPIENTRY glMultiTexCoord2d( GLenum target, GLdouble s, GLdouble t );
-+
-+GLAPI void GLAPIENTRY glMultiTexCoord2dv( GLenum target, const GLdouble *v );
-+
-+GLAPI void GLAPIENTRY glMultiTexCoord2f( GLenum target, GLfloat s, GLfloat t );
-+
-+GLAPI void GLAPIENTRY glMultiTexCoord2fv( GLenum target, const GLfloat *v );
-+
-+GLAPI void GLAPIENTRY glMultiTexCoord2i( GLenum target, GLint s, GLint t );
-+
-+GLAPI void GLAPIENTRY glMultiTexCoord2iv( GLenum target, const GLint *v );
-+
-+GLAPI void GLAPIENTRY glMultiTexCoord2s( GLenum target, GLshort s, GLshort t );
-+
-+GLAPI void GLAPIENTRY glMultiTexCoord2sv( GLenum target, const GLshort *v );
-+
-+GLAPI void GLAPIENTRY glMultiTexCoord3d( GLenum target, GLdouble s, GLdouble t, GLdouble r );
-+
-+GLAPI void GLAPIENTRY glMultiTexCoord3dv( GLenum target, const GLdouble *v );
-+
-+GLAPI void GLAPIENTRY glMultiTexCoord3f( GLenum target, GLfloat s, GLfloat t, GLfloat r );
-+
-+GLAPI void GLAPIENTRY glMultiTexCoord3fv( GLenum target, const GLfloat *v );
-+
-+GLAPI void GLAPIENTRY glMultiTexCoord3i( GLenum target, GLint s, GLint t, GLint r );
-+
-+GLAPI void GLAPIENTRY glMultiTexCoord3iv( GLenum target, const GLint *v );
-+
-+GLAPI void GLAPIENTRY glMultiTexCoord3s( GLenum target, GLshort s, GLshort t, GLshort r );
-+
-+GLAPI void GLAPIENTRY glMultiTexCoord3sv( GLenum target, const GLshort *v );
-+
-+GLAPI void GLAPIENTRY glMultiTexCoord4d( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q );
-+
-+GLAPI void GLAPIENTRY glMultiTexCoord4dv( GLenum target, const GLdouble *v );
-+
-+GLAPI void GLAPIENTRY glMultiTexCoord4f( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q );
-+
-+GLAPI void GLAPIENTRY glMultiTexCoord4fv( GLenum target, const GLfloat *v );
-+
-+GLAPI void GLAPIENTRY glMultiTexCoord4i( GLenum target, GLint s, GLint t, GLint r, GLint q );
-+
-+GLAPI void GLAPIENTRY glMultiTexCoord4iv( GLenum target, const GLint *v );
-+
-+GLAPI void GLAPIENTRY glMultiTexCoord4s( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q );
-+
-+GLAPI void GLAPIENTRY glMultiTexCoord4sv( GLenum target, const GLshort *v );
-+
-+
-+GLAPI void GLAPIENTRY glLoadTransposeMatrixd( const GLdouble m[16] );
-+
-+GLAPI void GLAPIENTRY glLoadTransposeMatrixf( const GLfloat m[16] );
-+
-+GLAPI void GLAPIENTRY glMultTransposeMatrixd( const GLdouble m[16] );
-+
-+GLAPI void GLAPIENTRY glMultTransposeMatrixf( const GLfloat m[16] );
-+
-+GLAPI void GLAPIENTRY glSampleCoverage( GLclampf value, GLboolean invert );
-+
-+typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
-+typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v);
-+typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat *m);
-+typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble *m);
-+typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat *m);
-+typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble *m);
-+typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert);
-+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
-+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
-+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
-+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
-+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
-+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
-+typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, void *img);
-+
-+
-+/*
-+ * GL_ARB_multitexture (ARB extension 1 and OpenGL 1.2.1)
-+ */
-+#ifndef GL_ARB_multitexture
-+#define GL_ARB_multitexture 1
-+
-+#define GL_TEXTURE0_ARB				0x84C0
-+#define GL_TEXTURE1_ARB				0x84C1
-+#define GL_TEXTURE2_ARB				0x84C2
-+#define GL_TEXTURE3_ARB				0x84C3
-+#define GL_TEXTURE4_ARB				0x84C4
-+#define GL_TEXTURE5_ARB				0x84C5
-+#define GL_TEXTURE6_ARB				0x84C6
-+#define GL_TEXTURE7_ARB				0x84C7
-+#define GL_TEXTURE8_ARB				0x84C8
-+#define GL_TEXTURE9_ARB				0x84C9
-+#define GL_TEXTURE10_ARB			0x84CA
-+#define GL_TEXTURE11_ARB			0x84CB
-+#define GL_TEXTURE12_ARB			0x84CC
-+#define GL_TEXTURE13_ARB			0x84CD
-+#define GL_TEXTURE14_ARB			0x84CE
-+#define GL_TEXTURE15_ARB			0x84CF
-+#define GL_TEXTURE16_ARB			0x84D0
-+#define GL_TEXTURE17_ARB			0x84D1
-+#define GL_TEXTURE18_ARB			0x84D2
-+#define GL_TEXTURE19_ARB			0x84D3
-+#define GL_TEXTURE20_ARB			0x84D4
-+#define GL_TEXTURE21_ARB			0x84D5
-+#define GL_TEXTURE22_ARB			0x84D6
-+#define GL_TEXTURE23_ARB			0x84D7
-+#define GL_TEXTURE24_ARB			0x84D8
-+#define GL_TEXTURE25_ARB			0x84D9
-+#define GL_TEXTURE26_ARB			0x84DA
-+#define GL_TEXTURE27_ARB			0x84DB
-+#define GL_TEXTURE28_ARB			0x84DC
-+#define GL_TEXTURE29_ARB			0x84DD
-+#define GL_TEXTURE30_ARB			0x84DE
-+#define GL_TEXTURE31_ARB			0x84DF
-+#define GL_ACTIVE_TEXTURE_ARB			0x84E0
-+#define GL_CLIENT_ACTIVE_TEXTURE_ARB		0x84E1
-+#define GL_MAX_TEXTURE_UNITS_ARB		0x84E2
-+
-+GLAPI void GLAPIENTRY glActiveTextureARB(GLenum texture);
-+GLAPI void GLAPIENTRY glClientActiveTextureARB(GLenum texture);
-+GLAPI void GLAPIENTRY glMultiTexCoord1dARB(GLenum target, GLdouble s);
-+GLAPI void GLAPIENTRY glMultiTexCoord1dvARB(GLenum target, const GLdouble *v);
-+GLAPI void GLAPIENTRY glMultiTexCoord1fARB(GLenum target, GLfloat s);
-+GLAPI void GLAPIENTRY glMultiTexCoord1fvARB(GLenum target, const GLfloat *v);
-+GLAPI void GLAPIENTRY glMultiTexCoord1iARB(GLenum target, GLint s);
-+GLAPI void GLAPIENTRY glMultiTexCoord1ivARB(GLenum target, const GLint *v);
-+GLAPI void GLAPIENTRY glMultiTexCoord1sARB(GLenum target, GLshort s);
-+GLAPI void GLAPIENTRY glMultiTexCoord1svARB(GLenum target, const GLshort *v);
-+GLAPI void GLAPIENTRY glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t);
-+GLAPI void GLAPIENTRY glMultiTexCoord2dvARB(GLenum target, const GLdouble *v);
-+GLAPI void GLAPIENTRY glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t);
-+GLAPI void GLAPIENTRY glMultiTexCoord2fvARB(GLenum target, const GLfloat *v);
-+GLAPI void GLAPIENTRY glMultiTexCoord2iARB(GLenum target, GLint s, GLint t);
-+GLAPI void GLAPIENTRY glMultiTexCoord2ivARB(GLenum target, const GLint *v);
-+GLAPI void GLAPIENTRY glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t);
-+GLAPI void GLAPIENTRY glMultiTexCoord2svARB(GLenum target, const GLshort *v);
-+GLAPI void GLAPIENTRY glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r);
-+GLAPI void GLAPIENTRY glMultiTexCoord3dvARB(GLenum target, const GLdouble *v);
-+GLAPI void GLAPIENTRY glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r);
-+GLAPI void GLAPIENTRY glMultiTexCoord3fvARB(GLenum target, const GLfloat *v);
-+GLAPI void GLAPIENTRY glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r);
-+GLAPI void GLAPIENTRY glMultiTexCoord3ivARB(GLenum target, const GLint *v);
-+GLAPI void GLAPIENTRY glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r);
-+GLAPI void GLAPIENTRY glMultiTexCoord3svARB(GLenum target, const GLshort *v);
-+GLAPI void GLAPIENTRY glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
-+GLAPI void GLAPIENTRY glMultiTexCoord4dvARB(GLenum target, const GLdouble *v);
-+GLAPI void GLAPIENTRY glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
-+GLAPI void GLAPIENTRY glMultiTexCoord4fvARB(GLenum target, const GLfloat *v);
-+GLAPI void GLAPIENTRY glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q);
-+GLAPI void GLAPIENTRY glMultiTexCoord4ivARB(GLenum target, const GLint *v);
-+GLAPI void GLAPIENTRY glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
-+GLAPI void GLAPIENTRY glMultiTexCoord4svARB(GLenum target, const GLshort *v);
-+
-+typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture);
-+typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
-+typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v);
-+
-+#endif /* GL_ARB_multitexture */
-+
-+
-+
-+/*
-+ * Define this token if you want "old-style" header file behaviour (extensions
-+ * defined in gl.h).  Otherwise, extensions will be included from glext.h.
-+ */
-+#if defined(GL_GLEXT_LEGACY)
-+
-+/* All extensions that used to be here are now found in glext.h */
-+
-+#else  /* GL_GLEXT_LEGACY */
-+
-+#include <GL/glext.h>
-+
-+#endif  /* GL_GLEXT_LEGACY */
-+
-+
-+
-+#if GL_ARB_shader_objects
-+
-+#ifndef GL_MESA_shader_debug
-+#define GL_MESA_shader_debug 1
-+
-+#define GL_DEBUG_OBJECT_MESA              0x8759
-+#define GL_DEBUG_PRINT_MESA               0x875A
-+#define GL_DEBUG_ASSERT_MESA              0x875B
-+
-+GLAPI GLhandleARB GLAPIENTRY glCreateDebugObjectMESA (void);
-+GLAPI void GLAPIENTRY glClearDebugLogMESA (GLhandleARB obj, GLenum logType, GLenum shaderType);
-+GLAPI void GLAPIENTRY glGetDebugLogMESA (GLhandleARB obj, GLenum logType, GLenum shaderType, GLsizei maxLength,
-+                                         GLsizei *length, GLcharARB *debugLog);
-+GLAPI GLsizei GLAPIENTRY glGetDebugLogLengthMESA (GLhandleARB obj, GLenum logType, GLenum shaderType);
-+
-+#endif /* GL_MESA_shader_debug */
-+
-+#endif /* GL_ARB_shader_objects */
-+
-+
-+/*
-+ * ???. GL_MESA_packed_depth_stencil
-+ * XXX obsolete
-+ */
-+#ifndef GL_MESA_packed_depth_stencil
-+#define GL_MESA_packed_depth_stencil 1
-+
-+#define GL_DEPTH_STENCIL_MESA			0x8750
-+#define GL_UNSIGNED_INT_24_8_MESA		0x8751
-+#define GL_UNSIGNED_INT_8_24_REV_MESA		0x8752
-+#define GL_UNSIGNED_SHORT_15_1_MESA		0x8753
-+#define GL_UNSIGNED_SHORT_1_15_REV_MESA		0x8754
-+
-+#endif /* GL_MESA_packed_depth_stencil */
-+
-+
-+#ifndef GL_MESA_program_debug
-+#define GL_MESA_program_debug 1
-+
-+#define GL_FRAGMENT_PROGRAM_POSITION_MESA       0x8bb0
-+#define GL_FRAGMENT_PROGRAM_CALLBACK_MESA       0x8bb1
-+#define GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA  0x8bb2
-+#define GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA  0x8bb3
-+#define GL_VERTEX_PROGRAM_POSITION_MESA         0x8bb4
-+#define GL_VERTEX_PROGRAM_CALLBACK_MESA         0x8bb5
-+#define GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA    0x8bb6
-+#define GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA    0x8bb7
-+
-+typedef void (*GLprogramcallbackMESA)(GLenum target, GLvoid *data);
-+
-+GLAPI void GLAPIENTRY glProgramCallbackMESA(GLenum target, GLprogramcallbackMESA callback, GLvoid *data);
-+
-+GLAPI void GLAPIENTRY glGetProgramRegisterfvMESA(GLenum target, GLsizei len, const GLubyte *name, GLfloat *v);
-+
-+#endif /* GL_MESA_program_debug */
-+
-+
-+#ifndef GL_ATI_blend_equation_separate
-+#define GL_ATI_blend_equation_separate 1
-+
-+#define GL_ALPHA_BLEND_EQUATION_ATI	        0x883D
-+
-+GLAPI void GLAPIENTRY glBlendEquationSeparateATI( GLenum modeRGB, GLenum modeA );
-+typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEATIPROC) (GLenum modeRGB, GLenum modeA);
-+
-+#endif /* GL_ATI_blend_equation_separate */
-+
-+
-+
-+/**
-+ ** NOTE!!!!!  If you add new functions to this file, or update
-+ ** glext.h be sure to regenerate the gl_mangle.h file.  See comments
-+ ** in that file for details.
-+ **/
-+
-+
-+
-+/**********************************************************************
-+ * Begin system-specific stuff
-+ */
-+#if defined(PRAGMA_EXPORT_SUPPORTED)
-+#pragma export off
-+#endif
-+
-+#if defined(macintosh) && PRAGMA_IMPORT_SUPPORTED
-+#pragma import off
-+#endif
-+/*
-+ * End system-specific stuff
-+ **********************************************************************/
-+
-+
-+#ifdef __cplusplus
-+}
-+#endif
-+
-+#endif /* __gl_h_ */
-diff --git Mesa/inc/gl_mangle.h Mesa/inc/gl_mangle.h
-new file mode 100644
-index 0000000..863a2c9
---- /dev/null
-+++ Mesa/inc/gl_mangle.h
-@@ -0,0 +1,1568 @@
-+#if 0
-+#define GL_MANGLE_C1 "DO NOT EDIT!!! - TO REGENERATE from gl.h, EXECUTE THIS FILE IN SHELL (/bin/sh) and save the output"
-+#define GL_MANGLE_C2 "This file is used to create GL function protypes and aliases for the function names"
-+    files="gl.h glext.h"
-+#define GL_MANGLE_C3 "get regeneration header - copy everything in this file above the 'REGENERATE_TO_END' line"
-+    awk 	'!done; /^\/\*REGENERATE_TO_END/ {done=1}' $0
-+    echo ""
-+#define GL_MANGLE_C4 get aliases
-+    grep '^GLAPI' $files | sed -e 's/.*ENTRY gl\([^( ]*\).*$/#define gl\1		MANGLE(\1)/' | sort | uniq
-+    echo ""
-+    echo "#endif /* GL_MANGLE_H */"
-+    exit

... etc. - the rest is truncated


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