[Openchrome-users] Composite acceleration?
Thomas Hellström
unichrome
Thu Nov 17 08:55:02 PST 2005
While Ivor is hacking mpeg4, I was planning to check in to the
possibilities of doing some sort of viaHWComposite() function that uses
the two texture units to blend two pixmaps using a third as alpha and
possibly scale one of them before blending.
If it works, it will probably considerably speed up blending using EXA
and we can also use it as a last scaling stage for non-overlay
translucent Xv / XvMC if we want to. It can be done using the 3D engine
without DRI, but I'm a little worried that it won't produce a perfect
pixel-to-pixel match since the 3D engine uses floating point coordinates.
More useless chrome ... :)
/Thomas
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