[Openicc] XICC specification draft (Xinerama vs. composite).
Graeme Gill
graeme at argyllcms.com
Tue Jun 28 23:28:35 EST 2005
Chris Murphy wrote:
> Photoshop has been doing display compensation of sorts since version 3,
> with respect to fully integrated CMYK images being displayed on an RGB
> screen. And RGB>RGB display compensation came with Photoshop 5.0. There
> was no perceptible performance impact, but Adobe was doing this on
> screen resolution data only (and what was going to actually be
> displayed), not on the full 200MB image data you had open. And this was
> on substantially less hardware than what we have today, and certainly
> without the GPU having anything to do with it.
When you're doing pre-press work, a slight performance penalty
is probably a fine trade-off for accurate color. If your writing
an interactive game, then you might not appreciate high quality
color at the expense of frame rate. A core component of the display
system (such as X11) can't afford to alienate one sector of users
for the benefit of another, so performance can be a critical factor.
If better color can't be implemented with negligible overhead,
then it really has to be an option thing, where the application
gets to choose what's important.
Graeme Gill.
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