[Openicc] Xorg low level buffers - colour conversion
Tomas Carnecky
tom at dbservice.com
Wed Mar 12 09:16:33 PDT 2008
Graeme Gill wrote:
> Tomas Carnecky wrote:
>
>> For the color conversion with shaders, your limiting factor will be the
>> pixel fillrate. It's currently in the order of 1-15 Gigapixels per
>
> Hmm. I would have thought it would be limited by the 3D texture lookup
> rate, which may be a lot slower, since 8 texture value need to
> be looked up and interpolated for each pixel. If there's texture
> caching involved, and the 3D lookups are big enough, then the
> cache hit rate may have an impact as well.
>
Actually limited by min(pixel-fillrate, texel-fillrate), but since the
texel fillrate is usually higher then the pixel fillrate...
tom
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