[Piglit] GL_LIGHTING test

Brian Paul brianp at vmware.com
Thu Aug 12 06:12:03 PDT 2010

On 08/12/2010 05:18 AM, Michal Suchanek wrote:
> On 12 August 2010 00:11, Brian Paul<brianp at vmware.com>  wrote:
>> On 08/11/2010 10:01 AM, Michal Suchanek wrote:
>>> Hello
>>> I experience issues with some 3D applications rendering odd (too
>>> bright) on a r600.
>>> Going through mesa demos I noticed that GL_LIGHTING produces different
>>> result on r600 than other cards making the bright area larger.
>>> I wrote a test that checks for this difference.
>>> For me it fails on r600, r600g and llvmpipe and succeeds on swrast. It
>>> should also succeed on r300 or i915 which render the demo much like
>>> swrast but I did not actually run the test on them.
>>> The test can be found at
>>> http://repo.or.cz/w/piglit/hramrach.git/shortlog/refs/heads/wip
>>> I would like to get a test for this issue into piglit so that it's
>>> easy to check.
>>> If the test is inadequate please specify how it should be improved.
>> I took a quick look and it appears that gallium/softpipe/llvmpipe are
>> correct but swrast is wrong.  NVIDIA's driver agrees with gallium too.
>> I think the issue is the light source is positioned behind the object so
>> there should be no diffuse contribution to the final color.  I don't know
>> why swrast (tnl, actually) is producing non-zero diffuse lighting in this
>> case.
> AFAICT the light source is in front of the object. If it were behind
> the whole object would be dark.

The light position is:

GLfloat light_position[4] = { 0, 0, -(1.0 * radius * 2.3), 1 };

Z is negative there and the modelview matrix is the identity when the 
glLight() call is made.

With gallium drivers and the NVIDIA driver the object is dark (no 
diffuse contribution), as I would expect.


More information about the Piglit mailing list